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Posts posted by Anth
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@Jaypeg Moved this out of the archive.
@dandoesstuff merged yours with this one, though I don't think its off center but that its just missing part of the bar on the right side.
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Swapped a few comments/bug reports between this and the following:
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Swapped a few comments/bug reports between this and the following:
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@Abelinoss Pulled this bug report out of the archive.
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@talon jasra and @Skorgarim Moved your bug report out of the archive.
@ShadowZone Merged yours with this one.
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@Jeq Moved this out of the archive.
@Abelinoss merged yours with this one.
Discord changes its links so your pictures will only work for a little while.
Can you please reupload them in a new bug report and and mention me in the bug report and link to here?
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This appears to be fixed. Moving to the archive.
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Jool was fixed in 0.2.1.0
I split the Jool issue from the moon issues.
Moons are still an issue which is here:
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There were two issues:
- Jool blocking solar panels when they shouldn't be.
- Moons blocking solar panels when they shouldn't be.
Jool is fixed. The moons aren't.
I have moved any Jool related issues into the following and set it as fixed:
I am sorry to say that the votes were lost on splitting these two issues.
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Changed the title and added a few screenshots. Thanks for submitting.
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@Nenovike Thanks for the bug report. I have added a video following your steps.
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@SuperBoots There's two bugs.
One is the landed bug which you are demonstrating in that video, and there is one where the AP/PE indicators that are still showing (which is what this bug report is about).Here is a link to what I believe you indicated:
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On 12/26/2023 at 5:33 AM, The Space Peacock said:
this also occurs on Duna near the monument. i have a savefile for that: Duna Monument.json
probe core is connected to commnet and has control, but has no connection to transmit Data
EDIT: Likely caused by using a relay for commnet connection.Using the save file supplied by @The Space Peacock I found that retracting the transmitter on his rover actually restored communications.
Might not be the only way that this bug is occurring though.
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@Davidian1024 Thanks for the information. Sorry I was overseas and didn't log into the forums over that time.
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On 1/20/2024 at 5:26 PM, Filed.Teeth said:
I surrender. If no one else is having trouble with this then it's just my setup, I guess.
Have tested both sticks with Memtest86 and the built-in tester, no errors. Have no trouble with any other program.
Must just be building my ships too big for now.
Even zeroed the CMOS to make sure I didn't have some odd setting out of place in BIOS.
Tried a LOT of different freqs, the only difference is how long it takes to crap out.
Have a .json from a CTD while I was running at 2400, but don't see how to leave it here.
I'm just going back to my original setup, and hope that eventually the optimizations for the game solve it for me.
When playing gets too frustrating I'll just switch to something else.
Sorry I haven't responded. Usually I keep up with forum notifications but I didn't have my login while I was overseas.
So it has less issues with slower ram? That's weird.
If you want to give me that json file, can you please create a new bug report with my name in the title and a link to this bug report?
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Was able to reproduce the issue. Added to the original post.
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There are struts on your craft file which some how ended up connected from a part and then were reconnected to the same part.
Once I removed those I was able to launch your craft file properly.
I will have to play around to figure out how to make struts connect to the same part because that should be impossible.
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The memory test does take a while.
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The corrupted save file is missing a chunk of information at the end for some reason.
This could be a memory issue.
Can you please do a memory test?
To do this: (according to google)
- Step 1: Press the Windows key + R to open the Run command.
- Step 2: Type in “mdsched.exe” and hit Enter.
- Step 3: Choose between the two options (either to restart and check the RAM now or to check the RAM at the next system startup) and proceed with the diagnostic test.
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7 hours ago, Anonymous Bug Reporter said:
I seperated two modules using a TD-12 stack decoupler. They didn't seem to move so I tried to pull them apart using RCS. As you can see in the video, the entire construction vibrated violently, then the lower stage and the lander exploded. The craft file I submitted isn't the same as in the video, I removed some struts between the lower (3rd) stage and the lander (the struts were between the fairing and the yellow fuel tank and between the fairing and the lander can). After those changes the bug didn't happen again, but I don't know if that was because of my changes.
From the video this looks more like it was a TS-12 separator.
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@oro Merged yours into this one. Yours was submitted first so you are counted as the original poster.
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@Jeq Merged yours with this one.
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The game only shows the next 2 closest approaches from the vessel’s/maneuver node’s position. If the maneuver node is placed further along the orbit than the vessel is currently, it may include the next one.
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This is fixed as of 0.2.0.0
Wheels having A Single Point Of Contact Is Causing Various Issues
in Parts & Vessels
Posted
That's in response to your video with the TR4 wheels.