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Terensky

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Posts posted by Terensky

  1. 2 hours ago, cfloutier said:

    you mean I've got a typo to correct ?  should I use Pe or PE ;  Ap or Ap ?

    No, I mean that, short of mod conflicts, if I click the button "at Pe" to circularize at periapsis, K2-D2 creates a node at apoapsis.

    Then, maybe it's a mod conflict, I didn't test K2-D2 alone.

  2. Thanks @cfloutier for your efforts, much appreciated!

    Together with some other mods like Flight Plan and Maneuver Node Controlled, it makes the game better and less tedious to play, IMHO.

    Just a small bug to report: 'circularize at Pe' circularizes at AP.

  3. It should be: rtx2060 is a PCIe 3.0 card, while H81 chipset of your mobo is PCIe 2.0, but  PCIe is backward compatible.  But honestly, if you can afford it, upgrade the whole system. 

    edit

    Check if your PSU can cope with the required wattage if you want to just go with the the2060

  4. 3 hours ago, Scarecrow71 said:

    I don't mean that the craft wobbled as if it didn't have struts, but rather spun uncontrollably as if there was no SAS control at all

    Put reaction wheels on 'SAS only'. I had the same problem and doing this solved the issue.

  5. 40 minutes ago, eberkain said:

    anyone had issues with Bon Voyage and this rover?  I keep loading into a mangled rover. Has happened with multiple different rovers built on Malemute frame.

    It's not related just to Malemute rovers, as I have the same issue with stock-built rovers and BonVoyage. So it seems the culprit is BonVoyage...

  6. Quote

    - the radial fissionables tanks (NTR-002 and NTR-001) have a lot better fuel/mass ratio than the in-line ones; for example the NTR-002 weights full loaded (4000 NSW units) 6,3 tons, empty mass 2,1 tons: the NTS-003 inline weights full loaded 16,8 tons, but contains 'just' 8000 NSW units and has an empty mass of 8,4 tons

    I must apologize, it's just the NTS-003 that's off, the NTS-001 and NTS-002 are consistent with the radial tanks.

  7. @Nertea:

    Congrats for the release, I was waiting for it, a very welcome Christmas present.

    Anyway: these may or may not be bugs, but:

    - the NTR-002 Radial Fissionables Tank attaches a little off-center, even if its center of mass seems perfectly centered: just a cosmetic thing, as the other radial fissionables tanks attach 'correctly'.

    - the radial fissionables tanks (NTR-002 and NTR-001) have a lot better fuel/mass ratio than the in-line ones; for example the NTR-002 weights full loaded (4000 NSW units) 6,3 tons, empty mass 2,1 tons: the NTS-003 inline weights full loaded 16,8 tons, but contains 'just' 8000 NSW units and has an empty mass of 8,4 tons

    - the small radial fissionables tank (2000 NSW) has the same name, NTR-002, as the medium one (4000 NSW). Ok, this is just nitpicking...

     

  8. It seems that some of the habitation modules like the pxl-2 shelter (SSPR version 1.0.8.0) don't 'record' kerbal experience: I had a bunch of tourism contracts in career that had to be flown again in different habitats because of this. I mean, for example, if a tourist had to land on Minmus and was seated on the pxl-2 it was as he had never landed there, even if the ship as a whole, of course, had. The same happens for KSC crew (engineers, pilots and scientists). I opened up the pxl-2 config and noticed that the entry 'vesselType = ship' is missing. Adding this seems to solve the issue: I just like to ask if this could have some unwanted results.

  9. 11 hours ago, Apaseall said:

    I have not tried rolling back the update. I am surprised though that things did not revert.

    I checked and found out that WildBlueTools were updated as well. Reverting back to the previous version of WildBlueTools too and reloading an old save seems to have fixed it. Note that if your current game was saved with Pathfinder 1.28, then you reverted to 1.27.4 and didn't first re-inflate the modules, it won't work. You have to reload an old (1.27.4) save.

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