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Terensky

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Posts posted by Terensky

  1. 4 hours ago, M8668gr8b8m8 said:

    I am using the 6.1.0 version of the mod with KSP 1.4.4 with the historical parts expansion,  it seems that whenever i turn on the metals smelter, it drains both oxidizer and liquid fuel from my fuel tanks,  i am unsure if this is a feature or not because i have not found this talked about in the forums. I have tried uninstalling and reinstalling the mod, along with removing any other mods that might be conflicting with it, but nothing seems to fix it.

    It's a feature introduced in 6.0.0 :

    6.0.0 release notes

  2. 10 hours ago, Immashift said:

    :( Even after 6.1 I'm still getting the stuck craft selection window. Indeed with the console open trying to close the stuck window just throws errors. Can't select a craft, can't close window, have to exit the game and relaunch to fix. I deleted the EL folder and redownloaded, got rid of any mod that might mess with EL (looking at you, MKS), and still no changes. :(

    EDIT: On a brand new save in sandbox, I can get the vessel selection window to display crafts from the stock game, but the window still gets stuck and can't load or cancel.

    It seems to be fixed for me: the selection window shows ships in VAB and SPH, and it closes correctly clicking on 'Cancel'. Maybe it's a conflict with some other mods you have?

  3. 7 hours ago, oneshibbyguy said:

    Doesn't seem to work with the new 1.4.4, when I click on the craft node the VAB screen never goes away and seems to be stuck 

    Confirmed: in my case also there are no ships shown on VAB or SPH, but there are from the Steam WorkShop to choose from. Maybe the bug is related to this addition in KSP 1.4.4 .

  4. 1 hour ago, mystik said:

    Neat. I tried a bit yesterday but ended up editing the wrong stuff. Now it's a bit more clear. I do have one question. Would editing the ship file and instead of deleting the active = False replacing it with active = True have the same effect? The thing is I rather play safe because I have a public ship released and I wish to update it to 1.3 but not break it for future patches in case the line you are deleting becomes mandatory and the lack of it breaks the code. Does that sound crazy? I admit I am not much of a programmer or even code editor and it shows.

    Really, I don't know as I've never tried this way, but I don't see why it shouldn't work either.

    Anyway, if you are releasing ships for public use, perhaps you'd like to ask someone to write down for you a modulemanager patch for modifying Squad stuff, otherwise your ship may not work if the ship's user doesn't modify the Squad's .cfg files.

  5. 3 hours ago, mystik said:

    I got away with editing the displayActions = true (instead of delete) and the option is back in game, including for any new ships I launch (even if they are from 1.2). However I have issues editing ships already in space. Can you explain a bit better how to edit saved ships?

    I can try: it's a little bit tedious work, but perhaps if you can use an advanced text editor you could do it in a snap (for the record, I couldn't).

    Anyway: under 

    PART
    {
    	name = RadialDrill (or MiniDrill)

    for ships you have unpacked since 1.3 (i.e. used in game, those you haven't will work after setting displayActions = True) you should find the following section that read about like this:

    				MODULE
    				{
    					name = ModuleAnimationGroup
    					isEnabled = True
    					_isActive = False
    					isDeployed = False
    					stagingEnabled = True
    					EVENTS
    					{
    					}
    					ACTIONS
    					{
    						DeployModuleAction
    						{
    							actionGroup = None
    							active = False
    						}
    						RetractModuleAction
    						{
    							actionGroup = None
    							active = False
    						}
    						ToggleModuleAction
    						{
    							actionGroup = Custom02
    							active = False
    						}
    					}

    In the example above I just assigned '2' to toggle the drill ('actionGroup = Custom02'), so your entries may vary if you used other keys and/or actions (or if your drills were already deployed and active, but in this case just ignore  'isDeployed = False and '_isActive = False' and leave them as they are).

    You should delete the lines with the following syntax:

    							active = False
    

    (but only in the aforementioned 'ModuleAnimationGroup' section!)

    and your old ships should work as before, as mine did. As an example, the above code after the correction should look like this:

    				MODULE
    				{
    					name = ModuleAnimationGroup
    					isEnabled = True
    					_isActive = False
    					isDeployed = False
    					stagingEnabled = True
    					EVENTS
    					{
    					}
    					ACTIONS
    					{
    						DeployModuleAction
    						{
    							actionGroup = None
    						}
    						RetractModuleAction
    						{
    							actionGroup = None
    						}
    						ToggleModuleAction
    						{
    							actionGroup = Custom02
    						}
    					}

     

  6. In Gamedata>Squad>Parts>Resources>Minidrill and Gamedata>Squad>Parts>Resources>Radialdrill, in MiniDrill.cfg and radialDrill.cfg respectively, the following code

    	MODULE
    	{
    		name = ModuleAnimationGroup
    		deployAnimationName = Deploy
    		activeAnimationName = Drill
    		moduleType = Drill
    	}	

    was substituted with:

    	MODULE
    	{
    		name = ModuleAnimationGroup
    		deployAnimationName = Deploy
    		activeAnimationName = Drill
    		deployActionName = #autoLOC_6002384 //#autoLOC_6002384 = Deploy <<1>>
    		retractActionName = #autoLOC_6002385 //#autoLOC_6002385 = Retract <<1>>
    		toggleActionName = #autoLOC_6002386 //#autoLOC_6002386 = Toggle <<1>>
    		moduleType = #autoLOC_7001228 //#autoLOC_7001228 = Drill
    		displayActions = false
    	}	

    If 

    		displayActions = false

    is deleted, things should be as before, BUT, if you have in your pre 1.3 savegames ships having drills to which you have assigned previously an action key, you have to manually remove from the savegame, in ModuleAnimationGroup/Actions every instance of 

    Active = False

    You may find. Do this after you've deleted displayActions = false in the drill's config (perhaps it's better a modulemanager patch, waiting to know the reasons developers have added that line).

  7. Quote

    On the subject of this mod, given you have 16 GB of RAM, you would probably be better off increasing the total= line in GameData\MemGraph\PluginData\MemGraph\padheap.cfg to 2048, 3072 or even higher.

    Thanks, I will try for sure. Even with the current settings, the improvement is substantial: before I had stutter every 2 or 3 seconds, now it's almost unnoticeable. MemGraph has become one of my 'must have' mod (well, calling it a mod seems a little reductive). Not to sound apologetic (anyway I'm very ignorant on the subject), but Squad should look into this and eventually integrate it in the game.

  8. @TriggerAu : here is a save you requested:

    persistent.sfs

    please note that I've other mods installed, so maybe it's just a conflict; just to be sure I made a test removing them all and the crash persists. At the moment I've not a clean 1.2 installation, but I will check with this later today. I'm anyway posting the list:

    - KER

    - Distant Object

    - DropAManeuverNode

    - Raster Prop Monitor

    - Maneuver Queue

    - Planetshine

    - Precise Maneuver

    - Radar Altimeter

    - RCS build aid

    - Transfer window planner (the recompiled dll, but I installed it just recently, after the crashes)

    The save will load even without those mods installed. Steps to reproduce the crash:

    from space center jump to the first ship on the alarm clock list, then from this one to the next one: the game should crash consistently. Hope this helps.

    Edit: tested with a fresh, stock (besides KAC, obviously) ksp 1.2.1586 install, the crash persists.

  9. 2 hours ago, Eddiedigits said:

    Second, I am getting intermittent (often) crashes to desktop, using the 'jump to ship' button

    Me too. Usually switching from a ship to another. It doesn't happen often, but when it does, it's usually 'persistent, meaning that if I reload the game after it has crashed and then try to 'jump to ship' from the same situation it caused the previous crash, it crashes again. To solve this, going back to Space Center before switching ship fixes it.

    If useful, I could provide a log of the crashes. Error.log says 'access violation': "Write to location 19930522 caused an access violation.": it's the same in all crashes.

    Output_log.txt says this (one from the many):

    Spoiler
    [HighLogic]: =========================== Scene Change : From FLIGHT to FLIGHT =====================
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
    Crash!!!
    SymInit: Symbol-SearchPath: '.;E:\SteamLibrary\steamapps\common\Kerbal Space Program;E:\SteamLibrary\steamapps\common\Kerbal Space Program;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'test'
    OS-Version: 10.0.14393 () 0x300-0x1
    Unloading 9 Unused Serialized files (Serialized files now loaded: 3)
    E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64.exe:KSP_x64.exe (00007FF67E2C0000), size: 22437888 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64.exe', fileVersion: 5.4.0.23386
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD48700000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD46100000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD44D60000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.321
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFD46450000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFD458E0000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFD43A50000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFD47F30000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.5
    C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFD46490000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0
    C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFD44D40000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51
    C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFD461D0000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFD46530000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFD48530000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82
    C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFD48690000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFD480C0000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.187
    C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD409A0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\combase.dll:combase.dll (00007FFD45C90000), size: 2912256 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.187
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFD45B90000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD45B20000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD48460000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFD46590000), size: 22052864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.321
    C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFD45660000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFD44F80000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFD44B80000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFD44B60000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFD44C90000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFD44BD0000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFD483A0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.187
    C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD32A50000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFD44BF0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFD48660000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD429E0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFD3ED90000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFD32850000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD44160000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD44120000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD3DAE0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFD461C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (0000000000B80000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFD3EDE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
    C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFD2FE10000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.61.93.65
    C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFD46440000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFD432F0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0
    E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll:mono.dll (00007FFD2F5F0000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll', fileVersion: 1.0.0.1
    C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFD44390000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFD462E0000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFD428C0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (00007FFD31E40000), size: 1626112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\nvd3dumx.dll:nvd3dumx.dll (00007FFD18EE0000), size: 17076224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\nvd3dumx.dll', fileVersion: 10.18.13.6143
    C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFD35DC0000), size: 1884160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 2.9.1.22
    C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFD47B00000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\nvapi64.dll:nvapi64.dll (00007FFD3CF30000), size: 3801088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvapi64.dll', fileVersion: 10.18.13.6143
    C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFD43AF0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFD44830000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.14393.187
    C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFD46060000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
    C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFD404C0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFD42410000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
    C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFD43740000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFD3ED50000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFD174B0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFD403B0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD39280000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.206
    C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFD415C0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.206
    C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFD3EDD0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFD3ED10000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFD3ED00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
    C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD44630000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFD44510000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFD44AA0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFD44650000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
    E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFD3DA20000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\Plugins\CSteamworks.dll', fileVersion: 1.27.0.0
    E:\SteamLibrary\steamapps\common\Kerbal Space Program\steam_api64.dll:steam_api64.dll (000000005A570000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'E:\SteamLibrary\steamapps\common\Kerbal Space Program\steam_api64.dll', fileVersion: 3.42.61.66
    C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD40600000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD405E0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFD3E950000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFD44210000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFD14430000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD3C430000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD3B330000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD3C080000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFD3C0A0000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD3D5F0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
    C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD3DCB0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD43F10000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.14393.0
    C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD40800000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024
    ========== OUTPUTING STACK TRACE ==================
    RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>
    ========== END OF STACKTRACE ===========
    **** Crash! ****

     

  10. 8 hours ago, ShotgunNinja said:

    - check if NearFuture reactors, fission generators and radioisotope generators work in background

    I've tested with the MX-4 Garnet and the MX-EXP Kerbopower. The good news is that, yes, they work in background: or so it seemed to me. But, after warping at Space Center for 10 days, I got back to the vessel that was mining on Minmus using the aforementioned reactors for power and I could no longer access the context menu of the two (that is, the buttons for starting/stopping the reacton and transferring waste/fuel were gone). Granted, I've a ton of other mods, but removing Kerbalism and starting another game with the same vessel seemed to solve the issue: the buttons were still there even after I warped first 10 days and then (always at Space Center) for another 20 days. So maybe it's a conflict with some other mod in Gamedata or it's an issue for Kerbalism: maybe someone else could test it.

    Then, the readouts in the VAB regarding these fission reactors seem off-scale by a factor of 100:vGMGWhJ.jpg

    I didn't have the time to test much else, and until confirmed I can't rule out that it could be a conflict with some other mod I have. When I get some more time I'll test again with just Kerbalism, KER, Hyperedit and NearFutureElectric.

  11. I'm posting this here as maybe it can help someone with my same problem.
    A short while ago @Fraz86 posted this ModuleManager patch for CryoTanks mod to reduce EC requirements for zero boil off tanks:

    // Power requirements for ZBO (zero boil off) tanks cut to 25%
    @PART[*]:HAS[@MODULE[ModuleCryoTank]]:AFTER[CryoTanks]:NEEDS[CryoTanks]
    {
    	@MODULE[ModuleCryoTank]
    	{
    		@CoolingCost *= 0.25
    	}
    }

    It won't work for me, ModuleManager won't patch the configs. I'm not ModuleManager expert, but in file

     CryoTanksFuelTankSwitcher.cfg

    in the directory

    Gamedata\CryoTanks\Patches

    which applies a patch for zero boil off tanks setting their EC consumption to 0,08 EC/second, there's this line:

    @PART[*]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer],!MODULE[InterstellarFuelSwitch],!MODULE[ModuleEnginesFX],!MODULE[ModuleEngines],!MODULE[FSfuelSwitch]]:NEEDS[!modularFuelTanks&!RealFuels]:FOR[zzz_CryoTanks]

    that in my understanding applies the patch after practically anything else ( :FOR[zzz_CryoTanks] ).
    I solved substitutng the first line of code in @Fraz86's proposed patch with this one:

    @PART[*]:HAS[@MODULE[ModuleCryoTank]]:FOR[zzzzz_Kerbalism]

    This way the patch gets applied after CryoTanksFuelTankSwitcher.cfg and it works. But, as I said above, since I know about nothing about ModuleManager this may not be the correct syntax. Use at your own risk.
    Of course also something like this will work:

    @PART[*]:HAS[@MODULE[ModuleCryoTank]]:FINAL

    but perhaps the first solution is better.

  12. @ShotgunNinja: the density of oxygen of 1,41 Kg/m^3 (kilograms for cubic meter) refers to the pressure of 1 atm at 0 degrees Celsius. In the industry a compressed oxygen cilinder of 40 liters (0,04 m^3), at a pressure of 200-220 bar (equivalent to about 200-220 atm), weights (gross) about 55-60 kilograms (valve included) and contains the equivalent of 8.5 m^3 (8500 liters) of gas at a pressure of 1 atm (that is about a net weight of 11 kg of oxygen). I hope this helps you to size your containers, though I have no idea how oxygen is stored in a spacecraft: being kerbals, maybe they just use the same cilinders welders use... :)

    P.S.: beautiful mod, btw

     

  13. My issue is mainly due to engaging SAS in prograde. De-select it and the problems disappear (though, well, I'm not such a good pilot I can do without SAS).

    The craft file I posted above has been rebuilt in 1.1.1 and the ship doesn't wobble as the 1.1 one, but the SAS strange behaviour persists (it didn't happen in 1.1 build 1230).

    Edit:

    http://forum.kerbalspaceprogram.com/index.php?/developerarticles.html/kerbal-space-program-patch-111-is-now-live-r190/&do=findComment&comment=1416

    Well, maybe they're going to fix this too.

  14. 1 hour ago, Alshain said:

    You are also using active winglets, are they disabled? 

    No.

    1 hour ago, Alshain said:

      A rocket that size probably doesn't need fins at all but 4 active winglets will often work against your engine gimbal.

    Good to know, thanks.:)

    1 hour ago, Alshain said:

    You can complain about how they worked in 1.1 or you can fix your design and have them work in 1.1.1.   It seems to me the latter is the easier route.

    Perhaps it would, if I exactly know what's wrong with it. Here's the craft file:

    https://www.dropbox.com/s/xu5xzlazdfijfve/Rescue MKIId.craft?dl=0

    Try engage SAS at launch, set it to prograde after having started the gravity turn between 70-100 m/s and see how much the engine's bell wobble... After a while the whole rocket wobbles. This didn' happen in 1.1.

    And rebuilding a whole fleet of utility vehicles from scratch just to make them work again as they used to do before is a little irritating, to say the least.:huh:

    Especially if you had to restart a career game after 1.1 broke your 1.0.5 gameplay.

    34 minutes ago, Bloody_looser said:

    Rebuilding exactly the same the lower stage from scratch solved the issue. So we have .craft file incompatibility there.

    True, rebuilding the same exact rocket in VAB mitigated the issue for me, though did not solve it completely.

    Anyway, lesson learned: backup KSP dir, so when a kew update come out (with Steam I can't opt out of auto-updates...) I will have something to revert to if things go wrong.

  15. 15 minutes ago, Alshain said:

    An unsound design is and unsound design, whether it worked in 1.1 or not.  The top of his SRB's are not strutted and are flexing on the decoupler, it's pretty obvious in the second screenshot.

    Asside from that, it is a very over-built rocket.

    I may agree with you about Bloody_looser's rocket. But about the one I posted a picture of, it doesn't seem to me neither over-built, nor that it should need struts.

    You sure have all the reasons in this world in pointing out the design flaws of Bloody_looser's (and even mine), but the fact is that in 1.1 these worked and in 1.1.1 they don't, and in the 1.1.1 changelog there's no mention of any modification about rockets' behaviour: at least, I could not find any, though some entries might arise a suspect, but still, I'm not expert.

  16. 22 minutes ago, RW-1 said:

    I also don't want to sound harsh (you didn't), I already was on the no sale thread, but just because it worked in 1.1, and now doesn't in 1.1.1 means it wasn't you or your design, but changes made for any number of variables in the patch, and now you might have to:

    make a bug report

    or make changes to your design to cope with said changes in physics, atmospherics, who really knows except squad?

    Infact.

    Someone already made a bug report that may be related to this, I posted the link up in this same thread.

    Since I could not find in the changelog of 1.1.1 something inherent to this behaviour, I can just assume it's a (accidentally) introduced bug or misbehaviour of some sort.

  17. 1 hour ago, Bloody_looser said:

    Well, I've got a really trusted rocket design. It looks like that.

     

    Now it is shaking violently right after launch and disintegrates. Yep it worked just fine in 1.1 and before.

     

    What happened?

     

    Probably they fixed something and broke something else! :lol:

    I've similar issues with some of my rockets which were rock (no pun intended...) solid in 1.1 and wobble a lot in 1.1.1, even simple designs as this:

    KTIaw12.jpg

    Perhaps they loosened the joints a little to fix the wheels, I don't know, I'm not expert.

     

    There's a bug report here:

    bug 9583

    let's hope they investigate and fix it.

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