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panarchist

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  • About me
    Space Freak and Train Geek
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    Tacoma
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    KSP, DCS, Train Simulator 2017, Attack Vector: Tactical, NASA, SpaceX, cycling, camping, bike camping, mountaineering, books, Sci-Fi and especially HARD SF.

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  1. And with that mod, the Retro IVA CRTs still don't work correctly. I've been trying to fix it off and on for months when I have the inclination and spare time, and have only partially succeeded.
  2. I wish I'd found this before I created my own. I don't suppose you've done one with the locations of the emergency air fields from KSR GAP Extras?
  3. What error message is CKAN giving you when trying to install?
  4. It's relevant in certain cases from a "realism" standpoint. For high accelerations and for cases where ΔV is high and acceleration non-trivial, orientation should place one's feet in the direction of "down" - i.e. towards the engine. It's not relevant generally unless using Orion nuclear pulse propulsion, Interstellar, Far Future, or DSEV.
  5. @Lisias the OP Github download link is pointing at the Tweakscale respository instead of HLAirshipsCore.
  6. That's pretty awesome, because I've been wanting to poke around under the hood for a while and look at the guts of how HL does balance and buoyancy. Thanks for putting an MIT license back on it!
  7. I might, I need to take another look at it and see how badly I want to go down that rabbit hole. Thanks for the response, I appreciate it.
  8. MOARdV is working on MAS again. I know @G'th is still active on the forum - G'th, it looks like the Full Retro CRTs stopped working after MAS 1.4. Basically after MOARdV did the upgrading of the ASET props, it doesn't appear to display any of the screens. I tried to go down the rabbit hole and see if I could fix it by looking at the recent changes as well as the prior cfg files from previous versions and compare and contrast what changed in the default CRT implementation, but either I don't understand enough of it, or the issue lies in the model file. Any chance you might be able to take a look?
  9. Apparently the Kerbals are classic Maxis fans. :-)
  10. Ok, let me try that on my test install. EDIT - nevermind, this is a different issue entirely. I didn't realize that Ultimate Shuttle has custom MAS CRTs. I'm going to take another look at this and see if there's anything I can figure out.
  11. Try removing GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it somewhere outside KSP in case you need it again. That will likely resolve the issue, and Reviva won't fix that particular issue. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected. nevermind, this is a different issue entirely. I didn't realize that Ultimate Shuttle has custom MAS CRTs. I'm going to take another look at this and see if there's anything I can figure out.
  12. Try removing GameData/MOARdV/Patches/JsiToMasUpgrade.cfg - save it somewhere outside KSP in case you need it again. That will likely resolve the issue, and Reviva won't fix that particular issue. Basically the old CRTs have to have the JSI props, and the JsiToMasUpgrade forcibly removes and replaces them with the MAS equivalents. Removing the upgrade file from MAS leaves those JSI items in place, and as long as RPM is also installed, those props should again work as expected. EDIT - nevermind, this is a different issue entirely. I didn't realize that Ultimate Shuttle has custom MAS CRTs.
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