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About panarchist

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    Space Freak and Train Geek

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  • Location Tacoma
  • Interests KSP, Train Simulator 2017, NASA, SpaceX, cycling, camping, bike camping, mountaineering, books, Sci-Fi and especially HARD SF.

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  1. panarchist

    [1.5.0-1 + Backports] Kopernicus & KittopiaTech

    Oh, I already do. I was identifying a product deficiency, not looking for a solution. Good info for everyone else, though.
  2. panarchist

    [1.5.0-1 + Backports] Kopernicus & KittopiaTech

    And by most if not all of us, that's REALLY appreciated - thanks! The real issue is that Squad doesn't provide any way to revert a persistence file load immediately after loading it into the game. Nor back it up automatically on load. The 1.4.x releases broke very few mods compared with 1.3.x "minor" changes - Squad at least seems to be taking modder concerns seriously now. I hope that someday you'll be able to have the version checker ignore minor version changes, but unfortunately the pattern so far has been that 1-3 minor changes go really well, and then a supposedly-minor change blows up every mod using some obscure (or sometimes not so obscure) method or function. So, I'm perfectly fine waiting and playing another save game in the interim. (or on another copy - I bought both Steam and non-Steam versions of KSP prior a long while back. (0.17 for non-Steam) I can understand everyone's frustration, but they need to understand that you and the other modders of popular mods have lives that don't revolve around 24/7 KSP. Anyway, thanks again - Kopernicus has made my gaming experience a lot richer, and I'm happy to wait, and thankful that we don't have 4 forks of the mod competing with each other, or it being abandoned with no developer. Cheers.
  3. panarchist

    [1.4.x] Heisenberg - Airships Part Pack

    Ok, got it - so as long as I'm flying in hover mode, and have the throttle all the way up, I'm fine - the Hover Controller will maintain my vertical positioning without adjusting the throttle and the GTG will continue outputting at the desired level. So it's only a problem if I want to do manual flying, or fly with the rotors tilted for "airplane" flight with the throttle at a lower setting. I guess I'd need TCA for something like that. (not my preference - I mean, TCA is awesome, but then there's potential conflicts, and the reason I love your VTOL functionality is due to the simplicity. No worries, this works well enough now that I know why I kept losing power to the rotors and crashing.
  4. panarchist

    [1.4.x] Heisenberg - Airships Part Pack

    @Angel-125 - is there a separate thread for KerbalActuators? I was wondering how it determines which engines to use for hover. Is it current stage only? I replaced the SAFER reactor on the Kestral with a turbogenerator from the V-22, which works fine at full throttle, but doesn't provide enough EC when the VTOL function throttles it down along with the hover engines. If I stage separate the generator from the VTOL rotors, will that allow me to keep the generator at full throttle when I hover the Kestral? How is the V-22 doing it?
  5. panarchist

    [1.4.x] Heisenberg - Airships Part Pack

    The Essex uses the following mods: SCANsat Hullcam VDS ACA (Aircraft Carrier Accessories) Tweakscale (to resize the ACA parts) Heisenberg Pathfinder (or Buffalo) KHI Presents Original KSP Parts - which I didn't know until I uploaded it to KerbalX Hooligan Labs Airships (prerequisite for Heisenberg) I'm going to yank the KHI Presents part(s) and re-upload. The other mods shouldn't prevent KSP from loading if you have the latest versions, unless you have other conflicting mods, or are running the 32-bit version of KSP with too many other mods. I'll also remove the USI parts from the Amelia Kerman. USI + Pathfinder can have issues, so that might be a root cause. I'm not currently using any USI mods, but the carriers were built back when I was. EDIT: Essex has been reposted minus some offending parts. Needs to be further edited to remove MODULE references to USI and other unnecessary mods - will do that in the next couple days, most likely.
  6. Awesome! Does that mean you'll be starting a new thread once things are ready to distribute?
  7. panarchist

    [1.4.x] Heisenberg - Airships Part Pack I need to put the others up at some point, but that might need to wait a week or three - limited time right now due to work and family trips.
  8. panarchist

    [1.4.x] Heisenberg - Airships Part Pack

    Let me see if I still have them lying around, and I can put them up on Kerbal-X.
  9. What constitutes "absurdly accurate"? Very low relative rate of closure? No relative "tilt" between the two docking ports? Near-perfect alignment with very close to 100% overlap of the ports?
  10. Speaking as a player who only ever occasionally dips into light modding, I want to say thanks so much for all the effort you poured into this over the years. It was a real game-changer in a literal sense, and brought me and many others a lot of enjoyment. Whatever you choose to work on, KSP or otherwise, I hope it's successful and brings you joy.
  11. panarchist

    Kerbin Elcano Exploration Project - Epilogue

    in other words, its mission is "Plausible DenEye ability". ;-)
  12. panarchist

    Pleasant Surprises

    They are?!? Awesome! Kerbin-side put a runway and other facilities at KSC2/Baikerbanur, and a cool access road that is clearly meant to pivot up to allow rockets to be moved from the VAB to the launchpad. Liked the road, but hated that particular runway.
  13. panarchist

    Pleasant Surprises

    launchSiteName = KSC2.1 facility = None showRamp = False GROUNDPOINT { bodyName = Kerbin gizmoIcon = LaunchSite lat = 20.663511276245117 lon = -146.41900634765625 alt = 421.17647230625153 rot = 0,0,15 } No runway there, though - KSC2 predates the SPH.
  14. Personal opinion - drop the CoM slightly so that the RCS Build Aid vectors are directly through the center of the lateral RCS nozzles (assuming 1/2 RCS fuel) - that's why they were located there on the real LEM. They should be positioned for ascent mode, as the rotation is critical for ascent docking - docking prior to descent is controlled by the CSM in real life, and RCS positioning isn't as critical on the MEM descent so long as it's "close enough" so that translation RCS adjustments don't induce too much rotation in the full MEM. Maybe that's how you already have it set up, it just looks slightly off in this pic. Great adjustment, thanks for posting the text for a patch!