TriggerAu

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About TriggerAu

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  1. yupp, thats why i mentioned it cause I have vis of extra info I cant find any ref to the PJ comments so cant add on that one
  2. Thanks for the new report and visibility I recall the discussions last time and Sals meaning there was reworked, not revoked (from text I cant share) - which has a slightly different context.
  3. TriggerAu

    [1.6.x] Kerbal Alarm Clock v3.10.0.0 (Dec 31)

    You should be able to just drop in the new DLL, none of the other content changed. In the bigger picture the alarms are in the sfs as LatoMacciato mentioned and settings.cfg is not in the download, so you should be able to just install the new one in your usual ways and not lose settings or alarms - do the usual make a backup and give it the beans I say
  4. TriggerAu

    [1.6.x] Kerbal Alarm Clock v3.10.0.0 (Dec 31)

    I "think" from memory you can just change the .version file in gamedata as well - it says 1.6, cause thats what I compiled against. The Unity version is the same and I didnt hook any "new" stuff intentionally so like Taniwha says it should be good (but I didnt test it meself). Give it a try and if theres issues yell out, I can probs do an extra build for 1.5 if theres an issue
  5. Quick update from me. KAC is now up to date for 1.6. This one is next...
  6. TriggerAu

    [1.6.x] Kerbal Alarm Clock v3.10.0.0 (Dec 31)

    v3.10.0.0 Released Happy New Year everyone. this one has a few bits in it to get things up to date including a 1.6.0 recompile Recompiled for 1.6.0 (Issue #199, #199) Fix for hyperbolic orbits (Issue #210) - Thanks @taniwha Fix for version check issues (Issue #208) - Thanks @MWerle Removed some compiler warnings and deprecated calls Change the way UI Hiding works (Issue #206) Fix perf issue in TS (Issue #207) Add UI scaling to the app (Issue #204) Add MapUI lock in TS for click through - as much aas can do with current locks (Issue #192) Add prevention of jumping to unowned vessels in career (Issue #154) Change the datetime formatting stuff so its Kronometer compatible (Issue #202, Issue #194, Issue #157) - Thanks @Aelfhe1m Fix for vessel name locazlization Updated some of the common UI calls to reduce GC Churn Updated WarpRate checking to rewmove GC Churn Removed some Triger specific stuff from the build scripts (Issue #196) - Thanks @MWerle The date formatting changes can be reversed via the UseStockDateFormatters value in the KAC settings if you find issues with them in any ways. Download from GitHub or Download from Curse or Download from SpaceDock
  7. TriggerAu

    [1.6.x] Kerbal Alarm Clock v3.10.0.0 (Dec 31)

    That tiny "just saying" made me chuckle
  8. Gonna bring this up to date and look at some stuffs this holidy is my plan, sorry for the lack of comms.
  9. Another thing to check is if you have the reaction wheel disabled - that catches me with every rover I build till I remember to turn it off so the wheels are in control
  10. TriggerAu

    [1.6.x] Kerbal Alarm Clock v3.10.0.0 (Dec 31)

    workin on that over the christmas break
  11. The teams gone to town in polishing off the Δv bits for the simulation and display so that's all possible - is why there was the indication last time of giving it some time before modders should hook into that feature. In short you can "adjust" (all right disable) the Simulation and App, there are more hooks to control the simulation and performance, and the UI components all (we think) have overrides in the right spots so the components of the display can be reused by mods as well Hey I ressemble that remark! That cleanup was a great effort all round and helped to focus some important bugs to the top of the pile yeah. It was massively appreciated. Hopefully the reminder of the voting system helps more people to share what they care about to bring things to the top again.
  12. TriggerAu

    1.5.1 Hotfix

    And I responded, the process gives everyone more time to finish, find and fix things. Please hold the head shaking for a couple of releases and see how we go