harleyquinneth
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Everything posted by harleyquinneth
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SimpleConstruction! (SCON) Stock rocket building
harleyquinneth replied to zer0Kerbal's topic in KSP1 Mod Releases
Is there a particular reason the new release doesn't seem to be available on CKAN? I'd still add it manually if needed, just wondered if there's any issues or potential pitfalls -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
harleyquinneth replied to JPLRepo's topic in KSP1 Mod Releases
I'm having the same power issue. did anyone find any solutions? -
Hiya, loving the mod so far! I was wondering if there are any alternate launch sites on frontier?
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Does anyone else have an issue where using procedural fairings throws off DeltaV calculations from mechjeb/kerbal engineer? Using stock fairing or the ones from AIES for example, the calculations are fine, but procedural fairings seem to make the calculations think each stage will remain attached and therefore slow the rest of the stages down. Hope that makes sense.
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It worked! there's so issues, like the KSC floating off the ground, and I assume any ground scatter might have the same problem, but it's working and seems stable
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Oh really!? I tried forcing the download of old versions both of those on ckan and that didn't work, but I'll give that a go!
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Sadly can confirm this doesn't work (tried installing each one first) Any chance we could get a 2.5x rescale option? I hope that doesn't sound rude, I'm no modder and have no idea how much work that would be
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I love the effort put into the lore! Great work all around. I haven't been able to check yet, if I install JNSQ will it bigify all the planets? Also, is there a deltaV map available?
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Is there a rough guide for how much deltaV it takes to get to LKO?
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LOVE LOVE LOVE THIS MOD LOVE YOU TOO <3 xxx
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I don't know if this is a problem with CKAN or the mod, but when trying to download it comes back with an error, saying it can't be dowloaded. I've seen this with other mods too, so i suspect it's something to do with CKAN WELL NEVER BLOODY MIND THEN. sorry, it's always the way that when you report something it suddenly decides to work
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KCT seems to have spontaneously removed itself from my career mode game. Works fine in another game I loaded (sandbox). But the icons for it don't appear in either the VAB or the main screen viewing the KSC. KRASH is still there. But now vessles launch instantly. Used CKAN to uninstall and reinstall, Same thing. Thanks in advance UPDATE: loaded a different career mode, seems to work fine there. Went back to my main game and the icon for KCT is back, in all the places it should be. But clicking it does nothing, no window pops up like usual, and KCT's features are still inactive. vessels build like stock and upgrading buildings takes no time
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
harleyquinneth replied to nightingale's topic in KSP1 Mod Releases
Exception occured while attempt to generate contract of type 'STGUnmannedMissions.Kolniya Orbital Satellite': System.ArgumentException: Cannot use a Kolniya orbit with the Mun. at ContractConfigurator.Behaviour.OrbitGenerator.ValidateOrbitType (ContractConfigurator.Behaviour.OrbitData obData, ContractConfigurator.Behaviour.OrbitGeneratorFactory factory) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGenerator..ctor (ContractConfigurator.Behaviour.OrbitGenerator orig, Contracts.Contract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGeneratorFactory.Generate (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.BehaviourFactory.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract, System.Collections.Generic.List`1 behaviourNodes) [0x00000] in <filename unknown>:0 at ContractConfigurator.ContractType.GenerateBehaviours (ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.Initialize (ContractConfigurator.ContractType contractType) [0x00000] in <filename unknown>:0 Was told to post this- 5,203 replies
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I'll try. I won't lie haven't done that before. how would i go about doing that? just wanna be sure, want to be helpful you know? And no, I haven't been using scansat items on vessels yet. If it helps i believe it happens on vessels with more that one probe body (for example a lander and orbiter probe on one rocket)
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Hiya, Having a problem with the window in the VAB that helps you plan the mission. On some vessels it works normally and on others it doesn't appear. instead a large empty grey box will appear in the top left corner of the screen (filling most of it). From what i can tell having opened every saved craft i have, it only seems to happen with probes. Any manned vessels seem fine. Im using more than 70 mods, including the UKS-kerbalism patch which makes kerbalism work with UKS/MKS parts. Although its a career mode game, and I haven't actually unlocked any of the UKS/MKS parts yet. I could try looking at it in a sandbox game. Thanks in advance for any replies
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Ah, my bad worded it wrong. The upgrade did complete. then the model changed, but no difference in function. And like I said i even changed it in the save file, so the model is the fully upgraded one, but the functions are still of the basic one WEEEEEELLLLL don't i feel like a right moron! Didn't upgrade the launch pad!
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So I'm playing career mode (moderate difficulty, loads of mods, 1.1.3). I made enough money to upgrade the VAB because the mass and size restrictions were holding me back. The model of the building changed, and the right click box tells me the upgrades should have applied (max parts now 255 etc) but i can't launch anything bigger than the basic VAB allows. I also changed the save file to upgrade the building fully, in case it was just the middle stage that had this problem. But even at the highest level I can't build anything bigger than the basic VAB. I'm using kerbal construction time, this might be involved? As it makes upgrades to buildings take time. But that time has passed and nothing has changed.
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So I'm playing career mode (moderate difficulty, loads of mods, 1.1.3). I made enough money to upgrade the VAB because the mass and size restrictions were holding me back. The model of the building changed, and the right click box tells me the upgrades should have applied (max parts now 255 etc) but i can't launch anything bigger than the basic VAB allows. I also changed the save file to upgrade the building fully, in case it was just the middle stage that had this problem. But even at the highest level I can't build anything bigger than the basic VAB. I'm using kerbal construction time, this might be involved? As it makes upgrades to buildings take time. But that time has passed and nothing has changed.
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Well in the tech tree there doesn't appear to be any fairing parts which don't say they have been removed for tweak scale (newest version with tweak scale and community tech tree) Sorry, no idea if I'm being helpful just trying to be as clear as possible
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Hello again. So I tried a few different combinations (stock tech tree with new update, stock with the last version, community tech tree with both versions). Unfortunately it seems nothing has worked. All the parts appear in the tech tree, but the title of them says they have been removed for tweak scale. Although in the old version there was that one nose cone that didn't have that. But in the newest version it is the same as the other parts. Just thought I'd let you know. I have very little experience with actually messing with mods, but I might try and fiddle around. Loving project Ares btw!
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Ah! It may be because I'm using community tech tree? I'll try getting rid of that and seeing if it works in stock. I'll also double check I've got the most up to date download. Would that be the one on the original page, or the pre-release from a few comments back?
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As previously mentioned the fairings don't work in career mode due to tweak scale (or at least that's what it says on the part in the RnD center). Although interestingly there is one piece (the expanded 2.5m nose cone I believe) that will appear in the game, but since the part that fit with it aren't there you can’t use it. Off course i don't want to create work for you. Do you know of any quick fixes I could apply? Thanks for the mod though!
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Just curious I don't know much about how CKAN works. Is there a reason that this (and any other mods) isn't on CKAN? Not trying to create more work for you, I just wonder x