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Ultimate Steve

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Everything posted by Ultimate Steve

  1. I was in the middle of watching Spider-Man: Homecoming at the biggest twist when it got so akward I had to go over to my computer to check something. I had this notification and had a crisis - do I stop watching the first movie I've enjoyed in a long time or watch this exciting groundbreaking development? It was a hard decision and I chose the latter. I mentally prepare myself to miss part of the movie. I hated you for a second, but now I truly realize - Elon Musk is never gonna give up on BFR.
  2. We're generally trying to go against loading, but we're allowed to if: The thing that prompted the reloading was a glitch (EG 1 meter gaps in the runway, kraken attack) It was a tremendously stupid mistake that someone in real life would have noticed (parachutes in stage one, only attaching one booster). We do have a simulation mod, though.
  3. Ultimate Steve - April-July 1951 (Cycle 2) EDIT: Sorry, it's April-June, I messed up.
  4. The year is 1951, the planet is Earth. Three organizations look towards the moon... ================================================================= Welcome to our RO/RSS/RP-0 space race! In this report, @Ultimate Steve @qzgyand @NSEP will be racing to the moon. Here is how it will work - we each have the same (more or less) mods installed and will be playing through in separate saves. Every three ingame months we will each make a post summarizing our achievements. We will post these in order and nobody should play more than six months ahead. UPDATE: Due to IRL stuff and general loss of interest (it happens to all of us from time to time) NSEP has dropped out right before Q4 1953. Milestone list: Mod list: Additional rules: Player 1 is @Ultimate Steve, who has chosen to launch from French Guiana. Player 2 is @qzgy, who is launching from Wallops. Player 3 was @NSEP, who has opted for Baikonur. Unfortunately, his launch facilities were destroyed when he tested an Orion engine and all funding for his space program has been cut as of Q4 1953. Statistics (updated after every quarter): Updates on progress will be posted below. Enjoy! Ultimate Steve - January-March 1951 (Cycle 1)
  5. https://www.ucsusa.org/nuclear-weapons/space-weapons/satellite-database#.Wr27TkxFxhE There are currently about 1800 active sats. So SpaceX has to more than double that number in six years... talk about pressure. So if these things are 400kg each (I heard that number somewhere, I may be wrong), and a reusable Falcon 9 can get a bit less than 10 tons to LEO, leaving some room for the dispensers, that's 20 sats per launch, requiring 111 flights of Falcon 9. That's about 20 flights per year just for Starlink. And that's not even considering the volume limitation of the fairing! Although, who knows... Maybe BFR will be able to help by 2024, imagine a hundred or more sats per launch... And 2213... Why such a weird number?
  6. I'm not quite sure what the actual price/cost is (/r/SpaceX had several discussions and hasn't yet come to a concrete conclusion) but each contract probably varies a lot... Also https://twitter.com/elonmusk/status/963094533830426624 Elon has said that 95M is only "slightly" higher than the cost of an expendable F9 (and that's expending one FH core), but that doesn't really line up with the advertised 90M/62M prices, so they may be outdated. The price we see on the website is also very rarely the price the customer pays, at least based on the transactions that have been made public.
  7. Assuming a total cost per F9 launch is 62 million... F9E - 1 booster, 1 s2, 2 fairings (not counting them for reusability just yet). 40M, 16M, 6M. 62M. F9HE - 3 boosters, s2, 2 fairings. 120M, 16M, 6M. 142M. But if we reuse the FH and say that refurb costs 1/4 of the manufacturing cost (and with block 5 it should be less), then the boosters only are 10M each, meaning 30M, 16M, 6M. 52M. Even if it is not cheaper, it should help with launch cadance, and SpaceX has a pretty big backlog to get through.
  8. I am enjoying this a lot so far! I have a question, though - if a rocket were to fail in real life would you attempt to model the failure in your simulation or not?
  9. Yeah, but the lens will distort the evidence. This is a known problem with every single camera lens known to man, above a certain altitude threshold they are programmed by the government to become fisheye lenses, even privately built lenses. This also happens in telescopes, glasses, and even windows - those high altitude pilots that have claimed to see the curve are only being manipulated by the government. The only thing that can see the flatness of the Earth is the naked human eye, free from any obstructions. Everyone who has seen the Earth truly has died due to asphyxiation due to no pressurization in the non-windowed cockpit. The Earth is flat, sheeple, wake up! /s EDIT: The atmosphere is a lens, too, so we need to remove the atmosphere in order to get a true view.
  10. ...Can you guess what day it is? :D

    1. Show previous comments  2 more
    2. qzgy

      qzgy

      Wow. That's really impressive. And on Halloween too!

    3. Piatzin

      Piatzin

      Uhhhhhhhhh...

      :confused:

    4. NSEP

      NSEP

      Happy late birthday!

  11. We're still looking for a third player for the space race if anyone would like to join - some info is in the previous status update (still on page 1 of my profile) and the rules (debatable) can be found here: https://docs.google.com/document/d/1mYflL8vWogz32tTiIh-SRe_xSs-wjk3KPrX5kI-fOh8/edit?usp=sharing

    We don't specifically need a third person, but it would be nice if we had one.

    1. Show previous comments  4 more
    2. qzgy

      qzgy

      Ok then. I won't make any start until later this week but its noted.

    3. qzgy

      qzgy

      Installing mods. Question - Is FMRS alright (probably not needed but.... nice to have anyways)? And are we using RP-0?

    4. Ultimate Steve

      Ultimate Steve

      Yes, FMRS is alright, and yes, we are using RP-0, all it's dependencies, and all of its recommendations (except TestFlight).

  12. Not going to reveal where I live, but the predicted reentry path comes to within walking distance of my house and could possibly fall on my church and the Wal-Mart next to it.
  13. It was going to be four (or five if you counted the sounding rocket).
  14. You are correct in the fact that it has not flown yet, but I have high confidence in it flying. They have bought the land for the factory and have tested numerous components and the people behind it seem to be properly motivated.
  15. Hello, everyone. I would like to ask something of someone, and it's a big-ish thing and there is a chance I may not ever be able to complete it, but...

    If anyone is interested in doing a co-op mission report about a RO/RSS/RP-0 space race, I would.

    It would work like this - we would decide on a set of mods (required and allowed) and play as much as we like, but on the thread we'd post updates for every ingame month (or 3 months at the beginning when nothing is going on) to keep the time synced up. We also might want to restrict quickloading to a certain degree to make it interesting. The end point would be a manned lunar landing, but we'd have to follow a somewhat realistic series of events (probes first, one man in orbit before two, maybe building a multimodular station, etc).

     

    Any takers? We could include more people if there are enough interested. I'll get started on a modlist (the game would be in 1.2.2 because that's the latest supported RO version).

    1. Show previous comments  8 more
    2. Ultimate Steve

      Ultimate Steve

      https://docs.google.com/document/d/1mYflL8vWogz32tTiIh-SRe_xSs-wjk3KPrX5kI-fOh8/edit?usp=sharing

      Rules, mods, game settings, etc.

      If anything seems off to you tell me and we'll talk about changing it. If you're ready, we can start soon (but a third person would be great).

       

    3. qzgy

      qzgy

      Ok. Looks good, I just have 3 questions

      1. We all have seperate saves right? We just post to the same thread our individual progress? (This makes the most sense, but just confirming)

      2. 11.c says something about TestFlight, but you prohibit it in 6.e.i - So is it prohibited or allowed?

      3. Any clarifications on the difficulty settings? Or leave them at normal but switch off crew respawn (and optionally turn on Immediate level up)?

       

      I wouldn't mind waiting till a third person. I probably can't start anything serious until the weekend or the week after. Lets see if a third person joins :)

       

      Also - as a note this is my first time ever really going into RSS/RO - This will be fun!

    4. Ultimate Steve

      Ultimate Steve

      1. Yes.

      2. My bad, I meant to type Kerbal Construction Time there, but my brain ended up on autopilot. It is prohibited.

      3. Normal settings plus the edits (crew respawn off, level up on maybe).

       

      :)

       

       

  16. I am trying to transfer my RO stuff over to 1.2.2 (been using 1.1.3 for a long time). So far I have deleted many ships, the savefile size is down to 30MB from 40MB. I've been saving sentimental craft (first failed moon impactor, everything landed on the moon, that one stranded spacecraft that needed a rescue mission) but I think I might delete a few more. This is Sapphire Station, the first space station ever built by the Notebook Space Program. It was like a very small version of MOL, which launched with a Mercury capsule on top instead of a Gemini. However, it required EVA transfer, and only had about 4.5 cubic meters of habitable volume, not counting the capsule which was not accessible from the main body of the station. For comparison, the Apollo capsule had around 6 cubic meters of habitable volume. It flew on one of two Gravity II rockets ever launched with its first crewmember. Its goal was to break the record for number of days spent in space. Early on in the planning of the third space station, Avalon, both Sapphire and it's larger brother, Ruby, were going to be modules. However, due to the extreme inclination differences, the space tugs that would need to be launched for rendezvous would be heavier than the modules themselves and it turned out to not be worth it, especially considering that the modules would need to be extensively modified via KAS/KIS to be compatible with the station. It was eventually leased to a private company which performed two missions to it with a rocket called Peregrine (miniature Ares I). Sigma 1 was the space tug you see on the right of the picture, designed to resupply the life support onboard. Sigma 2 was a crewed capsule with one crewmember. That mission went well. Sigma/Peregrine only flew once more on a failed attempt to create an artificial gravity system using a tether. There were no more missions to Sapphire Station. There were plans to bring it back to Earth for museum display using a spaceship known as the Futuristic Advanced Large Landable Spaceplane (FALLS). This would have required a new iteration of Gravity, Gravity IC. This combination would have been called Gravity-FALLS (hehe) and would have resembled the space shuttle launched on top of a Falcon Heavy. However, this program was cancelled because adequate technology to protect it on reentry was not available. So during the savefile pruning, I decided to de-orbit it. The life support containers were the first things to burn up, separating Sigma 1 from the station. Then the hydrazine tank exploded sending RCS and thrusters everywhere, shortly followed by the probe cores on both chunks. Then went the docking ports. Finally, at about 67km the crew cabins burned up, followed a few seconds later by the solar panels (which are usually the first things to go).
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