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VoidCosmos started following cyberpunkdreams
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[KSP V1.4.5] TAC Fuel Balancer v2.20
cyberpunkdreams replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Surely it would just be a dialogue box with a list of all the resources that TAC-FB can list, with a checkbox next to each one to hide/unhide it as one wishes? -
[KSP V1.4.5] TAC Fuel Balancer v2.20
cyberpunkdreams replied to Z-Key Aerospace's topic in KSP1 Mod Releases
I also use TAC-FB a fair bit and I think the current system works fine. It can be a bit cluttered though. Maybe a settings option to hide resources you don't want to see in there? -
Speaking as a RT user who generally likes to keep things as realistic as possible, I do actually appreciate the real time scanning. As you say, it would be a bit of micromanagement too far, with no real benefit. You can always just stop yourself from looking at the map until you think you "should" do ;).
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[1.8+] Kerbal Health 1.6.8 (2024-01-22)
cyberpunkdreams replied to garwel's topic in KSP1 Mod Releases
I agree. It can also be a bit hard to red in some situations.- 1,034 replies
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[1.11] RemoteTech v1.9.9 [2020-12-19]
cyberpunkdreams replied to tomek.piotrowski's topic in KSP1 Mod Releases
You can use kOS to do things such as that. It's not nearly as hard to learn as it looks. -
[KSP V1.4.5] TAC Fuel Balancer v2.20
cyberpunkdreams replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Have you got Blizzy's toolbar installed? You might just need to make sure the button's visible on there if so. If not, I don't know... it should just be on the stock toolbar. -
[KSP V1.4.5] TAC Fuel Balancer v2.20
cyberpunkdreams replied to Z-Key Aerospace's topic in KSP1 Mod Releases
Yes, it sees all tanks regardless of positioning. -
[1.8+] Kerbal Health 1.6.8 (2024-01-22)
cyberpunkdreams replied to garwel's topic in KSP1 Mod Releases
That's good to know, thanks. Great on the update too! I think I got the impression that you were modifying kerbals directly as I thought I came across something along those lines in the save file.- 1,034 replies
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[1.8+] Kerbal Health 1.6.8 (2024-01-22)
cyberpunkdreams replied to garwel's topic in KSP1 Mod Releases
This is the kind of bug that I suspect would be avoided if you put all the KH data into a separate construct rather than in each kerbal's.- 1,034 replies
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[1.8+] Kerbal Health 1.6.8 (2024-01-22)
cyberpunkdreams replied to garwel's topic in KSP1 Mod Releases
Sure, here's the save file (I've got a lot of mods installed). I didn't do anything to trigger this, as far as I know. I only noticed the NREs due to looking for a problem with something else. This reminds me of something else as well -- both this and Space Age are incompatible with using StageRecovery to recover kerbals, as the latter destroys and recreates the kerbal when it happens. However, other mods, such as Roster Manager, work fine with StageRecovery. I guess the problem is that you're storing data on the kerbal's main object, whereas the norm for other mods seems to be to create their own data structure and store their specific information there. I know it doesn't seem as neat, but maybe it's a better approach with how KSP works?- 1,034 replies
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