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cyberpunkdreams

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Everything posted by cyberpunkdreams

  1. Well, yes. What I was wondering if it's possible to editing the registry file to trick CKAN into thinking mods it discovered are actually mods it installed.
  2. I just had what I suspected was a corrupted registry.json file, so I renamed it and reloaded. All good, but now all my mods show up as AD. Is there any way to correct that? E.g. a quick find and replace in the JSON file? Thanks!
  3. Surely it would just be a dialogue box with a list of all the resources that TAC-FB can list, with a checkbox next to each one to hide/unhide it as one wishes?
  4. I also use TAC-FB a fair bit and I think the current system works fine. It can be a bit cluttered though. Maybe a settings option to hide resources you don't want to see in there?
  5. Thanks, I figured out what was going on. I hadn't updated anything in ages, so jumped straight to KSP 1.6.1, but CKAN has this mod as not compatible with that version so didn't update it at all.
  6. When opening the VAB, I get a message saying "will not work in this version of KSP". I'm on the latest KSP and the mod is installed via CKAN. Is this intended behaviour at the moment?
  7. Speaking as a RT user who generally likes to keep things as realistic as possible, I do actually appreciate the real time scanning. As you say, it would be a bit of micromanagement too far, with no real benefit. You can always just stop yourself from looking at the map until you think you "should" do ;).
  8. I agree. It can also be a bit hard to red in some situations.
  9. You can use kOS to do things such as that. It's not nearly as hard to learn as it looks.
  10. Have you got Blizzy's toolbar installed? You might just need to make sure the button's visible on there if so. If not, I don't know... it should just be on the stock toolbar.
  11. Yes, it sees all tanks regardless of positioning.
  12. It was to make them steerable in fact. One of the Apollo missions used it to land in a secondary splashdown zone when the weather in their primary was too heavy,
  13. That's good to know, thanks. Great on the update too! I think I got the impression that you were modifying kerbals directly as I thought I came across something along those lines in the save file.
  14. This is the kind of bug that I suspect would be avoided if you put all the KH data into a separate construct rather than in each kerbal's.
  15. Sure, here's the save file (I've got a lot of mods installed). I didn't do anything to trigger this, as far as I know. I only noticed the NREs due to looking for a problem with something else. This reminds me of something else as well -- both this and Space Age are incompatible with using StageRecovery to recover kerbals, as the latter destroys and recreates the kerbal when it happens. However, other mods, such as Roster Manager, work fine with StageRecovery. I guess the problem is that you're storing data on the kerbal's main object, whereas the norm for other mods seems to be to create their own data structure and store their specific information there. I know it doesn't seem as neat, but maybe it's a better approach with how KSP works?
  16. You just need to tweak your orbit a bit to fill them. Usually a small inclination change should do the trick over time.
  17. Sounds like it's missing an activated omnidirectional antenna. I use MJ all the time for things such as automated docking, rendezvous and manoeuvres. It's such a time-saver, especially when you've done those things by hand more than enough times to prove your machismo . I also use it for executing nodes unless there's no connectivity (in which case it's RT). I think it basically works fine with RT, bar the odd immersion problem.
  18. Hey, I'm getting a bunch of NRE log spam from the mod: NullReferenceException KerbalHealth.KerbalHealthStatus.HealthChangePerDay () KerbalHealth.KerbalHealthStatus.Update (Double interval) KerbalHealth.KerbalHealthList.Update (Double interval) KerbalHealth.KerbalHealthScenario.UpdateKerbals (Boolean forced) KerbalHealth.KerbalHealthScenario.FixedUpdate () Log file here. I've got a feature request as well (and maybe this has already been discussed), which is just to have the main dialogue split into vessels, and not just a long list of Kerbals (because it can be really long, sometimes). TAC Life Support uses this method and it works pretty well. And on a different note, I was wondering how Kerbal Health is affecting people's games? Because the point of a mod like this is to get you to make different decisions and make the gameplay more immersive. Personally, I've found that it makes little or no difference to a Mun mission. You can do a round trip with a simple capsule full to capacity with no problem. Minmus, however, is a different matter (I've not done anything interplanetary yet). You can send a simple mission half full, I've found, but with no loitering time at all -- it's a pretty fine margin in fact. I'm thinking about either making a cycler to support extended missions, or, more likely, a Minmus outpost so that kerbals can recover a little before making the next leg of their trip. Either way, no more sending the little guys to Minmus and back in a Mk I command pod.
  19. Okay, thanks. I did try looking through the last few pages of this thread but couldn't find anything to do with it.
  20. It seems that the latest version of Kopernicus has broken a stock function to do with biomes (I don't really get all the details!), and is causing problems in quite a few mods, including SCANSat and VOID, that I've noticed so far ( ). Here's a log file.
  21. I'm having the same problem as @garwel -- I also have Kopernicus installed and can't generate any maps at all. I just get a white box.
  22. Thanks for fixing that and working on this guys, I really appreciate it. And luckily, I to had a backup (S.A.V.E. for the win!)
  23. I'm getting a vessel load error -- OnboardCamera is missing. I'm using the latest version of the mod, just downloaded as the instructions above, all old files deleted, downloaded from CKAN. Do you need a log file for this?
  24. Possibly installing RealChute will fix this? I use it myself; at the very least you can use the chutes it provides and configure them in the VAB. It's not just for RSS either; works fine with an otherwise stock install.
  25. At the moment you have to turn comm net off completely. None of its settings have any impact. In the next version of RT it'll be fully integrated though.
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