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TheGuyNamedAlan

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Everything posted by TheGuyNamedAlan

  1. as long as you state them, it will be ok. it would still go under modded though since it is not a info mod. Alan
  2. Yes, since i do realise that it is now much more harder to complete this challenge stock than it was in 0.90 Edit: I also want to give players who is not as good in ksp to have a chance of completing the challenge
  3. May Someone In The Community Volunteer To Create The Badges Please! Thanks! Hello everyone! I'm Rebooting the old Eve's Rock Challenge. If you want to see the original thread, Click HERE Landing on Eve is simple. Landing a Kerbal on Eve and returning him safely back to Kerbin, however, is the closest you can get to the challenges NASA was facing in the real-world Moon landings. Your rocket need not only be big (though it necessarily will be), but it has to be well-designed to boot: you need to strike the right balance between enough thrust and enough fuel. The surface of Eve is littered with the debris of launchers that were almost good enough. Trying to include any kind of safety margin will quickly inflate the project to ridiculous levels -- and keep in mind that you somehow need to get your lander up from Kerbin and to Eve in the first place, and put it down in Eve's high gravity without creating a debris field then and there. There will be no scoring system and no leaderboard because really, returning from Eve is quite a feat of itself. However, there will be a badge for you to keep once you have completed the challenge. (Badge in Process) And to spice things up a little, there will be several levels of achievement: Level 1, I can do this: retrieve a soil sample from Eve and return it safely back to Kerbin. Level 2, Let's get serious: return a sample from Eve's oceans as well. Level 3, Going all the way: land at (and launch from) an altitude of less than 500m. Jebediah's Level: all of the above, without parachutes, wings, or control surfaces. For Science!: ignore all of the above, but strip-mine at least three biomes for their science and return the results to Kerbin -- in duplicate! Rules & Restrictions: - stock physics - no glitch exploits (do I even have to say this?) - only stock parts, except where I don't care (see below). - part clipping: be conservative. - there have to be pods/hitchhikers for all Kerbals involved. No seat-only lifters. -Multiple Launches are allowed (Please show pictures of every single launch) There will be 2 modes. A stock one and a Modded one. The aerodynamics on Eve has changed quite alot since the old thread, I will enable Part Mods(Info Mods such as Mechjeb/KER counts as stock. I should be able to access your craft file without installing any mods). You MUST Clearly State What Parts Mod You Are Using. Mining on Gilly will be alright, but ramscoops will be not. Mining on Eve itself is not OK. Talking about refueling: in LKO, I will be content if you showcase your solution once. After that, you may resort to magic. No need to actually fly a dozen boring milk runs. However, I do want to see a solution that seems halfways adequate. Don't tell me you'd deliver the fuel a spoonful at a time. About the "For Science!" level: Basically, you have to return two command pods full of experimental results (science containers are explicitly forbidden for this one). Overachievers may also land at sea level without parachutes, but there's no extra points for that: this level isn't about the biggest baddest lander, it's about making a sensible mission. Submission Guidelines: I want to see a well-lit money shot of every vessel involved (ideally, one should be able to recreate your craft from screenshots), and enough material to give me a good impression of what your mission looked like and how it played out. I don't need to see every single maneuver node and all of your twenty asparagus stages in action, but you should provide one picture every thirty seconds or so. Leave the altimeter, navball and resource panel open during ascents, and if you use MechJeb/KER, also keep the delta-V and orbital info stuff on the screen. Launches from Kerbin need not be as detailed, but I want to see that you launched and didn't just teleport into orbit. I reserve the right to request stockified craft files of your vessel as it is awaiting liftoff on Kerbin and/or Eve before accepting your entry. If you use rovers / planes / whatever, please don't go over the top with pictures of your vehicle in action. Of course I want to see how it works (especially how it reaches the ground, and any specialties like entering the water or sumsuch), but for purposes of what you did, a single map view with a few annotations easily beats one hundred pics of a rover between dunes. Please be kind to other people's bandwidth: use a gallery if possible. If you absolutely have to spam a dozen pics in a forum post, have the decency to convert them to JPEG. Short videos of key events may be helpful, but the emphasis is on "short": seconds, not minutes. Provide the following data: - weight and part count of the vessel on the launchpad - weight and part count awaiting liftoff on Eve - the approximate price tag of your entire mission, if at all possible - game version - mods used (Please include info mods such as Mechjeb) - tell me how you found your landing site. "I tried until I got lucky" is perfectly alright, but inquiring minds want to know. - if there's anything that your are especially proud of, be sure to point it out (provide a direct link to a picture if applicable). - please also mention the things that didn't work out so well / required a lot of saveloading / you would do different next time. PEOPLE WHO MADE IT Stock: Modded:
  4. ill reboot the eve rocks challenge ill also try to contact the original user for permission
  5. i did fail but i think im gonna do much better when my joystick arrives
  6. Hello, can you put in mid January? I got a bit of time then and I also got a fighter jet to add to the air wing. Thx :-)
  7. nor did i!! ahaha @How to: KSP great job!!
  8. i use rcs all the way on re-entry and a parachute to slow down and land. how did you do it?
  9. 1.2.2 wasn't as big of an update as 1.2. (hey it only did some bug fixes) 1.2 made many mods incompatible as 1.2.2 didnt even do anything to most mods. so i guess 1.2 is much more important than 1.2.2
  10. i find it funny how people thinks KSP's gonna die when a massive update just came out recently
  11. wait, you drove halfway across the planet and you're only half way?! also, can you send a list of the crafts that's on duna and the crafts that's going to duna?? that will be great coz i am really confused about which is at duna already and which is still at kerbin. @Scientia1423 i have made a refueler ready to head off to duna with the duna ascent vehicle which can get into kerbin orbit by itself(way overpowered).
  12. mmm, i better check (i think it's gonna be midnight here in australia ) @DMSP yeah it's gonna be midnight for me so noooooo
  13. when would the stream be?? it would be best if you can fit it around 2 weeks from now because i got quite a lot of exams and stuff to finish and then it would be the start of school holidays for me so if you can kinda delay it a bit, it would be much appreciated. -Alan btw i also have a youtube channel and OBS so maybe i should stream my launches on youtube from now on?!
  14. @Scientia1423 I think I can squeeze in a bit of time to redo it. I'll just sent it to lko then
  15. Done! Images: http://imgur.com/a/KF2mn i've also edited the wiki a bit
  16. to all, can anyone confirm the exact location of the duna base?? also, i will be improving my lander, making it hopefully be able to carry 30-50 kerbals
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