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Everything posted by BlueNightfury00786
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Thats why I asked for the patch, I would love to have more settings on the parts. And the fact it lets me be alittlebit more creative in my builds.
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Will there ever be a FAR Patch for this mod? I run on 1.2.2 as 1.3.0 is buggy for me and the fact It's more favorable for me. Will there ever be a FAR Patch?
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The Juno Engine. Every time I get rid of the said thing that makes the Trail effect, it doesn't go away. And how do I post a Cfg? (After of what I said above) Oh that would explain alot, I was editing the wrong thing. If Squad had named things less confusing in their files, this would've been a piece of cake for me. Agh. The jet I wanted to edit was called "MiniJet"
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Also I wasn't trying to be vague, I said "I want to remove the particles that trail from Jet engines. I find them annoying and even attempted to remove the line of code to one of them that adds the trail behind it. Doesn't work all that much, is there something out there that resolves that?" How is that Vague? Also I did that already , I still get a Smoke trail.
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So as I can't find anyone's resolved issue about this (and I am not sure where to put this post.), I want to remove the particles that trail from Jet engines. I find them annoying and even attempted to remove the line of code to one of them that adds the trail behind it. Doesn't work all that much, is there something out there that resolves that?
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Can you turn engine smoke off?
BlueNightfury00786 replied to Roflcopterkklol's topic in KSP1 Gameplay Questions and Tutorials
That don't work, as I was running into too much "smoke" issues myself and could care less for it. -
[Unity] FloatCurve editor 1.0
BlueNightfury00786 replied to r4m0n's topic in KSP1 Tools and Applications
Kinda figured it out by now, I still don't know what a Curve does. Like how do I make a Efficient Engine? tweaking fuel consumption doesn't do anything and I don't understand the "Atmosphereic" Curve on engines too much. -
[Unity] FloatCurve editor 1.0
BlueNightfury00786 replied to r4m0n's topic in KSP1 Tools and Applications
So do I install Unity then put this in or? I don't quite understand. -
PC to PS4 Code?
BlueNightfury00786 replied to BlueNightfury00786's topic in KSP1 Technical Support (Console)
I kinda found that out by now, but thank you.. I was only interested for a tiny bit, but then realized "Oh yeah... Mods arn't a thing on Consoles.." -
PC to PS4 Code?
BlueNightfury00786 replied to BlueNightfury00786's topic in KSP1 Technical Support (Console)
That shucks, but hey atleast ill be supporting the Devs with that extra purchase. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
BlueNightfury00786 replied to EnzoMeertens's topic in KSP1 Mod Releases
Oh, so we can bash their helms open in a Vacuum if they fall over too hard? Great idea!.... Eh.. that sounds bad actually, and painful for the Kerbal.- 735 replies
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I was wondering since that I have Kerbal Space Program on my PC. Could I either get a Discount or code to get it on my PS4? or would I never be able to get a copy for my PS4? Just was curious about this as I recently heard this game is on consoles.
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I've been wondering why and which is infuriating to me but, I always make something on my game and the craft just sits there. No matter how hard I try to move it even with Vessel mover and such. I have tried to reinstall and re-put the mods in but.. Eh.. the game seems to leave my craft there no matter what. Oh and I always crash in hangar while building something, like as if the game builds up ram and purposely crashes. Mods I currently have installed. Here's a image of my staying still issue below, by the way this is a Steam installed KSP I run. (KSP Version 1.1.2) PS, I'm new here so I might need help on how to give logs and such. Partially some SXT parts, FAR, (Modified to work for 1.1.2) KAX, Tweakscale, Take command, KIS, CRP (Community Resource Pack), BDArmory, Mouse Aim Flight, ModRocketSysLite, Vessel Mover , Aviator Arsenal, And Module Manager 2.6.24.