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Everything posted by Neil_Kerman
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Will i be able to use this with rss?
- 67 replies
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- static
- road to kerbin city
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[1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0
Neil_Kerman replied to Andi K.'s topic in KSP1 Mod Releases
RSS without RO? naaaaaahhhhhhhhh! But its written 1.2.2 on the RSS thread. Will you mind to provide me a link to the RSS 1.3.1 thread? -
[1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0
Neil_Kerman replied to Andi K.'s topic in KSP1 Mod Releases
Yup, but I have 1.2.2, so this is the most helpful one! BTW, do you know when RSS is going to update 1.3.1? -
[1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0
Neil_Kerman replied to Andi K.'s topic in KSP1 Mod Releases
Buddy you saved my life! I love you ( i don't hope my girlfriend sees this post)! -
How am i supposed to drive the train?
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I mean to say, does this work? I am far away from my home right now, so can't test it...
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Does this work with ksp V1.2.x?
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Neil_Kerman replied to godarklight's topic in KSP1 Mod Releases
What are the things we can do with DMP. I am new to this, so please help me! -
Thanks... But it's hanging a bit in the loading screen. Not at the loading screen, but a bit after the main menu appears.
- 118 replies
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- pack
- texture pack
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Will this work with ksp v1.2.1? Please reply as soon as possible
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Ha-ha, happened to me also. But I used spawn marker and everything is fixed. Here is what you will do. *Open Ctrl+K, and a menu will appear. Click on local instances, and you will find the LC-41 pad option. Click on it, you will find a menu with details of the pad. Copy the position. Close everything, except the game. *Again open Ctrl+k, and click on spawn new and find for spawn marker. Click on it as soon as you find it. Click on paste position. Save the marker as a launch site. Try moving it down little to fit your rockets in the pad. *Use launch clamps, outerwise you rocket will start jumping Hope this helps!
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[1.7.2] KK Launchers - Delta, Atlas Pack
Neil_Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
i completely agree with @hipy and what he said is true... Even, you know, Mechjeb couldn't handle this thing... Though @Kartoffelkuchen said- but, its rotating and moving far away from prograde vector (like is rotating and rotating till the rocket breaks or crashes on the ground!). Even mechjeb also finds it hard to control and it flips the craft upside down! Luckily 421 and 551 worked for me (i thought at last god blessed me hehe... ) -
[1.7.2] KK Launchers - Delta, Atlas Pack
Neil_Kerman replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Does the Atlas launch vehicle pack works with ksp v1.1.3? -
Whoaaaa.... Sorry... I was busy in my studies...
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Have anyone got a mod that adds water jet after launch?
Neil_Kerman replied to Neil_Kerman's topic in KSP1 Mods Discussions
I am currently buzy with my school.... I am now in class 9 and will be giving ICSE boards next to next year... So, you know I am quite buzy. I will try C# for sure!