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HiddenKnowledge

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  1. Yeah, the solar panels don't work for me either. How did you add solars to it?
  2. I'm sure I've said it before, but I'll say it again: This mod is amazing and I love that it's still going strong after all this time! Kudos to you Snark!
  3. I just wanted to say, the amount of support and continued development you're putting into this mod are astonishing! This is the kind of thing I'd expect from an AAA title (and often don't even get!), not from a mod! Thank you very much for this amazing mod and thank you for being so helpful to your fellow modders. p.s. Do you accept donations?
  4. I also have this problem. The pump just says "MonoPropellant full" and then does not pump any liquid fuel + oxidizer. While it's true that the MonoPropellant is full, I obviously still need the liquid fuel + oxidizer even when the MonoPropellant is full.
  5. Is this compatible with RemoteTech (like does it need an antenna) and does it require electricity to run?
  6. Ah, I was mostly thinking you could make the part detect the entire stage on the object it's on and when that stage is out of resource X you could make it turn off/on :).
  7. Hmm, this mod looks amazing but it would be cool if it also does stuff for an entire stage or the entire ship. Say if the stage/ship runs out of fuel. It would also be pretty cool if you could also put them inside of the ship but I guess would require tons of work? But yeah, I really love the idea. I've been sitting here refreshing my CKAN since yesterday and it finally popped up so I'm going to try it out now!
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