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seeingeyegod

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  1. This mod shows up and install in the latest version of KSP and CKAN, but when I enter the game it just gets stuck on generating moho and I can't do anything other than Alt-F4.
  2. Sweet! The dev build fixed the EC problem for me! And the crashing problem I was having was dependency related. I'm not exactly sure what was going on but it seems that the order in which you install mods can screw up TACLS and or cause crashes to desktop, I dunno. So far after my second in a row reinstall and reinstall of mods the game seems stable but I'm still in the mode of expecting it to crash. Thanks a lot for fixing this mod though! Also just FYI your zip contains an older version of community resource manager than is available. I updated it to the newer one after installing your fix zip of TACLS
  3. Oh looks like everyone is having the same problem I'm having with electricity saying its running out, and you can't even refill it with hyperedit because it's not actually running out. It keeps making my kerbals die of air toxicity apparently also, and then my game crashes right after. Seems to be repeatable. I may be getting other random crashes to desktop but I've found that every single time, within 5-30 seconds of it saying my kerbals died of air toxicity I get a crash to desktop. I'm trying to deletion of solarpanels.cfg in kopernicus now hoping it helps. Anyone want the output.log?
  4. That mission is such BS. I think I've completed it 3 separate times in different campaigns and it never says succeeded so i just complete it through the debug menu.
  5. Okay so yeah, same exact issue, floating tiles. Also even when their aren't floating tiles, there are seems between the terrain tiles, and overall the terrain looks blurrier than I've ever seen it with these mods installed. So we are just stuck with this until Scatterer updates, is that it? Will the rest of SVE still work if I remove Scatterer? About to find out. [edit okay it's not too awful without scatterer, I can deal with this better than floating stuff and crap textures]
  6. Sorry, I edited my post after you replied. The images I posted did not show any instructions, so I'm confused by your reply. They just showed missing squares of land that float in the sky. I'll try reinstalling everything again I guess. Where is the out. Holy crap the output.log is 50mb. Don't know if it is a good idea to post it. Should I delete it and let a new one be created? Oh now I see the instructions you're talking about. That link is wrong actually. I followed the 1.3 instructions with 1.2.3 Thanks for your help
  7. You posted instructions on how to fix the missing squares of land bug? I just read to here and didn't see the same bug showing up, but a different one with different effects. Is the issue with scatterer?
  8. Anyone else having this issue following the 1.3 instructions a couple of pages back? http://imgur.com/LMRWkJi http://i.imgur.com/LMRWkJi.jpg Also my EVE control panel in game says I have no configs?
  9. Hey all I really like using this mod but I'm having a problem. I recently deleted KSP and reinstalled on another hard drive and reinstalled mods from scratch including the newest deep freeze. I then copied over my savegames from the old install. I can load the same ships and all the same parts are there, but in the VAB I have no deep freeze parts in the deep freeze section, and I can't launch any of the ships that have the deep freeze parts! It says they are locked/experimental. I had installed DF through CKAN, and I tried removing it then installing it manually, and then tried the older version, but I still can't get parts to re appear in the VAB, Anyone know what the problem is? I hope so I'm getting really frustrated. Thanks.
  10. Strange, i see nyan cat seemingly at random and on other dates and besides April 1st. Like I played today and yesterday, and it appeared today. Finally had to Google it and it brought me here
  11. Anyone have a clue why I have no probe control over my probe that currently has a network connection to KSC? I have electricity. Is there a control limit to the number of hops or something? The connection line to my probe that has no control goes through 2 hops before it reaches KSC. The close one is green and the second one red, but it is a connection. I don't get it [edit] okay it appears that you just have limited probe control with weak signal, and also NO signal, as long as you have a probe core and electricity, and the only thing having a connection is REALLY important for is sending back science. I still think it is kind of misleading that the network will show a connection on the map but it isn't a strong enough one for control which will make the commnet indicator say NO CONNECTION even though you technically still have one.
  12. I'm being patient, just curious, geez. I myself have only ever asked the question once so stop accusing me of pestering. It doesn't serve a purpose other than making me feel unwelcome in this forum.
  13. oookay well that's not very helpful. I guess I will assume that means not anytime soon.
  14. Lately I've been kind of lacking in inspiration. I'm in a new campaign with high difficulty settings waiting for them to give me a contract to go to Duna as I'm now plenty technically capable of it, in the mean time grinding through the same Mun and Minmus missions I've done dozens of time grinding science and money so I can continue to upgrade buildings and things. Kinda feeling bored because some of my favorite mods don't work anymore and it will be a while till they do again, and all I have to look forward to is stuff I've done before several times. I guess I'll think of new more challenging ways to do things, but to get the resources to do that in campaign I first have to do things I've already done so many times. Blah.
  15. Any ETA on when this will be released for 1.2(1)?
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