DiceCaller
Members-
Posts
26 -
Joined
-
Last visited
-
VoidCosmos started following DiceCaller
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
DiceCaller replied to Angelo Kerman's topic in KSP1 Mod Releases
Did the Spyglass ever get changed to count as a Cupola? I just tried to build a base for a contract and neither the Buffalo ISRU <ISRU> nor the Spyglass <Cupola> worked towards fulfilling the contact.- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
DiceCaller replied to Angelo Kerman's topic in KSP1 Mod Releases
Or you could just make the "Spyglass" a cupola. It already looks like one and has room for one Kerbal..- 3,523 replies
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[1.3] KerBalloons v0.4.2 - Balloons for KSP!
DiceCaller replied to JoePatrick1's topic in KSP1 Mod Development
I think this could be a lot of fun to combine with a JetWing.... -
I had to disconnect and then re-link each experiment that I had already placed. I have done two missions to the Mun now and collected the science. (Although the second time I took the 'atmosphere' expirements.. >DOH< To prevent explosions, I really like using "the Patio" from the Pathfinder Mod. I fill two small lockers, one has the Patio, the SEP base station and tools. The other has the experiments. I then shuffle plugs until it is balanced.
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
DiceCaller replied to Angelo Kerman's topic in KSP1 Mod Releases
I found this for a little inspiration; (Ignore @RoverDude 's Karibou Rover in the korner... >grin<)- 3,523 replies
-
- 1
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
DiceCaller replied to Angelo Kerman's topic in KSP1 Mod Releases
Nice work, I really like the new UI. It makes configuring a breeze. I just tried a new Mun Base to meet a contract and came across some issues; Even though I had three Casa's (2 Habs and 1 Geo Lab) and a Doc, I couldn't meet the five Kerbal requirement for my station. I also tried to use the Geo Lab for the Science portion of the contract, but it didn't like that either. Lastly, I first tried to include a Greenhouse (i.e. Chuckwagon POTATO) but there were such tremendous torque issues that I couldn't even land... I am not too worried about the POTATO, I may have had a setting or two off. Not being able to complete a simple base contract is a bit frustrating. Keep up the great work! I love this mod!- 3,523 replies
-
- 1
-
- geoscience
- colonization
-
(and 1 more)
Tagged with: