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DiceCaller

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Everything posted by DiceCaller

  1. Did the Spyglass ever get changed to count as a Cupola? I just tried to build a base for a contract and neither the Buffalo ISRU <ISRU> nor the Spyglass <Cupola> worked towards fulfilling the contact.
  2. I had this happen once with an earlier version. I quit the game then went back and everything worked after that. Hope it helps.
  3. I don't know how well it works, because the Kraken ate my base. I did have a scientist collect all the data and take into the lad at the base. This was after I had transmitted the science back home. It is fun and nice to have something 'to do' besides just planting a flag. Keep up the great work!
  4. Or you could just make the "Spyglass" a cupola. It already looks like one and has room for one Kerbal..
  5. I think this could be a lot of fun to combine with a JetWing....
  6. Now that we can actually do surface experiments on the surface; what am I going to do with all these koncrete slabs??? >grin< Thanks for the fix, the newest version works Great!
  7. I had to disconnect and then re-link each experiment that I had already placed. I have done two missions to the Mun now and collected the science. (Although the second time I took the 'atmosphere' expirements.. >DOH< To prevent explosions, I really like using "the Patio" from the Pathfinder Mod. I fill two small lockers, one has the Patio, the SEP base station and tools. The other has the experiments. I then shuffle plugs until it is balanced.
  8. I found this for a little inspiration; (Ignore @RoverDude 's Karibou Rover in the korner... >grin<)
  9. There is a new version of KAS and SEP works great once it is installed. Love that science!!!
  10. I think the problem is with KAS not SEP. I am not sure, beacuse my logs aren't entirely clear, but it looks like KAS is not recognizing links (at least for SEP).
  11. Nice work, I really like the new UI. It makes configuring a breeze. I just tried a new Mun Base to meet a contract and came across some issues; Even though I had three Casa's (2 Habs and 1 Geo Lab) and a Doc, I couldn't meet the five Kerbal requirement for my station. I also tried to use the Geo Lab for the Science portion of the contract, but it didn't like that either. Lastly, I first tried to include a Greenhouse (i.e. Chuckwagon POTATO) but there were such tremendous torque issues that I couldn't even land... I am not too worried about the POTATO, I may have had a setting or two off. Not being able to complete a simple base contract is a bit frustrating. Keep up the great work! I love this mod!
  12. You could build in a delay like you have with the science experiments in BDB (radiometer, particle impact collector, etc.). Just make it a longer delay and run the animation while it waits.... I am not a programmer, just a fan of your work.
  13. No Hatch on the "Botticelli"!!!! Greetings, I have learned the hard way that there is no hatch on the "Botticelli" capsule. This may very well be historically accurate, but for Rescue Missions in Career it is a pain in the rear. I love doing Rescue Missions in Career, lots of free Kerbals with experience. The final stage of a rescue is to switch craft and EVA your Kerbal to the rescue vessel. You can't EVA if there is no 'hatch'. KSP selects a 'command' item at random and places the Kerbal in orbit. It should be random, but I have just had three out of four missions scrubbed because the 'random' capsule was a "Botticelli". I really don't want to remove it from my game (it makes a great Tour Bus) but I may have to. Any help?
  14. IVAs are nice, but they don't effect how rockets look or how they fly, and your rockets look beautiful and are fun to fly! I think you are focusing in the right areas. I don't know how open you are to suggestion, but I would suggest that just splitting the mod in two (or offering a sub-set ala Angel-125's Pathfinder/Buffalo) would be a huge help. One set could be probe, science and station parts. The other would be everything else. I love your parts but there are just so damn many it gets confusing (even with the manual.) Keep up the great work!
  15. First I want to say THANK YOU! I started a Career Game with Pathfinder last week and am having a ton of fun. If only things would stop exploding when I put them on the ground... Well that’s someone else’s problem. I do have a small issue the the "DOC" Lab module. It won't go into any storage containers. Do I have a setting wrong somewhere? Need a lab for my new MunBase 1. Thanks again.
  16. Has anyone figured out transfer windows for Mios and Richell? I have guesstimated 65degrees for Mios and 90degrees for Richell but wondered if anybody has been more exact. (The 90degree guess worked for Richell, but i don't know if there is a better angle. -Thanks
  17. It isn’t much different from a "Terrier" in .625 size, but I LOVE the "Spinnaker" it keeps the stock-alike theme of the engines and looks so damn cool launching probes. Everything else for me is gravy with this mod.
  18. I just downloaded the newest version... Where is the "MOSSY"? I like your work, but the 1.875 lab was my favourite part. -Shane
  19. I agree with Zentro. Some is better than none... Alpha, Beta; I don't care, just give me a little taste. I don't even care about new IVAs, the old ones where great!
  20. So I deleted everything and then reinstalled Kopernicus 1.0.4 and the current planet pack. Everything works fine and looks beautiful! I will start adding mods and see where I go wrong. Thanks for all the help and support. Shane
  21. Thanks for the response. I am only running about a dozen mods. I have tried both the complete planet pack and loading Mios and Richell separately. I have tried Kopernicus 1.0.4, 1.0.3, and 1.0.2. Mod Mgr .24.dll still no planets since I switched to 1.1.2. I have a probe half way to Richell that is now going nowhere... I think my next move is to do a clean install. I will start with Kopernicus, add the planets, then add mods until I get there or the planets go away.
  22. Greetings, I loved your planets in 1.0.5. I can't seem to get them to load in 1.1.2. I don't know if it is the planet mods or Kopernicas. I am thinking it might be Kopernicus, is any one else having this issue?
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