SpaceEnthusiast
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Everything posted by SpaceEnthusiast
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[1.2] Real Solar System v12.0 Dec 8
SpaceEnthusiast replied to NathanKell's topic in KSP1 Mod Releases
Hey guys, I've been wanting to increase the difficulty of Kerbal Space Program and I've decided to make everything a tad more realistic. I've been looking around the forums for the past week trying to figure something out. I want to change the Kerbal system to the Solar System for which I'm obviously going to use this mod. But I don't want to have to build enormous rockets to just get to orbit. I'm wondering if any of you guys can recommend which mods to use to rebalance the engines. I don't want to use Realism Overhaul since it's not out for 1.2 yet, and I don't want to downscale the Solar system to stock-size unless there's no other way. I'm using RealPlume and Realfuel. Are there other mods out there that can help me rebalance/replace the stock parts so that I can play with the real solar system on its real scale? -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
Alright I'm going to wait for some more balancing then. Thanks very much for taking the time to answer, guys! -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
But it doesn't make science abundant/easy to obtain? I want to have to work for it. -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
What do you guys think about DMagicOrbitalScience? Does it make science gathering too easy? -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
Do you have RP-0 installed? I've always found it weird that the natural progression of the game makes it easier to put a man on the moon than to send an unmanned probe. -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
And I would jump on it if I had any real skills. I'd be awesome to have some programming skills, mod some games, even make my own. I often think I chose the wrong education. -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
So it's going to be a while before we see RP-0 updated -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
Are there any tech tree mods you recommend? I installed RP-0, but I got annoyed by all the parts that are "costed by RP-0 but not compatible with RO" and parts that are supported by RO but not by RP-0. But I thought the remade tech tree was really nice. -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
Just ignore this, I had an issue and solved it. -
[1.1.2] Realism Overhaul v11.0.0 May 8
SpaceEnthusiast replied to Felger's topic in KSP1 Mod Releases
I feel like a kid on Christmas eve again, thanks everyone who worked on this! I'd much appreciate a fool-proof install via CKAN. I don't expect that to take very long? Edit: managed to install it manually (including RP-0), but I'd feel more comfortable playing on a CKAN install -
Hey man, first of all thank you for making this awesome mod, I've been playing with it for a while now, and I love it. I apologize if this has been handled before, but I can't seem to find any information on the previous pages. I'm playing with RSS, RealFuels, and smokescreen also, and the only engine (so far) that doesn't have a cool plume in flight is the LV-909 "Terrier" engine. Is that because the thrust is so low you shouldn't see a plume, or is there a problem with this mod or something? I've been going through files but couldn't get any wiser. Any help would be much appreciated.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
SpaceEnthusiast replied to sDaZe's topic in KSP1 Mod Development
I've been looking for a way to make that part of the game more realistic. Just a few hours ago I was looking how to get unmanned ships before the manned ones. I've even been looking into Unmanned before manned, but I couldn't figure out a mod pack that would play nice with the RSS/RealFuels/TAC life support/Planetary base systems-game I've got going on. Or find a parts mod that plays nice with realfuels. Got any tips?- 2,401 replies
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- rss
- real solar system
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
SpaceEnthusiast replied to sDaZe's topic in KSP1 Mod Development
Those are some good looking screenshots man! I noticed your vessel in unmanned. Are you playing the sandbox mode? Or do you have a mod overhauling the tech tree?- 2,401 replies
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- rss
- real solar system
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