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Everything posted by SpaceCube2000
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Long time coming. I doubt that there's a 32-bit computer that's been able to run KSP since 2012. Intel stopped making 32-bit CPU's in 2008, if I remember correctly.
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My favorite missions are Apollo-style Munar orbit rendezvous landings.
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Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I said that adding a scattering effect wouldn't impact performance as much as the Scatterer mod does. And, I said it could be optional (like terrain scatters, which If I remember correctly wasn't easy to run at first). You don't play any game just for the visuals, but it's nice to have a small graphics update occasionally. As am I. One of the reasons I stopped using scatterer was that I didn't like how it dulled the vibrant colors of the game. However, the devs giving us higher resolution textures, a new skybox and lens flare effect and a new distance fog effect (I don't want the entire scatterer mod implemented, but this could be a nice effect). Exactly. I'm not calling for some huge graphics update (In all honesty, I could have picked a better title for my post), just updates for aspects of the game that are getting a bit outdated. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I can agree with that. I think they could implement some aspects of scatterer (distance fog), and maintain the games visual charm. A higher resolution version of the current skybox would be a fantastic update. -
Rotating docked objects
SpaceCube2000 replied to Zosma Procyon's topic in KSP1 Suggestions & Development Discussion
This could be a interesting system. I could see myself using it for robotics (Canadarm). -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
Kerbal Space Program is very CPU dependent, but not very GPU dependent. I've seen it run at playable frame rates on a Surface Pro with Intel HD graphics but it couldn't run on my old computer with a Core Duo and ATI graphics. Not every PC player mods their game (I personally haven't in a while because I don't like having to wait weeks for mods to update after each update). But that's besides the point. Personally, I don't think that adding some new effects like a better lens flare effect, clouds or even a scatterer effect would impact performance as much as you'd think. They could be optional (like terrain scatters), so If players can't run those effects, they can disable them. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
Agreed. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
Agreed. However, a new skybox and lens flare effect wouldn't take that much time and could easily be fit into update 1.6. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I stay away from graphics mods and run my game completely stock. Low framerate only seriously bothers me while I'm flying a plane or trying to dock in orbit. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
Agreed. Above 60 FPS only makes a difference in shooters. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
We can agree here. Your eye can't discern differences above 30 fps, but you can feel the difference in the form of input latency and slow responsiveness. Maybe it's me, but I can certainly feel the difference between 30 FPS and 60 FPS. However, like I said in my previous post, I brought that point up because I think that the developers can better optimize graphical effects, so rather than my game running at 30 fps with graphics mods, it can run at 60 fps with stock graphical improvements. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
We already have the parts being overhauled, why not improve a few other assets? A new skybox and lens flare wouldn't impact performance very much and are in desperate need of an update. Also, while you can play KSP with 30 fps, it isn't the best experience. I brought that point up because I think that the developers would be able to better optimize effects like clouds if they were developing them. Planetary textures are not a necessary update, and I can see why that would be reserved for mods. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I've used Sci-Fi visual enhancements and KS3P in the past, and they look nice together. However, the developers can better optimize these effects for all computers. My PC is decent (i5 4670k, GTX 750 Ti and 8gb ram), yet it struggles to maintain 60 FPS with even a lighter graphics mod like Sci-Fi visual enhancements. -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I don't think improving the skybox or implementing a new lens flare would impact performance, and it would improve graphical fidelity substantially. Improving the planetary textures would decrease performance substantially, so it should be a separate DLC (like the Ultra textures for Watch Dogs 2, if you play that). -
Complete graphical overhaul?
SpaceCube2000 replied to SpaceCube2000's topic in KSP1 Suggestions & Development Discussion
I think EVE and Scatterer should remain mods. I'm talking more about improving upon effects and models already in the game, like the parts, which are already being remastered. -
Definitely will install this when it's updated for 1.4.
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Clarification for Modders regarding the upcoming DLC
SpaceCube2000 replied to JPLRepo's topic in KSP1 Mods Discussions
Awesome! -
Clarification for Modders regarding the upcoming DLC
SpaceCube2000 replied to JPLRepo's topic in KSP1 Mods Discussions
Will the IVA for the Mk1-3 Command Pod be included in 1.4.1? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SpaceCube2000 replied to Galileo's topic in KSP1 Mod Releases
I did, it was fixed. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SpaceCube2000 replied to Galileo's topic in KSP1 Mod Releases
There's a problem on CKAN. Stock Visual Enhancements is on CKAN, but EVE isn't. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
SpaceCube2000 replied to Waz's topic in KSP1 Mod Releases
You might want to update the forum post to say it's compatible with 1.3.1. -
EVE works fine in 1.3.1.