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KSP2 Release Notes
Everything posted by SpaceCube2000
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpaceCube2000 replied to Gameslinx's topic in KSP1 Mod Releases
Ah, thanks! Apparently I had uninstalled Notepad, so I couldn't open the file.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpaceCube2000 replied to Gameslinx's topic in KSP1 Mod Releases
Is there a specific program I need to edit .cfg files?- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpaceCube2000 replied to Gameslinx's topic in KSP1 Mod Releases
How do I enable collisions?- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpaceCube2000 replied to Gameslinx's topic in KSP1 Mod Releases
Great work! Will the colliders impact performance? If so, how much?- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
SpaceCube2000 replied to Gameslinx's topic in KSP1 Mod Releases
My computer after I install this and the next version of EVE:- 3,126 replies
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If you're installing the base Environmental Visual Enhancements config, you just drag and drop the EnvironmentalVisualEnhancements from this link into the Gamedata file for KSP, https://spacedock.info/mod/2631/Environmental Visual Enhancements Redux, and then drag and drop the BoulderCo file into the same location, which can be downloaded from this link: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip. Hope this helped.
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I am glad you're taking more time to polish and refine the game. It seems as though the original Kerbal Space Program is having a bit of a modding golden age right now, so I think I can wait.
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What atmospheric effects will ksp 2 have?
SpaceCube2000 replied to KrakenNinja's topic in Prelaunch KSP2 Discussion
The director of the game stated in an interview that they would like clouds in the game; therefore, it's very possible that they will add that feature. With regards to atmospheric fog, in the gameplay footage that we've seen so far, it seems that fog will be an atmospheric effect. -
A variable "sky brightness" setting would be a nice addition; however, you can see stars in space.
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It's confirmed for Steam. https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/
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Necessary sacrifice or just money fraud...?
SpaceCube2000 replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
For starters, Squad confirmed that they will continue to release updates for KSP 1, so it won't be turned into "useless dust." They're literally building a new game from the ground up to implement the newest technologies and allow for gameplay mechanics that were not possible with the present game. The amount of time and money that would be needed to shift the current game over to these new technologies, with less possibility for profit from those updates, made it necessary to release a sequel. Let's just hope they make a worthy sequel, rather than complaining that they're making a sequel at all.- 88 replies
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KSP 2 Graphical Upgrades
SpaceCube2000 replied to SpaceCube2000's topic in Prelaunch KSP2 Discussion
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In regards to graphical fidelity, I made numerous observations from the "Developer Story" trailer pre-alpha footage (which could change at release), including the apparent inclusion of clouds, much higher surface detail on planets, implementation of bloom, and numerous other graphical effects. I'm curious about your thoughts on how this will affect performance on PC's.
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It wasn't mentioned in the announcement, to my knowledge; however, I could see it being a later release.
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My prediction is that you'll be able to switch between different models, with a remastered OG poodle being one of the selections.
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In the developer story trailer, there are some shots of pre-alpha gameplay footage.