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ammarasyad

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Everything posted by ammarasyad

  1. Hello, Does anyone know how to get clouds and atmosphere scattering using RSS? RVE is not updated to 1.1.2 so it will not work. Anyone using scatterer with RSS?
  2. Oh, I thought it only works for non-intel graphics cards?
  3. Scatterer latest version (version 0.0246) tested working fine on DirectX 11 with KSP 1.1.2 x64. Just some terrain shadow glitches, but I think its from the game since I already tested DirectX 11 before using scatterer. Godrays appears to be somewhat fixed in DirectX 11; sometimes appear, sometimes not. Eclipses are working just fine. Not sure if it will work for KSP x86 since I rarely use it since x64 . Ocean reflections are fine, sunflare is fine, and when sunset/sunrise is fine too. FPS are better in DirectX 11. I should say WAY BETTER. Normal (DirectX 9) : average of 10 FPS DirectX 11 : average of 35 FPS
  4. Hello there, I've been running 65 mods now on KSP 1.1.2 x64, and I got random crashes while on flight. When I see the debug toolbar, it shows "Unused Reserved Size: 141 MB". Been trying to use dx11, no improvements. And it seems that KSP allocates 1.5 GB of RAM (heapsize?), and coupled with 65 mods, will crash when launching, flying, or even entering a facility. This does NOT happen in KSP 1.0.5 x86 before and it has more than 80 mods. Windows 10 x64, Intel Core i3-3217U, Intel HD Graphics 4000, 4 GB (4x1) RAM, 500 GB 5400 RPM HDD. GameData folder : https://gyazo.com/083110c7682057b0ed57566cf0de1ff2 CKAN Modlist (1) : https://gyazo.com/f6703d1f5f5374ee50f486f23d76f6d5 CKAN Modlist (2) : https://gyazo.com/c6f3b8f2792545f098fcb00b327abdfd CKAN Modlist (3) : https://gyazo.com/9e07a898eb75f74620978c3cb39e9429 Debug toolbar : https://gyazo.com/7374d5640d2f54c34bdddc7a7e131793 output_log.txt are too big to upload to Dropbox. If you want me to upload, please suggest a website that lets you upload codes and texts bigger than 5 MB. This is my first thread, if this is placed in a wrong section, I apologize for that kind of mistake. If these report less information of the usage, please tell me.
  5. From the output_log.txt : It seems the cause is a bug in the Unity 5 engine, where the engine spams this file (?) for updating the craft, causing it to get an access violation. Oh yeah, the reason you do not get the dump file is because when outputting the stack trace, the engine crashed because of the access violation.
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