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goblinsrus4

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  1. @Rudolf Meier any news on ir sequencer for 1.4.3 cos i get no gui for it the main robotics works well enough but i would like to make sequences also i have had a go at making parts for this but i can only have 1 static part and 1 moving part and i was hoping to make a low profile telescopic extender using multiple moving meshes is it possible ?
  2. @linuxgurugamer got 1 more by action grouping 9 and 0 to the winch deploy retract i was able to use it eva using this MM.cfg @PART[kerbalEVA*] { MODULE { name = RadioControl group = 0 rcv_sound = SmartParts/Sounds/buzz } }
  3. the radio remote control any way i done it i added the radio to all pods @PART[*]:HAS[@MODULE[ModuleCommand]]:Final { MODULE { name = RadioControl group = 0 rcv_sound = SmartParts/Sounds/buzz } @PART[*]:HAS[@MODULE[ModuleCommand]]:Final { MODULE { name = ProxSensor group = 0 } }
  4. absolutely love this mod is there a way though of integrating the radio gaga into all command pods and probes maybe proximity as well (also eva kerbals) i made this using the hull cam mod
  5. now this is cool i have a great idea im gonna make a rover cam and use this fmrs so i can record my take off
  6. help i have contract configurator v1.25.0 on ksp 1.4.3 it works ok but it not showing textures just a white background at mission control and tracking centre
  7. hi does anyone have eta for update to 1.4.3 parts work fine in vab but if i try and use them outside of vab nothing really happens they just start jiggling then go crazy wild heres hoping for a quick reply as this is a must have mod (baring mechjeb) it vastily enhances and improves on gameplay
  8. hi love the idea of this mod but i cant seem to get it to work, me and a mate are using the multiplayer mod on science camapign , is this mod ok for science campaign or is it just for career. useing ksp 1.1.2 , dark multiplayer mod nevermind me being a spoon didnt supply it myself thought it did it on its own
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