goblinsrus4
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Posts posted by goblinsrus4
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got 1 more by action grouping 9 and 0 to the winch deploy retract i was able to use it eva using this MM.cfg
@PART[kerbalEVA*]
{
MODULE
{
name = RadioControl
group = 0
rcv_sound = SmartParts/Sounds/buzz
}
} -
20 hours ago, linuxgurugamer said:
I don’t understand. Radio gaga?
the radio remote control any way i done it i added the radio to all pods
@PART[*]:HAS[@MODULE[ModuleCommand]]:Final
{
MODULE
{
name = RadioControl
group = 0
rcv_sound = SmartParts/Sounds/buzz
}
@PART[*]:HAS[@MODULE[ModuleCommand]]:Final
{
MODULE
{
name = ProxSensor
group = 0
}
} -
absolutely love this mod is there a way though of integrating the radio gaga into all command pods and probes maybe proximity as well (also eva kerbals)
i made this using the hull cam mod
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now this is cool i have a great idea im gonna make a rover cam and use this fmrs so i can record my take off
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On 4/30/2018 at 6:19 PM, viathrix said:
Hey, currently running 1.4.2 and using the versions of IR and the sequencer that work with that version. I can't however get the Sequencer window to show so I can't use it (The part is there but I cannot find a way to open the GUI for it, just have the option to lock/control from here). I've tried unistalling all other mods and using a fresh install to no avail.
Help would be appreciated as I really want to try my hand at building mechs!
same here on 1.4.3
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help i have contract configurator v1.25.0 on ksp 1.4.3 it works ok but it not showing textures just a white background at mission control and tracking centre
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hi does anyone have eta for update to 1.4.3
parts work fine in vab but if i try and use them outside of vab nothing really happens they just start jiggling then go crazy wild
heres hoping for a quick reply as this is a must have mod (baring mechjeb) it vastily enhances and improves on gameplay
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hi love the idea of this mod but i cant seem to get it to work, me and a mate are using the multiplayer mod on science
camapign , is this mod ok for science campaign or is it just for career.
useing ksp 1.1.2 , dark multiplayer mod
nevermind me being a spoon didnt supply it myself thought it did it on its own
[WIP] Infernal Robotics - Next
in KSP1 Mod Development
Posted
@Rudolf Meier any news on ir sequencer for 1.4.3 cos i get no gui for it the main robotics works well enough but i would like to make sequences
also i have had a go at making parts for this but i can only have 1 static part and 1 moving part and i was hoping to make a low profile telescopic extender using multiple moving meshes is it possible ?