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TLDR - game crashed, saves corrupted, renaming the backups isn't working My PC power supply gave out while I was timewarping around Jool, and once I got it back up and loaded KSP it showed the dreaded "Incompatible Save" for my Career save. No prob, I think, it's happened a few times before, I just grab a backup save, rename it, and replace persistent.sfs in the appropriate saves folder. No dice. I try the other persistent backup file - same deal. Starting to sweat a bit now. Tried a few other save files at random, no luck. Clearly renaming the files isn't working. I'm wondering if something in the files needs to be changed, or maybe something is up with the loadmeta file which I have zero working knowledge of. Any suggestions? My Sandbox save was showing the same, but I was able to restore it with little effort, so there's that. But it wasn't the active save at the time.
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What latitude is that?
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
Lunar Sea replied to StarSlay3r's topic in 2022
Right? Call it what it is then. Gravity assist implies you're coming in from outside SOI. Needlessly confusing.- 123 replies
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Getting back to the Mun! A Nova-C Lunar Lander Challenge Contest
Lunar Sea replied to StarSlay3r's topic in 2022
I'm not understanding why a gravity assist around Kerbin is required to get to the Mün. How does that work?- 123 replies
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[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Any takers? -
[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Any tips on how to get the camera views working for the main MFD in IVA? This is using the standard JSI external radial mount camera. As you can see it works fine on the other MFDs, just not the big one. I have ASET props and RPM installed, just not sure why it won't work for that one type of display. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Quite possibly the issue, I might have to get tweakscale now to resize some wings since I don't particularly want have to snap dozens of structural wing parts together. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
I checked it with the reduced fuel load, and keep it at 10° during descent. Looks like pretty standard aeros so I'm not sure what's up... -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Do y'all have any tips for reentry stability? I've got the CoL fairly close (and behind) the CoM, but it keeps pushing up the nose and the whole craft goes into a vertical tumble. -
[1.12.x] Near Future Technologies (September 6)
Lunar Sea replied to Nertea's topic in KSP1 Mod Releases
Wow how did you get the paint job on the shuttle? -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
Lunar Sea replied to linuxgurugamer's topic in KSP1 Mod Releases
Same thing is happening for me, I figure it might be conflicting with another parts pack, but I can't figure out which one. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Lunar Sea replied to JonnyOThan's topic in KSP1 Mod Releases
I'm running ksp 1.9.1 and installed the mod from CKAN but there's no effect, only stock IVAs. Am i missing something? -
Advanced Docking - Moving Parts Around
Lunar Sea replied to Buck Gordon's topic in KSP1 Gameplay Questions and Tutorials
I never use docking mode myself, I just select the part's docking port to 'control from here' use RCS thrusters, up/down, left/right, forward/back to move it around. In that case like I mentioned earlier though, you really need to have those thrusters balanced around the center of mass and hopefully you have some kind of reaction wheel on the part in question or it can be difficult to control. -
I got it to load the planet, but not the moons. But I'm hanging pretty far back version-wise - 1.2.2!