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Tyko

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Everything posted by Tyko

  1. just stick them in a Mk 1 capsule and shoot them off on a multiyear journey to Jool with no food/water/air or entertainment! .....Oh...never mind...we do that to all of them...
  2. LOL...I'd never send my poor kerbals into space on nothing but a glorified SRB
  3. Hi @RoverDude! I ran into a CKAN install issue. Tried contacting CKAN first and they said you maintain your own bundles. The problem is that installing USI LS and dependencies from CKAN doesn't work - you never get the green cube in the toolbars. Installing all components manually works fine. Thanks for maintaining this great mod The metadata for that mod and all of its dependencies is maintained by the mod author; the CKAN team can't change it. Sounds like there's some difference between the bundled dependencies and the corresponding standalone releases.
  4. There's a problem with the current CKAN install of USI LS (v 0.9.0.0, Max KSP version 1.4.9). When I install it and its dependencies manually it all works. When I let CKAN install USI LS doesn't work - the green box doesn't appear in the toolbar in the space center view nor in VAB/SPH. I've tried this multiple times with no success using completely new installs of KSP to avoid any conflicts. Please take a look if you have time.
  5. EVE - Environmental Visual Enhancements is the most commonly used one. It's well supported. Not sure about your FPS question as that will be dependent on your system
  6. A pair of Separatrons will do it and at 70ish kilos each they're not an unreasonable weight for an ejection system. A quick google of ejection seats returned that they are typically around 100 kilos each.
  7. My decision to buy any future DLC will be predicated on how quickly they finally fix MH.
  8. Thanks, but I'm getting an error from spacedock when I click "download".
  9. Yep, my thought too...if you use the shrouded version it's harder (I haven't found an elegant way) to EVA from the hatch with a ladder. Ladder placement is really problematic.
  10. I'm just using Tweakscale and picking whichever tank series I like best for a given diameter - not an ideal solution, but better than nothing.
  11. Agreed. @Delbrutis, that's a great model. Could you dropbox it? I'd be interested in playing around with it even if it doesn't make it back into VSR
  12. This is a KSP bug. They talk about it in the last week's KSP Weekly
  13. Cool design for Thalia. the ship on the left looks a lot lime the one I built. Mine was powered by a Nuclear NTR Lightbulb engine, but otherwise they're very similar. Just wondering did you need any special protective measures to work in Thalia local space? I think the "radiation band" was reduced, but wasn't sure. Nice! how did you launch, land and assemble it?
  14. Just tried and the invitation was expired
  15. Cool Thanks!... I was looking in the right click menu for a "shroud" button
  16. Looks great! On your lander, how'd you get rid of the bottom shroud that appears as soon at you attach something to the bottom node?
  17. ah...okay. Thanks. I also just discovered it works if you mount it just below the hatch like this:
  18. Is there a way to use a MM config to change the textures used? I know I can change the ShroudTexturesConfigs.cfg, but would rather be able to implement my change outside of your folder so I don't lose my changes after a mod update. Thanks!
  19. Yea, the MEM...above the hatch? If you have a sec could you shoot me a pic? thx
  20. Awesome. Thanks! I did poke around the github wiki before asking, but missed that.
  21. Anyone else figured out how a Kerbal is supposed to be be able to get out of the new 2 crew lander? I send him EVA and he's stuck outside the hatch...I haven't figured out a way to place ladders that works
  22. @Tidal Stream, where can I find an explanation of the syntax for defining textures? Here are all the settings I could find in the default textures. uScale = 2 vScale = 1 autoScale = true autoHeightSteps = 0.5 shininess = 0.5 specular = 1.0, 1.0, 1.0 Thanks!
  23. This is great. Thanks! For your download zip file you may want to follow the normal convention of including a GameData folder with everything inside that you need to install in the KSP GameData folder. When I unpacked your zip file it wasn't clear if I was supposed to copy the ReDirect_0.9.1 folder or the ReDirect subfolder. I figured it out by looking at the configs, but it'll make it easier on people to include that GameData folder.
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