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Tyko

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Everything posted by Tyko

  1. and why can't an expert pilot/engineer get a 5% advantage by using slight techniques on maneuvers, fidgeting with the engine settings, being precise, etc? we're not talking about the floating part...it's specifically about craft performance
  2. "pull it off" or "suffer like you did"? I've read the accounts of @eddiew's attempt and think I'll go for something a little more playable.
  3. One of Saturn’s Moons is Making Astronomers Hungry New images of the tiny moon are drawing comparisons to a ravioli, empanadas, walnuts, hamburgers…nom, nom, nom http://www.smithsonianmag.com/smart-news/saturns-moon-pan-making-astronomers-hungry-180962488/
  4. 3.2x and 30% science with Play Your Way career mode...should be interesting
  5. Thanks...I was about to start a new 3.2x Career Save. Sounds like it's okay to proceed as long as I use the planned patch? Or will the patch block some of the new features you are working on?
  6. @Angel-125 did you see this declassified info about the RL MOLE? http://www.space.com/34661-manned-orbiting-laboratory-declassified-photos.html
  7. Have you tried Docking Port Alignment Indicator? not auto-docking, but makes it a heck of a lot easier - like down to a 3 on the 1-10 KSP difficulty scale from a 9 doing it by eye only.
  8. Question...do even the fastest computers still get that slight occasional pause for trash collection? My game runs silky smooth except for that.
  9. I think it's an interesting idea, although I wouldn't choose efficiency - that would be more what an engineer would do. As to why engine efficiency could be improved, I think it would have to do with little things that a season expert would do that a novice wouldn't think of. Specialists in RL often extract more performance from a vehicle than a novice. Look at Formula Racing as a great example. The driver doesn't actually make the engine more efficient, but he does know how to take the best advantage of it in each circumstance to improve his overall performance.
  10. in Real Life rover designers spend years testing in every way they can think of to simulate the target environment. I don't think it's really too much of a stretch to F12 into orbit and do a trial descent to model the craft's behavior.
  11. Land a small rover in a likely area and drive it around until you find the flattest spot you can. Then just target that rover for your landings
  12. it's worth looking at asteroid mining too. Grab a decent sized asteroid, circularize it into Kerbin orbit and bring the fuel supply to you. I'm using mining to fuel ships rather than selling, but I'd imagine it would work well for that too.
  13. I was thinking in terms of getting very rapidly to the area in question. being able to eyes on an area rapidly could be very valuable
  14. Depends on who they plan on spying on too...Planes would have a hard time against a nation that has high-end SAMs. If they interested in spying on insurgents in a desert somewhere who have nothing bigger than a stinger missile, it's a different story.
  15. Nice! Elon Musk might have a job opening for you
  16. I believe you've had problems, but just saying there's something different with the way each of are using autostruts that's affecting stability. My normal process is: Engines -> Root Root -> Heaviest Part All docking ports -> Heaviest Part Stage Decouplers -> Heaviest Part LRB/SRB -> Grandparent part the only time I've had problems was when I induced way too much torque on the system - a ship with a ton of reaction wheels attached to a 4 kiloton asteroid through a Klaw. Rather than saying "autostrut = evil" perhaps we can identify why you're having problems.
  17. I use autostruts all the time and haven't had that problem...so, while removing them entirely did solve your problem, there was possibly something else going on that could also have fixed it.
  18. I'm with @natsirt721 - Once I'd mastered rendezvous and docking I felt like an accomplished 3-star Kerbal.
  19. I'm going abstain because I'm using it, but it's been modified pretty heavily to keep it more IMHO "reasonable"
  20. looking for non-fiction or "realistic" fiction books on spaceflight. Here's a few I've tackled recently The Martian, by Weir - "mostly realistic", excellent story This New Ocean: the story of the first space age, by Burrows - truly dense book which starts with Daedalus and Da Vinci and goes forward from there. I'm reading about the beginnings of the Apollo program and I'm only 43% of my way through the book. Lot's of great information here. Case for Mars, by Zubrin - highly detailed breakdown of what it would take to run a successful Mars mission. The last few chapters are a bit soft on science, but the rest of the book is well-researched and well presented. What others have people been reading?
  21. Thanks! I understand the technical limitations imposed by the game. I'm more asking whether people are roleplaying their existence.
  22. I'm troubled by how to treat Tellumo's rings. Picturesque or navigation hazard?. IRL Cassini has flown through Saturn's rings, but it's considered a risky maneuver. How are others treating Tellumo's rings? Are you plotting courses/orbits through them or have you worked out techniques to avoid that?
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