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Everything posted by sal_vager
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Do you feel cheaty using reaction wheels?
sal_vager replied to BlueCanary's topic in KSP1 Discussion
I can't picture KSP-MP being cheaty, I think it'll be more co-operative than competitive, or at most it'll be time trial-esque, unless you're using hyperedit to put your craft somewhere or relying on a mod to fly the craft for you. -
If we're having one of these for every planet and moon I may have to move them all to fanworks. But I say "Dress" because why not?
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Don't forget guys that the -force-d3d11 and -force-opengl command line arguments are Unity3d Game engine features, Squad didn't include them and have absolutely no control over them, and cannot address any issues that arise from using them, KSP is only tested on d3d9. We volunteers and members can try to offer advice though, but all I can really suggest is that you try another graphics driver. Also, if you have jumpy text in-game from using -force-d3d11, that's why.
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Here's a bunch I've gathered over the years.
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Every ship exploding on Time Warp
sal_vager replied to Norok's topic in KSP1 Technical Support (PC, modded installs)
We'll try to help, don't worry, and one of the other moderators, NathanKell, knows a lot about the heat system so I'll ask him to look at this as well. -
Depends entirely on the event, some are clear cut, others not so much, and a private word is preferred over an infraction.
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24 seconds on a reasonable hard drive, one addon (NoOfsetLimits), Linux 64bit, v-sync off, it's noticeably longer if v-sync is enabled at 36 seconds.
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Every ship exploding on Time Warp
sal_vager replied to Norok's topic in KSP1 Technical Support (PC, modded installs)
Can you post a screenshot of your debug screen showing the physics/thermal tab please, I can compare it to mine and see if KSP is loading the file. -
I think we really need to know more about what browser GarrisonChisholm is using, what plugins if any, and what anti-virus software if any. Somethings preventing the images from working, but without more information we're just guessing here.
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Can you try another browser? You might have a setting or plugin that blocks BB code. Also, moving to the Kerbal Network.
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Serious answer to the stutter issue.
sal_vager replied to SessoSaidSo's topic in KSP1 Suggestions & Development Discussion
Personal attack post removed. We can discuss this issue without resorting to insults, thank you. -
Every ship exploding on Time Warp
sal_vager replied to Norok's topic in KSP1 Technical Support (PC, modded installs)
Well this should not be happening interface, there's something wrong, and usually with heat issues it's because the Physics.cfg is wrong. There's several ways this can happen, a player could update 1.0.x to 1.0.4 and be still using the old file, they might have deleted the file which causes KSP to make a new one, but with the wrong values, they might be launching KSP in such a way that the game cannot find the file, again resulting in the wrong values being used. You can find a link to the correct file for 1.0.4 [here], and I advise that KSP is not run from the desktop or from a shortcut, unless that shortcut can change to the KSP directory first. Steam should work, if you are not using Steam, open the folder and run the KSP.exe directly, make sure that Physics.cfg is there first though. Your debug screen physics tab should show the same values that are in the file, if they don't then KSP was not able to load it and we have to find out why. -
It's just something when people go to post, but you have to scroll down.
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Well, you've had a few opportunities to have seen it
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I don't let stuff like that bother me, uninformed biased opinions are as valuable as the proof behind them.
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Serious answer to the stutter issue.
sal_vager replied to SessoSaidSo's topic in KSP1 Suggestions & Development Discussion
Unity has had a stutter issue, which is known, since at least June 19th 2011. [Link to Unity support forum] But what do you really want? Squad cannot hack Unity to make this go away, it's pointless to say "Yeah we know, but we can't fix it", all they can do, and all we can do, is wait for Unity to fix their engine so it can handle projects like KSP. And Unity have updated their engine, Unity 5 is real and Squad are currently porting KSP over from Unity 4 to Unity 5. Will this stop the stutter? I don't know yet, it might, if it doesn't then the correct place to complain about this issue is on the Unity support forum, as the Unity developers are the only ones who can fix this, not Squad or any other Unity customer. You're asking for a serious answer in the wrong place. -
Sorry to tell you this but this is the way they were made to work, the only workaround would be via the use of addons to change the behaviour. Threads such as these are better as Suggestions in the Suggestions and Development Discussion forum or as Requests in General Addon Affairs, rather than as requests for support or as bug reports, as there is not really any support we can offer, nor is this a bug. Just please try to remember that fairings, just like solar panels, are extremely fragile and the slightest knock by another vessel, even a separated lander or EVA kerbal, will break them.
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Intermittent terrain texture issue.
sal_vager replied to check's topic in KSP1 Technical Support (PC, unmodded installs)
This issue actually makes some areas look better... It's been reported, so if you like you can confirm this issue on the tracker, I'd personally like some variation in the ground texture X and Y values for variety. -
Game Crash
sal_vager replied to BlahBlah84's topic in KSP1 Technical Support (PC, unmodded installs)
Off-topic post removed. Please let me know how it goes BlahBlah84, it wouldn't be the first time a players issues have mysteriously vanished after an OS reinstall, it's only a shame that the causes of those issues are never found. -
Game Crashes Upon Reverting Launch
sal_vager replied to limeindy's topic in KSP1 Technical Support (PC, unmodded installs)
KSP can't use your 12 gigs though, it's a 32bit program so is limited to about 3.5 but something else might be causing this. Please upload your save file, dropbox works well for this, also try adding KSP to your anti-virus whitelist so it's not being scanned while you play. -
Hi Trogdor! My thoughts are that these issues are known and reported [here] and [here], please note that more info is needed for the second issue, specifically some solid reproduction steps that can produce the issue from square one (new craft on launchpad). If you can help towards that it'd be appreciated.
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Scientists discover double meaning in genetic code
sal_vager replied to Darnok's topic in Science & Spaceflight
Anti-scientific post removed, lets try to keep this thread on topic as well please, and not descend into conspiratorial woo. Thank you. -
Game Crash
sal_vager replied to BlahBlah84's topic in KSP1 Technical Support (PC, unmodded installs)
Well your system looks fine, what are you doing before the crash, how large are your craft? -
Game Crash
sal_vager replied to BlahBlah84's topic in KSP1 Technical Support (PC, unmodded installs)
Ah it's not working, I need to make an account? I find paste sites like hastebin are good for stuff like this