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sal_vager

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Everything posted by sal_vager

  1. Hi bluemun 1, Make sure you have solar panels and are going the right way, if your ascending node is 180 you're flying backwards. 2, Need more info on this. 3, Time warp till some appear. 4, Don't worry about this unless they manage to splash down while still within physics range of 2.5km or you are using an addon like debrefund, the chutes will open with the decouplers but your boosters will be lost anyway. 5, Sure you can do that if you want, it's up to you. 6, KSP is not finished yet, please bare that in mind
  2. Also try pressing F to change between absolute and part-relative modes
  3. Yeah definitely a usability issue here, it may be better if disabling SAS reset the hold modes to Stability Assist automatically :/
  4. Figured it out, you can choose post icons when you post, they can be removed by editing the thread
  5. I have no idea, you must have clicked on Thread Tools and Subscribe to this Thread...
  6. It should work, you upgrade the tracking station to level 2 to get the orbital predictions, and you upgrade mission control to get orbit planning, both together allows you to set nodes on the orbits just as you can do in sandbox or watch on Scott Manley videos
  7. Welcome to the forums Manalishi Are you playing a career game? If yes, have you upgraded the tracking station and mission control buildings yet? Just right click on them and spend those funds
  8. You need solar panels, it's an oversight due to the launch clamps being generators.
  9. Obviously Krakaliens don't want you to discover their secret Mun base
  10. Off-topic derailment posts removed. Modders are under no obligation whatsoever to provide any level of support to anyone for the works they provide free of charge, they do not want to have to deal with support issues on a broken platform so they take steps to avoid having to do so. The next step for modders at this point is to remove access to their works except to trusted individuals and friends until Unity Windows 64bit support is stable enough for them to again make them available to the masses. Currently addons are available, they are supported by their makers for 32bit Windows, 32bit OSX and both 32bit and 64bit Linux.
  11. Yep you've got a bugged craft here, I get a stack trace as well, but only with your craft, I have no idea how you managed to break this but I think you're going to have to rebuild that craft from scratch. This is what I get: Stacktrace: at (wrapper managed-to-native) UnityEngine.Object.CompareBaseObjectsInternal (UnityEngine.Object,UnityEngine.Object) <0x00060> at (wrapper managed-to-native) UnityEngine.Object.CompareBaseObjectsInternal (UnityEngine.Object,UnityEngine.Object) <0x00060> at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object,UnityEngine.Object) <0x00017> at UnityEngine.Object.op_Equality (UnityEngine.Object,UnityEngine.Object) <0x00017> at Part.FindPartThroughNodes (Part,Part) <0x00037> (Removed 1000 lines identical to the above) at Part.PromoteToPhysicalPart () <0x0052b> at Part.decouple (single) <0x0003f> at ModuleDecouple.OnDecouple () <0x0068f> at ModuleDecouple.OnActive () <0x0002f> at Part.ModulesOnActivate () <0x0003e> at Part.activate (int,Vessel) <0x001b3> at Staging.activateStage (int) <0x00233> at Staging.activateNextStage () <0x0001f> at Staging.ActivateNextStage () <0x0001b> at FlightInputHandler.Update () <0x005cb> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00059> Native stacktrace: /home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x931f8) [0x7ff773b731f8] /home/user/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0xd0c19) [0x7ff773bb0c19] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7ff77e048340] ./KSP.x86_64() [0x7f316c] ./KSP.x86_64() [0xccbf59] [0x406733f0] Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
  12. That image was made by a guy who's upset that the experimental Windows 64bit executable is experimental and doesn't understand that games in beta will have issues. Course, if you also install every addon you can find you'll also have problems
  13. Oh right, Steam, then you just need to put this in your run box in the Steam client: LC_ALL=C %command%_64
  14. if you have your Periapsis correct but it's in the wrong place you can burn radial (directly away from the planet) or anti-radial (directly towards the planet) when at Apoapsis to move your Periapsis to where you need it, and you don't even need nodes
  15. Looks like you're running out of addressable RAM, I don't think we can figure this one out just from the error log, we'll need the output_log.txt and dxdiag as well, see the support stickies. Also, fixed the scrolling
  16. I do it the lazy way on Xubuntu and right-click the file, select Properties, and check the box marked "Allow this file to run as a program"
  17. If it's still loading at fullscreen you can try deleting the registry entries for KSP.
  18. Nah not really, I just call mine "KSP start", as long as it's set to be executable and it's in the KSP folder it'll find the KSP.x86_64 and run it
  19. Make sure to copy KSP to C:\Games and no to move it or Windows DEP will still have those files listed as potentially unsafe. But what I think is causing this, is this: You definitely shouldn't see this with a new stock install, and even on a modded install, this is a problem, maybe the graphics driver is corrupt or the PC is on a low power mode and the card is not working at full speed, or if it shares RAM, it hasn't got enough. You mentioned a laptop, many laptops have a main gfx card and a low power Intel chip for powersave mode, your log says it's using an Intel: KSP won't like to run on these low power chips.
  20. Your orbit can be spot on, but if you forgot a required part or are re-purposing an existing satellite you are out of luck, if you showed us the contract and your ascending/descending nodes we'd be able to see what you've missed
  21. Right guys get back on topic please, threads only get derailed if you allow it.
  22. Overheating will do that, you need to make sure your CPU fan is working ASAP, it may be dusty and clogged or prevented from turning by a cable within the PC that has moved. Or worse, come loose/fallen off. Also check your case vents to ensure air is getting into the PC.
  23. You are getting nullrefs, might be why, and you have an odd error. Maybe the scenario is broken but no one noticed till now, I'll have to try it.
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