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Everything posted by Barcel
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I am running newest version of AVP and all companion mods, and I have this strange bug: Looks like shadows are somehow inverted? If it was only in KSP view I wouldn't mind so much. Anything that can be done to fix this? KSP 1.4.3 EDIT: Also - the Loading Screen Manager doesn't work - just shows the Private Division screen on repeat.
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Barcel replied to TriggerAu's topic in KSP1 Mod Releases
A bit, perhaps -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Barcel replied to TriggerAu's topic in KSP1 Mod Releases
Having the same problem - TWP and KAC seems to incompatible with Kronometer. @Sigma88 says he'd be happy to help making those three work together. -
[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Barcel replied to Galileo's topic in KSP1 Mod Releases
I actually did expect this answer - was hoping a for tool for that though.- 310 replies
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Barcel replied to Galileo's topic in KSP1 Mod Releases
I'm having a problem - how do I find out geosynchronous orbits for rescaled systems? 10.625x specifically.- 310 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Barcel replied to Nereid's topic in KSP1 Mod Releases
Could rescaled Kerbin have something to do with it? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Barcel replied to Nereid's topic in KSP1 Mod Releases
Is FF working in 1.3.1? I'm playing science only career and I got no ribbons when I returned from Kerbin orbit first time. -
Is the normal map mandatory? Neither of head packs I have has normal maps.
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Any idea if this works on 1.3.1? If not, is an update planned?
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Barcel replied to Galileo's topic in KSP1 Mod Releases
I hoped last version would work - thx for quick answer though.- 310 replies
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Barcel replied to Galileo's topic in KSP1 Mod Releases
Hi - I installed Rescale 10.625 and Kronometer, but I still have 6h clock and I takes 2 days from morning to morning (using the warp button in KSC overview). What am I doing wrong?- 310 replies
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I can't wrap my head around this mod - can someone explain me how to add more kerbal heads? (I've managed to add a new skybox, but I can't do the heads)
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Is this compatible with texture mods (like SVT and SVE)?
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Quick question - does it conflict with Extraplanetary Launchpads?
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@taniwha I assume by survey sites you mean survey stakes (or groups of them)? If so, one in the picture has a site (3 stakes) about 20m away (cant check precisely, not near my PC. You can see the closest stake on the picture, red blip under UI window bottom-right corner) and the other broken one has a single stake also 20-30m away (it's a rover). The not-broken sits on top of a stake (it was built by that rover). I can post pictures if that would be helpful. As for the kerbals, in 1st base (picture) the part (MKS Logistics Module) has 1 Quatermaster (MKS custom class) and on the 2nd (rover) there is one pilot. But most importantly - can I fix this?
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I'm having a problem with EL - it is unusable at the moment because UI seems 'corrupted' (as shown in pic). I'm running quite a lot od mods on my playthrough, not sure which one might be causing this. All other bases with EL Survey Station have the same issue. EDIT: apparently one base does not have this issue. The not-corrupted one has been constructed via EL recently (less than 30 days), all other are more than 2 years old (and have been constructed via EL)
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Changing to direction helped, thanks
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I need help with stakes - I've read the staking tutorial, yet I can't figure out how to prevent vessels being built inside terrain. I've staked +X, -X +Y and -Y boundaries, forming a cross (near Mun equator), vessel is built excatly half way into terrain. I've added -Z boundary, next to on of the other stakes, but it didn't do anything. (still clips) Help?
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For the life of me, I can't make blackheart's612 textures and this mod working together. It says here that I need PFairings for those textures to work, but I don't know where to put them . I've tried placing the folder inside Pfarings mod and outside of it (in blackhearts folder), neither works. Also - MainSailors fairing textures also doesn't work (yet tanks textures work just fine.) I've only managed to get these working (https://spacedock.info/mod/762/Procedural Fairings Retexture), just by placing the folder in GameData. Help?
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So I've been designing a interplanetary vessel, and soon I realized that more than half of it will need to be built in orbit. So I designed an orbital shipyard. And then I realized I need MASSIVE rockets with HUGE payload to deliver all the parts needed to orbit. And thus the SCL program was born: From left to right: F9-2-300, M9-2-130, S3-2-60 (album contains exploded views) All rockets follow the naming convention: (main engine code) - (# of side boosters) - (payload to orbit) Boosters and 1st stages are reusable, cutting costs of putting weight into orbit - as of right now, it can get as low as 1160 kerbucks per tonne! Mods used: -TweakScale -Ven Stock Revamp -SpaceY and SpaceY Expanded -Cryogenic Engines This is the first time I share something here, so be gentle