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Flamingo

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Posts posted by Flamingo

  1. I'm very excited about finally bringing my big visions about space stations and colonies to reality. Hopefully KSP 2 will allow me to make big crafts that can support each other on interplanetary trips. Maybe even with my friends :cool:

  2. On 8/26/2022 at 3:38 PM, linuxgurugamer said:

    Ok, so the problem only happens when the contract is completed.  That helps

    I'll take a look at it.  

    If there isn't an "infodrive", does it work correctly?

     

    On 8/26/2022 at 4:20 PM, linuxgurugamer said:

    Can you upload the log file (which goes to after the issue occurs) and PM it to me so no one else can download it?  That web site deletes the file after the first download

     

    On 8/26/2022 at 5:02 PM, linuxgurugamer said:

    It actually looks like there is a problem (as  you said) in the Infodrive.

    so no need for any more info for now.

    And, can we move this over to the VesselNotes thread, since that's where the issue is?

    Edit:  and I think I found the problem, have more testing to do

    Yes sure. I went away for the weekend, but this sounds great! I've PM'ed you my log if you still need it by any chance.

  3. 9 hours ago, linuxgurugamer said:

    Ummm, you just repeated what you did before.  What I asked is that you start a mission, and, before it gets deployed (you can try it immediately after starting the KSTS mission) go into teh various buildings

    Well, i did enter some of the buildings before the payload were deployed, like you asked. Here is a video of me entering the buildings before the payload is deployed but after the mission is started.

    Video: https://streamable.com/lq7slu

    Log: https://file.io/MyfmmEsc8IgX

  4. 7 hours ago, linuxgurugamer said:

    Not sure I understand, can you make a video? 

    is the problem with entering certain buildings after you try to deploy the payload?

    Yes of course. For some reason i couldn't upload to Imgur. When i quickload the "uncrashes" but the payload hasn't been deployed and the astronaut is still in the astronaut complex.

     

    New log: https://file.io/47XaeKmgpre9

    Video: https://file.io/WbjJOshwQX34

     

    When recording the video i found out, that i could just quickload in stead of restarting the entire game, which actually made debugging possible. I found out that it's the DataLog Info Drive from Vessel Notes & Logs that prevents the vessel from deploying.

  5. The first part (0:07-0:20) of No Diggity by Chet Faker sounds exactly like a part of another song, but I just can't remember the name of it, and I can't get it out of my head. Net even Shazam or Midomi could help. I really hope that somebody here knows it. :wink:

     

  6. I sent two spaceships towards Jool today, well one spaceship and one space station. Having a station around Jool has been a dream of mine for a while, so it's great that I have finally gotten it done, now I will just have to wait for it to reach its destination.

    The picture I got of the station is quite horrible tbh.
    The burn took a bit more than 10 min, but it is also a quite heavily loaded ship.

    4cWsF7Q.png

     

    Here is the ship that is carrying most of the crew that will man the station, and later some bases and other stations around the Joolian moon system. I think I have 6 kerbals aboard the station, and 15 aboard the ship, mostly pilots and scientists. 
    This picture was better, you can even see Minmus, Mun and Kerbin down in the right corner, Kerbin is only a few pixels tho. 

    fWb8Ezx.png

  7. I must agree with @Blaarkies here, we do not need new planets, we need the ones we have to be more interesting. If Squad adds another gas giant, it won't change a lot of stuff, maybe a new Jool-five-ish-challenge will appear, but it will most likely just mean that we have some more places to collect science, and then be done. 
    And also, it won't come in 1.3. I'm pretty sure that everything for 1.3 is done, or very close to done.

  8. TODAY I BROKE TIME, SPACE AND EVERYTHING IN AND AROUND IT!

    JLcWLyj.png

    I have found that the Kraken lays somewhere on the edge of the SoI of Ike. Cause it was when I left Ike, that this strange phenomenon occurred, the scientists back at KSC are sure that it was because I got too close the the Kraken, and therefore it felt so threatened, that it had to distort the entire existence of the universe to stay hidden. When I got back to my station and had to dock with it, I realized how big of a problem this was gonna be, as space was very, very distorted in this area.

    IwpqXQa.png

  9. Stelgy did some work on my D.O.L. today, she cleaned up some part that was no longer needed, and moved them to other places. When she got back inside, she made sure that the engineers got ready to build one of the ships that will fly between Ike and the station.

    I did not have a lot of time to play today, since I had to take the theory test for the drivers license I'm taking. I was incredibly nervous, but passed without a mistake, yay! :D

    xFyVyJk.png

  10. I decoupled the engines from my Orbital Lab at Duna, and seconds later this was my station:
    Thank God I had just quicksaved:0.0:

    qpzlgvO.png

     

     

    After crashing the engines into Duna, this time without the Kraken attacking me, I sent out an autonomous mining rig to Ike, this will secure I always have plenty of rocket parts and fuel to build and power any crafts I want.

    Vy3xFxv.png

  11. 12 minutes ago, swjr-swis said:

    Speed can be pushed to 815m/s or so by setting SAS to prograde and skimming the ocean surface. So it's just a matter of who's willing to spend enough tries to record that and the mountain landing in a single run. I had one run but I fumbled the keys when it was already softly down and it scraped enough over the surface to blow up the engine... not going to try again.

      Reveal hidden contents

    SGbph1k.png

    BUn6PZb.png

     

     

     

     
     

    Well you take the -30.5 score then, fine with me. But @Numerlor might not approve this since you haven't got a video, because think of all the ways in wich you could be cheating...

     

    :rolleyes:

  12. Well then just take me off board, the "plane" could go around the KSC with a battery without loosing any energy, because the engine creates so much electric power, so of course it can do it without a battery. It can also land as long as the engine is running just a little. Im not going to record again since it takes quite a while, and i entered thisbecause it is just a mini-challenge that can be done with quickly. So i am not going to spend any more time on it. But it is a fact that the plane works with 5 parts without any cheating, it can land whereever since it has VTOL capabilties, it has a top-speed of app. 743m/s.

    377-743/2 equals 5.5, so thats the score if you are going to keep me on there. If not, then someone else may take my design and get themselves a score of 5.5 or below if you can push the speed up a bit higher.

  13. Now that I have been corrected, I better come with an entry, so here I am.

    This little plane has a top speed of 717m/s and I figured out that the battery is unnecessary, so if you remove it the dry mass is 0.377t or 377kg. As you can see its 5 mk0 parts.

    It can land in the mountains, but I can not.

    according to my calculations (hopefully correct this time) the score is 18.5 :D.

     

  14. 5 minutes ago, Numerlor said:

    If it was in tons first plane would have score of 75 and -245 but it is in kg (specified now) Don't know how you got -25 and 245 (Seriously tell me because I'm in weekend mode and my math can be wrong too :D )

     

    You aren't the one who is in weekend mode, I am. Sorry :blush:

  15. I may have misunderstood something, but in my head the scoring makes no sense:

     

    A 100t plane with a top speed of 50m/s will have a score of -25.
    A 5t plane with a top speed of 500m/s will have a score of 245.

    Therefore the heavy plane will win by a lot.

     

    Please tell me if I am wrong.

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