N3N
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Everything posted by N3N
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parts [1.12.x] Asteroid Recycling Technologies
N3N replied to RoverDude's topic in KSP1 Mod Releases
Is there a MM patch to solve this problem with all the drills/Jaw/converters? Because I have this bug with the Jaw and with the stock "convert-o-tron 250". EDIT: Solved, like described in the bug report. -
[1.10.x] Stockalike Mining Extension [1.1.5 Release 7/8/2020]
N3N replied to SuicidalInsanity's topic in KSP1 Mod Development
Hey SuicidalInsanity, That would be great! I just want something like an optional MM patch for the converters (like the stock convert-o-trons), so that I can build a automated drill/convert base. So just for the heat management would be nice. (Other efficiency decreases, if you don't have Engineers, are ok.) -
Hey hraban, Very good mod and great work! For your Information: I reported it here:
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
N3N replied to politas's topic in KSP1 Mod Releases
I found a big problem with how CKAN installs this mod: It downloads the right zip-file, but it then copies only a few files into the GameData folder, so that many parts and patches aren't shown in KSP. I tested it on 3 other computers, all have the same issue. What other information do you need to fix this? (I can send you more Information, when I'm at my computer later on.) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey, Is there a way to make a more efficient/bigger Karbonite Drill? Or even better, do let the (Automated) Industrial Strip Miner drill for Karbonite/Karborundum! Please! -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
N3N replied to politas's topic in KSP1 Mod Releases
Hey politas, Thank you! Sorry, I didn't have much time lately, otherwise I would have read more about CKAN functionality and would help you more with it. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
No, why should I? It's more realistic to cost something, like for example LF+Ox+Mono for "virtual" launches. Just more practical than ship it with many "real" manual launches. And maybe you have to actual start every launch by yourself at a base and it consumes a procedural part of LF+Ox+Mono+Machinery/MK/SP and take some time to arrive at the space station. So that it takes longer and cost more for it, if the space station is in a higher orbit and it works only in the same SOI. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Ok, thank you. Ok, thank you Planetary to space logistics is a very good idea, I hope it's coming soon. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey Terwin, Thank you. I thought I had to visit my bases every 13h or so, because of the resource transfers (something about that was written many pages ago). Can you transfer resources via planetary logistics from a mun base to a mun space station? Is it that what you mean by "Mun manufacturing base -> Mun Way-station"? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
N3N replied to politas's topic in KSP1 Mod Releases
For your info: From here: Can somebody please add this to CKAN? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey RoverDude, OK, I believe you, but it would be wonderful to not have to switch to every single base after X days/hours to update the planetary logistics. Are there, somewhere more information about *this* new logistics system or a way to help you with it? And is it somehow possible to interact via planetary logistics (or other) for a space station around Minmus with a base at Minmus? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey, I saw this mod "BackgroundProcessing" and thought something like this is maybe a great extension for the "Planetary Logistics" in MKS or for the USI-LS. Is something like this planned for the future? Or are there other future plans for the planetary logistics? And is it somehow possible to interact via planetary logistics (or other) for a space station around Minmus with a base at Minmus? -
Hey buttercookie42, Great work! Thank you! Is there somewhere a list with compatible mods?
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[1.4.5] Smart Actuators v1.1.1 (8/1/18)
N3N replied to TheRagingIrishman's topic in KSP1 Mod Releases
OK, Thank you! -
[1.4.5] Smart Actuators v1.1.1 (8/1/18)
N3N replied to TheRagingIrishman's topic in KSP1 Mod Releases
Hey TheRagingIrishman, Good work! @linuxgurugamer It's still not visible on my CKAN, is this a bug? -
[1.10.x] Stockalike Mining Extension [1.1.5 Release 7/8/2020]
N3N replied to SuicidalInsanity's topic in KSP1 Mod Development
Hey, Is there a possibility to change this? So that autonomous Drilling-Bases work without an Engineer? Because at the moment I have big problems with the stock convert-o-trons overheating, even with many radiators. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey voicey99, Thank you! -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
N3N replied to politas's topic in KSP1 Mod Releases
Hey, For your Info: In CKAN there is still only the version 1.2.8. Can somebody please fix this? -
[1.1.3] Procedural Parts - Parts the way you want 'em - v1.2.5 July 3
N3N replied to OtherBarry's topic in KSP1 Mod Releases
Hey, For your Info: In CKAN there is still only the version 1.2.8. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
N3N replied to RoverDude's topic in KSP1 Mod Releases
Hey RoverDude, Very nice update!! I'm hoping it will come soon. But can you please explain a little further, what this 2 lines in the MKS CHANGELOG.txt mean: -
Sorry, I thought with the last posts, that it will be maybe updated in the future again.
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Hey, Nice mod! Which 1.2.2 compatible mods do use this or used it in older releases? It would be nice, if the "Planetary Logistics" in MKS and USI-LS would use this. And will the 1.2.2 compatible version be available on CKAN, too? Sorry for my english, but it's only my third language.
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Hey, Will it be updated to 1.2.2 soon? And will it be available on CKAN, too?
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Hey Dunrana, Nice mod! Will it be available on CKAN, too?