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N3N

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Everything posted by N3N

  1. Is there a MM patch to solve this problem with all the drills/Jaw/converters? Because I have this bug with the Jaw and with the stock "convert-o-tron 250". EDIT: Solved, like described in the bug report.
  2. Hey SuicidalInsanity, That would be great! I just want something like an optional MM patch for the converters (like the stock convert-o-trons), so that I can build a automated drill/convert base. So just for the heat management would be nice. (Other efficiency decreases, if you don't have Engineers, are ok.)
  3. Hey hraban, Very good mod and great work! For your Information: I reported it here:
  4. I found a big problem with how CKAN installs this mod: It downloads the right zip-file, but it then copies only a few files into the GameData folder, so that many parts and patches aren't shown in KSP. I tested it on 3 other computers, all have the same issue. What other information do you need to fix this? (I can send you more Information, when I'm at my computer later on.)
  5. Hey, Is there a way to make a more efficient/bigger Karbonite Drill? Or even better, do let the (Automated) Industrial Strip Miner drill for Karbonite/Karborundum! Please!
  6. Hey politas, Thank you! Sorry, I didn't have much time lately, otherwise I would have read more about CKAN functionality and would help you more with it.
  7. No, why should I? It's more realistic to cost something, like for example LF+Ox+Mono for "virtual" launches. Just more practical than ship it with many "real" manual launches. And maybe you have to actual start every launch by yourself at a base and it consumes a procedural part of LF+Ox+Mono+Machinery/MK/SP and take some time to arrive at the space station. So that it takes longer and cost more for it, if the space station is in a higher orbit and it works only in the same SOI.
  8. Ok, thank you. Ok, thank you Planetary to space logistics is a very good idea, I hope it's coming soon.
  9. Hey Terwin, Thank you. I thought I had to visit my bases every 13h or so, because of the resource transfers (something about that was written many pages ago). Can you transfer resources via planetary logistics from a mun base to a mun space station? Is it that what you mean by "Mun manufacturing base -> Mun Way-station"?
  10. For your info: From here: Can somebody please add this to CKAN?
  11. Hey RoverDude, OK, I believe you, but it would be wonderful to not have to switch to every single base after X days/hours to update the planetary logistics. Are there, somewhere more information about *this* new logistics system or a way to help you with it? And is it somehow possible to interact via planetary logistics (or other) for a space station around Minmus with a base at Minmus?
  12. Hey, I saw this mod "BackgroundProcessing" and thought something like this is maybe a great extension for the "Planetary Logistics" in MKS or for the USI-LS. Is something like this planned for the future? Or are there other future plans for the planetary logistics? And is it somehow possible to interact via planetary logistics (or other) for a space station around Minmus with a base at Minmus?
  13. Hey buttercookie42, Great work! Thank you! Is there somewhere a list with compatible mods?
  14. Hey TheRagingIrishman, Good work! @linuxgurugamer It's still not visible on my CKAN, is this a bug?
  15. Hey, Is there a possibility to change this? So that autonomous Drilling-Bases work without an Engineer? Because at the moment I have big problems with the stock convert-o-trons overheating, even with many radiators.
  16. Hey, For your Info: In CKAN there is still only the version 1.2.8. Can somebody please fix this?
  17. Hey, For your Info: In CKAN there is still only the version 1.2.8.
  18. Hey RoverDude, Very nice update!! I'm hoping it will come soon. But can you please explain a little further, what this 2 lines in the MKS CHANGELOG.txt mean:
  19. Sorry, I thought with the last posts, that it will be maybe updated in the future again.
  20. Hey, Nice mod! Which 1.2.2 compatible mods do use this or used it in older releases? It would be nice, if the "Planetary Logistics" in MKS and USI-LS would use this. And will the 1.2.2 compatible version be available on CKAN, too? Sorry for my english, but it's only my third language.
  21. Hey, Will it be updated to 1.2.2 soon? And will it be available on CKAN, too?
  22. Hey Dunrana, Nice mod! Will it be available on CKAN, too?
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