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KSP2 Release Notes
Everything posted by N70
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the time I spent working on this mod is why I hate Unity nowadays
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barring unity updates or breaking KSP api changes, kerbalism updates can be as soon as whenever module manager updates.
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iti propabnynbly won't eb supported even if it does works
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copying the "Kerbalism/Localization/zh-cn.cfg" from Kerbalism 3.7 to Kerbalism 3.1 would likely work.
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before anyone asks about 1.8 support: it probably works, you just gotta copy or rename the Shaders/17 folder to Shaders/18, and copy or rename Kerbalism17.kbin to Kerbalism18.kbin no guarantees, but i've heard it works
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Are you sure it's just not transmitting when you're not looking? Also plz ask these questions on the discord .-.
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Should we make a Community Mods Wish List?
N70 replied to GoldForest's topic in Prelaunch KSP2 Discussion
There is no secret organization of modders. That would be just crazy. -
I do plan to make a life support mod for KSP 2.
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Please don't ping me over every little thing.
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Hallelujah! Thank you!! Gonna buy this as soon as it releases! Also, what about Linux support?
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Multiplayer is already confirmed. Did you read the steam/website page?
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I hope the Chinese- I mean Epic Games don't bribe ya'll to make this EGS-exclusive.
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wiki has been moved to github: https://github.com/Kerbalism/Kerbalism/wiki
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Expect a fix in the next version of Kerbalism.
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Are you sure your antennas are configured correctly and pointing at Kerbin? Logs look fine.
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post KSP.log
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They're manually added in GameData/KerbalismConfig/System/ScienceRework/HardDriveConfigs.cfg
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Pods and probe cores primarily. The sizes are determined by the config. I believe the KER thing that looks like a hard drive also has a hard drive, and there may be others.
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you can use the other when one's depleted i'm pretty sure.
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along the tech tree you unlock upgrades to hard drive anyways. also you don't do science IRL by doing it twice at the same time i'm pretty sure
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[WIP]Odysseus Technology (Life Support Add-on w/ Dependencies)
N70 replied to Some_stranger's topic in KSP1 Mod Development
why are both Kerbalism AND TAC dependencies i hope this turns out okay btw -
Out-of-scope. Off-topic.
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Cool. Off-topic, though.
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You do realize, when science parts are active, as long as there's hard drive space, they'll automatically collect science in areas where they can, right? And in the RnD building you can view where you HAVE gotten science from.
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No. Orbital decay is way out of scope.
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