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N70

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Everything posted by N70

  1. use this build of Kerbalism: https://jenkins.spaceball.cf/job/Kerbalism/71/artifact/Kerbalism.zip
  2. Look at the radiation configs in the Support folder
  3. no, all remotetech stuff is done with reflection
  4. I can't reproduce the Commnet NREs on the latest Jenkins builds: https://jenkins.spaceball.cf/job/Kerbalism/62/artifact/Kerbalism.zip
  5. you can change save settings from ESC menu? nope. the only way it was supported in RemoteTech was a new API method. spacedock appears to be RIP
  6. it's a picture of spacedock being broken: https://imgur.com/6iAPld7 it's broken for everyone
  7. IF ANYONE HERE KNOWS RUSSIAN, GERMAN, OR REALLY ANY LANGUAGE BESIDES ENGLISH, MESSAGE ME, I'D LIKE TO TRANSLATE KERBALISM!
  8. Kerbalism 1.5 is now out. Changelog: Removed Signal completely. CME blackouts are now supported by RemoteTech, but only in 1.8.10.3 or above. Added @HaullyGames Deploy system. Some things, such as landing legs, will take EC to extend/retract Fixed some Science nullrefs
  9. Kerbalism 1.5 will be out today or tomorrow. Changelog: Removed Signal completely CME blackouts are now supported in RemoteTech, but only on the latest version. Added @HaullyGames Deploy system. Some things, such as landing legs, will take EC to extend/retract Completed SSPX support Coming in future update Added Inflate module Coming in future update You can get the latest builds on Jenkins. All features except for the ones with a * are in the Jenkins builds.
  10. I'll look into it. Also, [LOG 00:43:35.617] [Kerbalism] error while trying to parse 'HideGroundStationsDist' from Kerbalism (Input string was not in the correct format) is unrelated
  11. if anyone is willing to contribute to the new wiki, sign up @ https://wiki.spaceball.cf
  12. Also, the CKAN error is a CKAN-side bug, and should be fixed with either Kerbalism 1.4.2 or this: https://github.com/KSP-CKAN/CKAN-meta/pull/1340
  13. Also, Kerbalism will now use Semantic versioning, as in MAJOR.MINOR.HOTFIX.BUILD, as opposed to 1.FEATURE.MAJOR_PATCH.HOTFIX
  14. I hope he's ok too, but we don't know. He hasn't posted since April 2016.
  15. It IS possible, I know how, but it'd come at the cost of crew bonuses.
  16. Ok, I made a workaround for the Kerbalism-BP.version: manually run "7z d Kerbalism.zip Kerbalism-BP.version -r". It works. I replaced the versions on spacedock with the fixed zips.
  17. what... Kerbalism-BP.version appears in Jenkins zips despite it not existing in any directory on the entire machine? what?
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