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Everything posted by N70
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use this build of Kerbalism: https://jenkins.spaceball.cf/job/Kerbalism/71/artifact/Kerbalism.zip
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Look at the radiation configs in the Support folder
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no, all remotetech stuff is done with reflection
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Wait for 1.5.1
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I can't reproduce the Commnet NREs on the latest Jenkins builds: https://jenkins.spaceball.cf/job/Kerbalism/62/artifact/Kerbalism.zip
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oh, it was borked a few hours ago
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you can change save settings from ESC menu? nope. the only way it was supported in RemoteTech was a new API method. spacedock appears to be RIP
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
N70 replied to Nils277's topic in KSP1 Mod Releases
It's fine, I was just curious. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
N70 replied to Nils277's topic in KSP1 Mod Releases
did google translate change the quote -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
N70 replied to Nils277's topic in KSP1 Mod Releases
it's a picture of spacedock being broken: https://imgur.com/6iAPld7 it's broken for everyone -
Holy crap you're the third... Wow
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IF ANYONE HERE KNOWS RUSSIAN, GERMAN, OR REALLY ANY LANGUAGE BESIDES ENGLISH, MESSAGE ME, I'D LIKE TO TRANSLATE KERBALISM!
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Kerbalism 1.5 is now out. Changelog: Removed Signal completely. CME blackouts are now supported by RemoteTech, but only in 1.8.10.3 or above. Added @HaullyGames Deploy system. Some things, such as landing legs, will take EC to extend/retract Fixed some Science nullrefs
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Kerbalism 1.5 will be out today or tomorrow. Changelog: Removed Signal completely CME blackouts are now supported in RemoteTech, but only on the latest version. Added @HaullyGames Deploy system. Some things, such as landing legs, will take EC to extend/retract Completed SSPX support Coming in future update Added Inflate module Coming in future update You can get the latest builds on Jenkins. All features except for the ones with a * are in the Jenkins builds.
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I'll look into it. Also, [LOG 00:43:35.617] [Kerbalism] error while trying to parse 'HideGroundStationsDist' from Kerbalism (Input string was not in the correct format) is unrelated
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It's also a pain to maintain
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if anyone is willing to contribute to the new wiki, sign up @ https://wiki.spaceball.cf
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-deleted because life is hard-
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Settings.cfg
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Also, the CKAN error is a CKAN-side bug, and should be fixed with either Kerbalism 1.4.2 or this: https://github.com/KSP-CKAN/CKAN-meta/pull/1340
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Also, Kerbalism will now use Semantic versioning, as in MAJOR.MINOR.HOTFIX.BUILD, as opposed to 1.FEATURE.MAJOR_PATCH.HOTFIX
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I hope he's ok too, but we don't know. He hasn't posted since April 2016.
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It IS possible, I know how, but it'd come at the cost of crew bonuses.
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Ok, I made a workaround for the Kerbalism-BP.version: manually run "7z d Kerbalism.zip Kerbalism-BP.version -r". It works. I replaced the versions on spacedock with the fixed zips.
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what... Kerbalism-BP.version appears in Jenkins zips despite it not existing in any directory on the entire machine? what?
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