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Everything posted by N70
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I have made an updated version, compatible with KSP 1.4.x:
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NEW THREAD!
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- 48
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- life support
- overhaul
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
N70 replied to Galileo's topic in KSP1 Mod Releases
Yeah, i'm doing a career mode with SMURFF and 10.625x. I'll be sure to tell you about any bugs I find, and fixes too, if I figure them out.- 310 replies
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- dimensions
- sigma
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
N70 replied to Galileo's topic in KSP1 Mod Releases
@Galileo I noticed on 10.675x, you can't see remotetech ground stations. I figured out this was because the distance to make them invisible was too low, would it be possible to multiply the "DistanceToHideGroundStations" in RemoteTechSettings by the Rescale factor? Here's some code that should, in theory, do it: @RemoteTechSettings { @DistanceToHideGroundStations *= #$@SigmaDimensions/Rescale$ } that should make RemoteTech ground stations visible in any rescale- 310 replies
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This won't work without SVE. When using this with AVP, I noticed it turned all non-OPM planet's atmospheres into snow, so I investigated the config files. Turned out all the OPM planet atmo.cfg files also specified atmospheres for the stock planet, linking to several SVE files. Manually removing the stock configs in all of the OPM atmo.cfg's fixed the white atmospheres. Fixed version (delete GameData\PoodsOPMVO\scatterer, then drag the scatterer folder in the archive into GameData and allow it to overwrite. this should work with any visual pack or just with opm-vo and scatterer): https://1drv.ms/u/s!ApNnKfANsY3YvwNnl-ZV4JlDRyrw See @ioresult's config below, it's better than mine.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
N70 replied to Starwaster's topic in KSP1 Mod Releases
@Starwasterany local config tweaks I can make to the 10x config to balance it- 5,919 replies
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- reentry
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uhhh [LOG 12:42:18.884] [ModuleManager] Applying node SMURFF/SMURFF/@PART[*]:HAS[@MODULE[ModuleEngines*],!MODULE[ModuleEngines*]:HAS[!PROPELLANT[Oxidizer]],!MODULE[ModuleCommand],~CrewCapacity[>0],!MODULE[ModuleCargoBay],@MODULE[ModuleSMURFF],~SMURFFExclude[*rue]]:FOR[zzz_SMURFF] to SETIrebalance/0ProceduralParts/SETI-PP-HRB/proceduralTankHRB [LOG 12:42:18.885] [ModuleManager] Cannot find key reservedmass in PART [LOG 12:42:18.886] [ModuleManager] Error - Cannot parse variable search when editing key mass = #$reservedmass$ [LOG 12:42:18.889] [ModuleManager] Cannot find key reservedmass in PART [LOG 12:42:18.890] [ModuleManager] Error - Cannot parse variable search when editing key mass = #$reservedmass$ [LOG 12:42:18.896] [ModuleManager] Applying node SMURFF/SMURFF/@PART[*]:HAS[@MODULE[ModuleEngines*],!MODULE[ModuleEngines*]:HAS[!PROPELLANT[Oxidizer]],!MODULE[ModuleCommand],~CrewCapacity[>0],!MODULE[ModuleCargoBay],@MODULE[ModuleSMURFF],~SMURFFExclude[*rue]]:FOR[zzz_SMURFF] to SETIrebalance/MM-NewParts/hybridBoosterRT-11/hybridBooster-RT11/hybridBooster Found the problem. It was SETI Rebalance's procedural(?) Hybrid Rocket Booster
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
N70 replied to Starwaster's topic in KSP1 Mod Releases
What'd be a heatshield/DE config for 10.625x? So I don't require 2-3 heatshields to renter safely without changing reentry heat to 50%- 5,919 replies
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- reentry
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with the latest non-dev Sigma Dimensions, latest Kopernicus for 1.3, and KScale64, nothing rescales. At all. Nothing rescales...
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
N70 replied to Galileo's topic in KSP1 Mod Releases
Wasn't there ultra res textures in the past, or was that a different mod? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
N70 replied to Galileo's topic in KSP1 Mod Releases
Thanks! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
N70 replied to Galileo's topic in KSP1 Mod Releases
also, Ultra Res clouds would be good for people playing with rescales. With 6.4x, due to the rescale, clouds look quite pixelated from low orbit (but amazing from high orbit) -
@ShotgunNinja Just wondering, could you may update UKS-kerbalism patch to the latest kerbalism? The changes to both Kerbalism and UKS are leaving me facedesking... you'll understand them better!
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can you make Signal connect to the KSC rather than the center of kerbin? or make that a config option?
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@ShotgunNinja Can you please add the ability to disable Kerbalism on a per-save basis? I may want Kerbalism on my career save, but not on my sandbox messing-around save.
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I'd prefer 2 or 4
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IIRC, survivability is 9 science, after engineering.
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parachutes w/ UbM are unlocked w/ Survivablity...
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May I recommend adding a short range, high speed antenna early game, in order to make early rocket launches (especially w/ UbM) w/ transmissions not a game of crossing your fingers and trying to make makeshift landing gear