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N70

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Everything posted by N70

  1. this will probably work as soon as Kopernicus and Sigma Dimensions are updated for 1.4
  2. heck, from personal experience, a GTX 1050 Ti and a Haswell i3 is pretty good with AVP+Scatterer (at least until you look directly at jool's 6 cloud layers)
  3. Can you update the Kerbalism link in the OP to the new 1.4.1 fork?
  4. Alright, next update will hopefully fix those issues.
  5. ProcessCryoTank Do you have CryoTanks mod? If not, try adding the resources anyways, they won't be used
  6. Do you think ScrapYard integration will be easy to fix? also if you ever want kerbalism integration (maybe integrate it with kerbalism's planner/GUI), ask me
  7. Also ,if anyone wants to help with actually making MKS parts work with kerbalism, PM me
  8. Hey, if anyone wants to help me make a patch to make MKS and Kerbalism compatible, PM me. I fixed the ISRU/Drills in kerbalism, so it should be possible, but I don't know enough about MKS.
  9. it's in dx9 by default still, but i think d3d11 works. opengl works, that's what I use. I was hoping there would be vulkan support
  10. I cannot reproduce this locally in career mode.
  11. Yes. KSPIE stuff will be simulated in the background normally. Please note this will NOT work on 1.3 due to shaders compiled for the newer Unity
  12. Just... Just set 'Signal' to false in the config
  13. I did merge several PRs from shotgun's repo. Gameslinx support, KSPIE background support, more realistic regolith synthesis, etc
  14. Guessing you mean add magnetosphere data for RSS planets? Ok, I'll try Wait a second, I think there is already RSS support! I feel stupid
  15. Also feel free to post suggestions as I have no life
  16. No reason, I just clicked it just in case You can disable Kerbalism's signal mechanic in the settings and enable commnet.
  17. Basically it seems the new MM can't have :FOR on the same line as :BEFORE, :AFTER, :FINAL, etc Report any bugs you find, it worked for me when I hurled poor kerbals into a solar orbit with barely enough power.
  18. Woops! Will release a new version right now. 1.3.0.1 is out on Spacedock, should fix all those errors
  19. You're welcome. Getting this to work on 1.4 was rather frustrating due to the combination of a Unity upgrade and shaders.
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