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gobolinno

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Everything posted by gobolinno

  1. Ahhhh!... I thought it did before the update O.O But, now that you're saying it that way... That plane was kind of a VTOL without VTOL engines... (Or it was just a case of me creating false memories of wanted features, happens sometimes). =) Thanks for the answer. =) [I'll stick to TCA]. (Now I wonder if I should try to make a vtol with several engines pointing in different directions... O.O)
  2. Somehow I can't autopilot land. Tried to mark a point near the runway at the base, the plane started to go up O.o?, and after losing all horizontal speed, it came down like a rock until it splashed in the sea. Don't know how to locate the logs and don't know if they would help. So, anyone can try the land function in the ksc runway so I can get to know if it's a problem just in my end. =)
  3. O.O THANKS!!!! PS: That instruction works only in TCA or it's KSP based and it works on everything? O.O
  4. All these months I've been trying to get the .cfg thing done but it's impossible. Any tip?. My goal is to make the changes in the tech tree that doesn't imply creating the whole tree because it makes me problems when I use/update other mods that add parts to the tech tree.
  5. Am I the only one pressing F5 every 30 minutes?. xD
  6. I'll try. =) [Never used github before so I'll just copy someone else]. =)
  7. [Silly question I guess] Is it possible to restore "default" mode without uninstalling the mod?. I want to "w-a-s-d" thing but only in certain occasions so I can go back to stock-not-modded-mode (?) easily. Tried some of the switches and clicks in the mod window without result, is it possible (even)?. =)
  8. I'm in the same boat. This, mechjeb, scansat, RPM, Remotetech and Chatterer are my "Don't play without this" mods. =P Though the list goes on (Betterburntime, and several others, but those are my cores).
  9. What's the name of the successor? O.O I want it, I want it!. I'm still unable to get my "100% needed" setup of MODs updated [Esentially, RPM+Chatterer+KAS+MJ2+RT2+SCANSAT+Tweakscale+TCA] so maybe I'd try something new =).
  10. That *ALWAYS* happens, I can't play KSP waiting for the mods to be updated. =/ Even if I don't update the game, the mods themselves aren't. =(
  11. Ah, thanks!. mmm... was wondering if there was a way to Mod it to being in the "Mechjeb RPM" style... Also wondering if there was possible to config a "Radio" menu (Chatterer sound-style) to send Crew reports and science to KSC. Though I'm wondering if in KSP we achieve a "MOD state" where "If it doesn't exist, it's because it's just impossible to make".
  12. [Stupid question of the day I guess] Is there any MOD or option where we can "make parts to function" from IVA using RPM?. (Aka: Collecting and transmitting science). =)
  13. Hi!, stupid question I guess but is there any "easy" way to put all functions of this MOD at the start of the tech tree?. =)
  14. To ANYONE experiencing the damn exception errors.... check if you have installed the UNMANNED BEFORE MANNED mod. *SOMEHOW* that particular MOD is the one causing all those errors to me. I tried one by one all mods, and that one in particular, once removed, "fixed" everything.
  15. I think the discussion about the "my MOD is here, why it's here, don't want it to be here for... god knows" it's the main issue right now so we with those errors in the datarow or something and the exceptions are out of luck. =( Specially since none is able to reproduce the errors on their end. It just happens, continuously, to a lot of us but none with knowledge of what to do to fix it. =(
  16. Ouch!, my json file is "uneditable" by notepad because of the size. (over 13 mb). =/
  17. Ok, I'm in the "trying to use CKAN to install a non-updated metadata thing MOD. Used the search button here and got a post going here: https://github.com/KSP-CKAN/CKAN/pull/1499 And now I don't know what to do with that... O.o PS: I DID try to change the version number from 1.1.2 to 1.1.0 in readme.txt Kerbal folder.... but it still doesn't let me.
  18. I hate being CKAN-dependent but it's the only way I have to keep all MODs working. =/ Any help about what to do in CKAN config files or something that let me install NavUtilities?. =)
  19. It IS indeed, I JUST was testing that... one by one, and the problem originated with, apparently 2 MK2 cockpits.... one has the "remote control" thing, can't remember well, which is the MK2 of the B9 I think. and the other one (stock?) doesn't have it. The other issue was indeed that it's not (in my modded setup) what the problem says, it's not that putting on a kerbal eliminates the Flight computer for me. Because in the original plane, same as the picture, inside the cargo, was a satellite probe. The sattelite probe was indeed not connected to kerbal station (not antenna deployed) but it had an unmanned probe core. And I was using the flight computer thanks to THAT one. =) As soon as I tried decoupling it, I lost the flight computer window completely. I *think* that the issue with the plane in the picture (another one!) was that I was using a SEP Station from one of the other mods... I *think* that part was somehow messing with the flight computer window in a sense that it makes the game show the window, but on the contrary to the probe attached to the decoupler, doesn't use any of the electrical charge of the craft. So, the SEP station showed me the flight computer but didn't let me use it as it had no power. While a probe core attached to a decoupler, shows the flight computer AND uses the power of the craft AND controls it (somehow) also. [Even with the "control from here" on the cockpit and not on the probe]. [PS2: Of course, the problem went "here" in this thread, because I was fulfilling a contract that requires a lot of the instruments to be used, so I removed the satellite and replaced the cargo with the SEP station and the other stuff from that MOD. But that happened right AFTER I installed SETI-Remotetech config file, so I thought it was the MOD that caused the problem and not the different craft that resulted in this problem]
  20. Here: http://imgur.com/AJMGBMh Notice the "out of power" status with 1250 units of electrical charge. =/ [This is the CKAN list of mods I'm using] "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2016.06.08.05.04.28", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ "name": "RasterPropMonitor" "name": "KerbalEngineerRedux" "name": "KerbalJointReinforcement" "name": "MechJeb2" "name": "RasterPropMonitor-Core" "name": "ModuleManager" "name": "SCANsat" "name": "B9PartSwitch" "name": "DockingPortAlignmentIndicator" "name": "MechJebEmbeddedUniversalFree" "name": "TextureReplacer" "name": "ASETProps" "name": "TweakScale" "name": "KerbalAlarmClock" "name": "LaunchNumbering" "name": "NMSG" "name": "ScienceFunding" "name": "UnmannedBeforeManned" "name": "BetterBurnTime" "name": "CapCom" "name": "ContractConfigurator-FieldResearch" "name": "ContractConfigurator-KerbinSpaceStation" "name": "ContractConfigurator-Tourism" "name": "ContractsWindowPlus" "name": "CrowdSourcedScience" "name": "CustomBarnKit" "name": "CommunityResourcePack" "name": "LandingHeight" "name": "PreciseNode" "name": "Toolbar" "name": "FinalFrontier" "name": "ContractConfigurator" "name": "KIS" "name": "DMagicOrbitalScience" "name": "Trajectories" "name": "KAS" "name": "WaypointManager" "name": "RealChute" "name": "RealPlume-StockConfigs" "name": "StageRecovery" "name": "StationScience" "name": "TacFuelBalancer" "name": "VenStockRevamp" "name": "KSP-AVC" "name": "ProgressParser" "name": "ContractParser" "name": "RealPlume" "name": "SmokeScreen" "name": "ContractConfigurator-RemoteTech" "name": "RemoteTech" "name": "SETI-RemoteTech" "name": "Chatterer" "name": "SurfaceExperimentPack" "name": "DMagicScienceAnimate" "name": "B9" "name": "B9AerospaceHX" "name": "B9AerospaceLegacy" "name": "B9AnimationModules" "name": "B9-props" "name": "B9-PWings-Fork" "name": "FilterExtensions" "name": "FirespitterCore" "name": "GAP" "name": "TakeCommand" "name": "Ceteras-Suit-Pack" "name": "ContractConfigurator-ContractPack-SCANsat" "name": "EnvironmentalVisualEnhancements" "name": "EnvironmentalVisualEnhancements-HR" "name": "StockBugFixPlus" "name": "EasyVesselSwitch" "name": "AstronikiSunflareforScatterer" "name": "Scatterer"
  21. I thought that it could have relation with power and connection... but I can send perfectly a crew report. (I always use the flight computer to execute nodes, as I'm terrible with calculations in that sense), so indeed I have a manned (well... as well as Jeb can control it...) craft. Will try that suggestion, to see if it solves this. Thanks!
  22. Hi!, I just updated the Remotech-SETI via CKAN, but I don't know now why if I try to use the flight computer, all commands respond with a "no power". In the Flight Computer window it's also the "no connection - no power". But it's strange because I am indeed in connection as all experiments and reports can be transmitted successfully.
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