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Mark Tempe

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Everything posted by Mark Tempe

  1. RO noob question (yes I've searched but haven't found a definitive answer): Is there actually a version of Kerbal Engineer for RO in 1.1.3 that has working in-flight readouts for DV, TWR, etc, or does everyone who wants those readouts just use MechJeb alongside it?
  2. Sure. Playing on Windows 7 64-bit. 64-bit 1.2.1 KSP bought through Steam. Here's a zipped folder with my savegame folder, A copy of my gamedata folder with everything I had in it when testing (minus the "squad" folder) and a .txt with notes and steps to replicate. https://www.dropbox.com/s/15atx3j4np4g9ld/Career 1_2 - Definite Crashing on Rendezvous.zip?dl=0
  3. Update to the above post: Finally got off (on?) my lazy ass and did some more testing. Trajectories is NOT the sole cause of my crashes. It's somehow due to the combination of Trajectories (v1.6.5a) and Reentry Particle Effect (v1.2a). With both installed and no other mods except Module Manager and KER (had to leave it in since I had the KER chip's on my craft) the crash is 100% repeatable like before. Removing either mod stops the crashing. This is actually nice, because I'd rather play without Reentry Effects than without Trajectories. Screenshot of the failure: https://www.dropbox.com/s/vtvknesziu73ulm/Screenshot.jpg?dl=0 (The image won't embed for whatever reason.) The lower trajectory in the upper-right of the image is actually below 70km, and shows up red until the game freezes. Files from the crash report folder, in case anyone's interested: https://www.dropbox.com/s/ielh0ybl7oalxeu/crash.dmp?dl=0 https://www.dropbox.com/s/vzc9p7ciizf5woz/error.log?dl=0
  4. Possible bug: Been having a lot of game crashes ("access violation") since 1.2.1 and I think Trajectories is the culprit. Almost all of them have been in low-Kerbin-orbit rendezvous situations (rescue contracts) as the rescue ship gets close, or when the rescuee goes on EVA. Managed to isolate a 100% (for me) repeatable example in a quicksave: Start up game > load career > take control of rescue ship already on intercept course with stranded pod > wait until ship gets within about 2.3 km > BAM! game crashes. Deleting/reinstalling Trajectories turns the crash on or off. The rendezvous course has the intercepting ship on an orbit that dips below 70km. If I raise the periapsis above 70km the crash doesn't happen. If I raise periapsis above 70, then wait until after it normally happens and lower PE back below 70km the crash happens at roughly the same ship separation of 2.2-2.3 km. Afraid that's all the testing I've done so far, and I'm clueless about logs/crash dumps/other error-reporting stuff. Sorry.
  5. It's so simple that I assumed it wouldn't work. Thanks.
  6. Is it possible to selectively disable the effects on any one planet without breaking the mod? I spend almost no time exploring Kerbin, so I end up taking a nasty performance hit at launch and reentry for the sake of textures that I never really appreciate anyway. I'd love to be able to revert Kerbin to stock but keep the enhancements for everywhere else. I gave up on KSPRC for the same reason, but I really miss the beautiful Mun landings.
  7. Oh absolutely. Apart from mentioning it, I'm not complaining and don't expect the mod to be taking care of that. I need to test it some more. All my reentries so far are ballistic; aerodynamically stable capsules with no body lift and no thrust or attitude control used. I just point them the right way at 70km and turn off SAS. It's definitely been accurate before; for a while I was dropping my pods into the ocean right next to the KSC. I'm doing more high-speed returns from Mun/Minmus now, so maybe I'm just imagining the difference.
  8. I've been running the mod in 1.1.3 (no Blizzy toolbar, stock aerodynamics) and while it seems to be operating normally I'm not sure it's accurate at the moment. I'm finding it a lot more difficult to get a craft down somewhere precisely than I could a while back. Part of it is just my reentry capsules having different trajectories after I jettison engines and service modules (I'm still running Apollo-style missions rather than spaceplanes or interplanetary aerocaptures). I'm pretty sure that's to be expected. The weird part is that when the atmosphere is slowing me down the predicted landing site seems to drift a lot like the stock orbital path does as you decelerate. I don't remember that happening in 1.1/1.1.2. Anyone else notice it or do I just have a fuzzy memory? I didn't use the mod for very long before the last updates.
  9. I have a similar issue where KSPRC costs too much performance near Kerbin (especially at launch and re-entry) but I really want to keep the terrain textures for the other bodies. Mun landings are just so pretty. I can run SVE or EVE and Scatterer happily but something in the KSPRC package pushes it over the edge whenever in low-orbit or atmosphere above Kerbin unless I keep the camera pointed above the horizon. Trying to figure out, through trial-and-error, if I can selectively disable the Kerbin enhancements/textures alone without breaking anything.
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