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Adam.A

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Everything posted by Adam.A

  1. I don't know if this has already been addressed, but I am using the most recent (1.3 compatible) Tantares with the CxAerospace station mod, and the APAS L04F (CxAerospace) docking port doesn't seem to attach to the E-3OQ (Tantares) drogue. The E-3OQ is a 0.9325 docking port so I'm not sure what is wrong. As a test, I build two rovers with these ports and tried to dock them on the KSC runway, instead of putting the time into an orbital test. Is there anything I can change in the .cfg to make this work?
  2. Scaling down actually. Really? Do you have a name or a link?
  3. It's the old ISS Community mod, and I'm trying to retexture and resize two modules. I'm going to try and use Wings3D. The issue is that I can't open the part in the editor and I don't know how.
  4. Hi, I have a couple of suggestions for future parts. For a complete ISS (I'm assuming that this is the end goal so please correct me if I'm wrong), there will need to be Russian modules. The picture is the best one I've been able to find showing almost all the parts (minus the "Pirs" and "Poisk" docking modules). The Russian modules are: Zvezda* Zaria* Pirs* & Poisk* CRV (crew return vehicle, not really necessary) RM1 & RM2 (research module 1 & 2, almost identical) UDM & DSM (almost identical modules just with different names: Universal Docking Module & Universal Storage Module) * indicates pre-existing parts in other mods The links to the mods are below and are free to use as long as credit is given to the authors (as specified by the licences). https://drive.google.com/open?id=0B1ahs3tpNw6rSS10Wm15YXFzanM (Soviet Pack - Zvezda & Zaria, as well as some Soyuz parts, although I believe that your mod is compatible with Tantares) https://drive.google.com/open?id=0B1ahs3tpNw6rQmotMTVzb1lCSjQ (ISS community pack - Pirs & Poisk, external components of JEM, Leonardo lab, Destiny lab, MPLM, and some others) For both of the mods, some rescaling and retexturing will probably be necessary for the parts to fit in with your preexisting work. (Here is the photo I referred to earlier, the Pirs and Poisk modules are located on the top and bottom of the Zvezda module-4 way node, along the two yellow lines) I hope some of this was helpful or at least something interesting to think about. Thanks for such an amazing mod, and I'm happy to help with any module-related research you might need done.
  5. Hi, I'm interested in taking a mod that was last compatible with 0.90 and making it work with 1.2. I don't want to change anything about the parts (well, maybe some of the .cfg files), but I really have no idea where to start. If anyone could help me out a little bit or refer me to a preexisting tutorial on this subject, that would be great!
  6. Oh, I already have your mod and love it haha!
  7. Where did you find it??? Please share!
  8. Hi, I have this mod that I got when KSP 0.90 was out, and I haven't been able to find an update for 1.2. The mod is called ISS Community and has almost all the ISS parts available for KSP, and is super fun. It's just for 0.90 and doesn't work with 1.2. If anyone knows how to update it for 1.2 or know someone who does, it would be really great! Here is a link to the mod folder through google drive: https://drive.google.com/open?id=0B1ahs3tpNw6rN1dselM1cW9SZkE
  9. Hi, I recently installed this mod and have been flying the Super 25 orbiter quite a bit. I'm having an issue that when I apply any thrust in orbit, the craft begins to oscillate. This is minor at first, but compounds until the orbiter is spinning out of control along its y-axis (assuming you are looking at the shuttle from the rear) and have to shut down the engines and time warp to regain control. I have SAS and RCS engaged at these times and there is a payload in the cargo bay. Any help is appreciated. Thanks
  10. That's is a link to a google folder with all my gamedata screenshots. There might be some duplicates. https://drive.google.com/folderview?id=0B1ahs3tpNw6rcTJveWtsUjR5Yjg&usp=sharing
  11. Hi, I'm having a problem where the boosters, tanks, and engines (5.1 from page 11 of the pdf) for the lower stages of the Soyuz either don't load, or are missing from the mod, I'm not sure which. Is there anything I can to to fix this? Thanks
  12. Hi, In my game, map created by scansat has replaced the textures in the game, so that in the normal outside ship view, the planet below looks like the scan map. Can I change and/or fix this?
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