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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sandriell replied to Nertea's topic in KSP1 Mod Releases
Afraid I can't answer that, but there is definitely some kind of conflict between SSPXr science labs and TAC that doesn't exist between the stock science lab, or labs added by other mods. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Sandriell replied to Paul Kingtiger's topic in KSP1 Mod Releases
That is fine. I never suggested anyone use it, was never intending to share it anyway, and only did cause linuxgurugamer was asking for more input and figured I would throw it out there if it was wanted.- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Sandriell replied to Paul Kingtiger's topic in KSP1 Mod Releases
The only amounts I changed by a lot were for life support. I just wanted to even things out really and did calculations based on consumption/generation numbers from TAC Life support For example with default configs the wedges all provided different amounts of resources. For example, per kerbal, the water wedge would give 1 year 73 days, the oxygen wedge would give 361 days and the food wedge gave 331 days. With the changes, they are all even, meaning all the life support wedges give you the same 303 days of life support, per kerbal, per wedge size. The waste wedges double those numbers, per size. Just made things simpler. For mass changes I shot for a middle ground, lowering some masses and raising others, with a goal of making the wedges generally all in multiples of 25kg. All the changes could probably use some more tweaking, but it was all "good enough" for me for my personal use.- 1,554 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sandriell replied to Nertea's topic in KSP1 Mod Releases
Are you using TAC Life Support as well? If so, I believe this is related to the NRE spam and I posted a patch that fixes this issue. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Sandriell replied to Paul Kingtiger's topic in KSP1 Mod Releases
tankmass is simply added mass from fuel, since the tank already has some mass by default no added mass is needed for the first size. The default configs also have 0 added mass for the first size. And you are right, methane should be:- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Sandriell replied to Paul Kingtiger's topic in KSP1 Mod Releases
Here is the changes I made. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////// Rebalance mass and resource amounts to to make craft building easier. /////////// Sandriell - https://forum.kerbalspaceprogram.com/index.php?/profile/165509-sandriell/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @PART[USMatBayWedge,USGuidanceComputer,USRTGWedge]:FINAL { @mass = 0.1 } @PART[USFluidSpectroWedge,USAccelGravWedge,USThermoBaroWedge,USGooBayWedge]:FINAL { @mass = 0.05 } @PART[USSabatier,USWaterPurifier,USFuelCellMedium,USElektron]:FINAL { @mass = 0.2 } @PART[USOxygenWedge]:FINAL { @mass = 0.034 @MODULE[USFuelSwitch] { @resourceAmounts = 11104;22208;33312;44416 @initialResourceAmounts = 11104;22208;33312;44416 @tankMass = 0;0.045;0.094;0.153 } } @PART[USFoodWedge]:FINAL { @mass = 0.069 @MODULE[USFuelSwitch] { @resourceAmounts = 110;220;330;440 @initialResourceAmounts = 110;220;330;440 @tankMass = 0.000;0.094;0.188;0.282 } } @PART[USWaterWedge]:FINAL { @mass = 0.077 @MODULE[USFuelSwitch] { @resourceAmounts = 72.5;145;217.5;290 @initialResourceAmounts = 72.5;145;217.5;290 @tankMass = 0;0.103;0.205;0.308 } } @PART[USSolidWasteWedge]:FINAL { @mass = 0.05 @MODULE[USFuelSwitch] { @resourceAmounts = 20;40;60;80 @initialResourceAmounts = 0;0;0;0 @tankMass = 0;0.1;0.2;0.3 } } @PART[USGreyWaterWedge]:FINAL { @mass = 0.075 @MODULE[USFuelSwitch] { @resourceAmounts = 185;370;555;740 @initialResourceAmounts = 0;0;0;0 @tankMass = 0;0.1;0.2;0.3 } } @PART[USCarbonDioxideWedge]:FINAL { @mass = 0.025 @MODULE[USFuelSwitch] { @resourceAmounts = 19182.5;38365;57547.5;76730 @initialResourceAmounts = 0;0;0;0 @tankMass = 0;0.1;0.2;0.3 } } @PART[USComboLifesupportWedge]:FINAL { @mass = 0.015 %RESOURCE[Food] { @name = Food @amount = 55 @maxAmount = 55 } %RESOURCE[Oxygen] { @name = Oxygen @amount = 5552 @maxAmount = 5552 } %RESOURCE[Water] { @name = Water @amount = 36.25 @maxAmount = 36.25 } } @PART[USHydrazineWedge]:FINAL { @mass = 0.015 @MODULE[USFuelSwitch] { @resourceAmounts = 27.5;55;82.5;110 @initialResourceAmounts = 27.5;55;82.5;110 @tankMass = 0;0.015;0.030;0.045 } } Additionally the patch I shared earlier to add cryo-support also has mass changes to rebalance the fuel wedge. Here is the updated version with those changes. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////// Expand fuel options and add support to the fuel tank wedge for LqdHydrogen and LqdMethane added by CryoTanks /////////// Sandriell - https://forum.kerbalspaceprogram.com/index.php?/profile/165509-sandriell/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @PART[USAerozineWedge]:NEEDS[CryoTanks] { @title = Universal Storage: Fuel Tank @description = Fuel tank built in wedge format to be mounted to Universal Storage cores. Capable of holding Liquid Fuel as well as cryogenic Liquid Hydrogen and Liquid Methane, all with or without Oxidizer. Cryogenic fuels will require a small amount of electric charge to prevent boil-off. Fuel may be refueled via lines, or the entire wedge can be removed on EVA and replaced with new equipment or storage. Four size variants are available. @mass = 0.015 @MODULE[USFuelSwitch] { @SwitchID = 0;1 @resourceNames = LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer|LiquidFuel;LiquidFuel;LiquidFuel;LiquidFuel|LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer;LqdHydrogen,Oxidizer|LqdHydrogen;LqdHydrogen;LqdHydrogen;LqdHydrogen|LqdMethane,Oxidizer;LqdMethane,Oxidizer;LqdMethane,Oxidizer;LqdMethane,Oxidizer|LqdMethane;LqdMethane;LqdMethane;LqdMethane @resourceAmounts = 10,12;20,24;30,36;40,48|22;44;66;88|105,7;225,15;345,23;450,30|165;330;495;660|40,8;90,18;130,26;165,33|110;220;330;440 @initialResourceAmounts = 10,12;20,24;30,36;40,48|22;44;66;88|105,7;225,15;345,23;450,30|165;330;495;660|40,8;90,18;130,26;165,33|110;220;330;440 @tankCost = 0;35;70;105|0;35;70;105|0;35;70;105|0;35;70;105|0;35;70;105|0;35;70;105 @tankMass = 0;0.015;0.030;0.045|0;0.015;0.030;0.045|0;0.015;0.030;0.045|0;0.015;0.030;0.045|0;0.015;0.030;0.045|0;0.015;0.030;0.045 } MODULE { name = USSwitchControl SwitchID = 1 ButtonName = #autoLOC_US_FuelVariants CurrentVariantTitle = #autoLOC_US_FuelVariants ShowPreviousButton = False ObjectNames = #LOC_CryoTanks_switcher_fuel_lfox;#LOC_CryoTanks_switcher_fuel_lf;#LOC_CryoTanks_switcher_fuel_lh2ox;#LOC_CryoTanks_switcher_fuel_lh2;#LOC_CryoTanks_switcher_fuel_methalox;#LOC_CryoTanks_switcher_fuel_methane FuelSwitchModeTwo = True ModuleDisplayName = #autoLOC_US_TankOptions VariantColors = #bfa760,#3399cc;#bfa760,#bfa760;#99ccff,#3399cc;#99ccff,#99ccff;#00bf8f,#3399cc;#00bf8f,#00bf8f } MODULE { name = ModuleCryoTank CoolingEnabled = False BOILOFFCONFIG { FuelName = LqdHydrogen // in % per hr BoiloffRate = 0.05 CoolingCost = 0.09 } BOILOFFCONFIG { FuelName = LqdMethane // in % per hr BoiloffRate = 0.005 CoolingCost = 0.045 } } }- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Sandriell replied to Paul Kingtiger's topic in KSP1 Mod Releases
@linuxgurugamer I have some other personal changes that I made to the mod that include rebalancing the various wedge's weights to make it easier to install them without creating massive amounts of torque. I also did some rebalancing on the TAC life support resource amounts that I felt made things a lot easier to calculate and understand the length of time they will last as well as all wedges providing the same length of life support. I didn't share them because I wasn't sure if it was appropriate to share such big changes. However, if desired I can share them and you can decide what to do with it.- 1,554 replies
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Not sure if it is just me but I seem to be unable to download the latest version of Tweakscale- Version 2.4.6.6. I have tried CKAN, Spacedock and Github and all the downloads seem to actually be 2.4.6.5 I noticed this because I am having the localization issue in game. So checking the downloads and in game and everything is saying 2.4.6.5
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Ground flickering
Sandriell replied to Cannon's topic in KSP1 Technical Support (PC, modded installs)
Known issue with Parallax. Only fix right now is to disable the city lights. You can do this by deleting the CityLights.cfg file (or alternatively change the file extension to something like ".off"). Can find the file in "GameData\AstronomersVisualPack\AVP_Configs\Stock" -
AtomicTech Inc. Junkyards (v.1.4.0) (KSP Version 1.12.5)
Sandriell replied to AtomicTech's topic in KSP1 Mod Releases
Sure, that's fine. Just bad etiquette to delete issues and such on Github versus closing them, since I had no way of knowing that.- 83 replies
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AtomicTech Inc. Junkyards (v.1.4.0) (KSP Version 1.12.5)
Sandriell replied to AtomicTech's topic in KSP1 Mod Releases
Tried to contribute, my issue was deleted. *shrugs*- 83 replies
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[1.12.x] Near Future Technologies (September 6)
Sandriell replied to Nertea's topic in KSP1 Mod Releases
I posted a temporary work around for this in the Stockalike Station Parts Redux thread, -
How many module manager patches does ksp load for you?
Sandriell replied to peachoftree's topic in KSP1 Mods Discussions
Currently... 19,998 patches. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Sandriell replied to Nertea's topic in KSP1 Mod Releases
I am also getting the exact same NRE spam in my logs with any of the 3 science lab parts. I believe that the issue is specifically related to the TacGenericConverters that are added to the part in the TAC patches (SSPXR-TACLS-00.cfg & SSPXR-TACLS-01.cfg) included with the mod. Removing the modules fixes the NRE spam. Here is a super-simple patch to remove the converters that will "fix" the part until it can be diagnosed what about the converters is conflicting with the part. @PART[sspx-science-1875-1,sspx-lab-375-1,sspx-lab-5-1]:FINAL { !MODULE[TacGenericConverter],* {} } This removes the 3 life-support recyclers on those parts. Not critical in my opinion, and so still very playable without them for now. *This may not fix crafts already in flight.