Jestersage
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Everything posted by Jestersage
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Raptor's Craft Download Catalog - Tested & Proven
Jestersage replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Yes, except the Duna landers are MEM based, as do the structure panels. -
Raptor's Craft Download Catalog - Tested & Proven
Jestersage replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Question: I noticed that you are still using Twitch for the Duna craft instead of Cubs. Aside from the gimbal issue, is there other reasons you choose not to use Cubs? (Just curious) -
Update: So after spending sometime lazing around, I finally completed my Altair clone, the "Herguer". It is launched on the Ares V clone, the Fogin SaCC. Check OP for links. RL Explaination: Took a while to figure out how to name my rockets EDIT: I am debating whether to retain the usage of the Jr Port, or if I should move all the ports to Standard for Crafts except a few. The reason I used Jr port originally is that, as Apollo Replicas (both the small service module and MEM) used Jr port, I figure I should use Jr Ports. Something tells me it may not be a popular idea.
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Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
They are on the bottom of the tank... Just not on the bottom and side of the tank in order to put them inside the engine shourd. -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Okay, I finally found out why I was bouncing around: My CoM was too high. The craft in question is this one: So what I did is to swap the Adapter Fuel tank with another 1.8m fuel tank (440 if I am not mistaken). Works like a charm: And as everyone guess... yes, it's a Lunar Gemini replica. -
Raptor's Craft Download Catalog - Tested & Proven
Jestersage replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Question: How do you decide which legs to use? Most importantly, what did you do to make sure they are not bouncing around? (I was trying to test some landers, and I have bouncy castle) -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
So this LT-1 is consider too weak for 15-ton? -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Oh. I was using a LT-1 landing legs then. -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Okay, I don't get it -- why do you need screenshot? Legs mount radial, 4 way symetery ala Apollo, deploy, point down, the landing side clear the vessel -- done. Change settings in VAB as needed. I mean, apollo's leg is the same as altair, just bigger with different settings account for different mass... -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
So the mass of my lander is at 15.7T; targeting mun; from a AP-PE orbit of 50k-6k, I start to land at PE (basically tutorial landing). Still adjusting the legs... but still get Good old bouncy castle. -
Settings for lander legs
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
But isn't there a ballpark? Like 1,1 is for Kerbin, so Mun maybe 1/6 or 1/4 that kind, etc? -
Can someone provide a tutorial for the settings of lander legs, namely, how to set them so that they function well for landing? All my mun lander feel like bouncy castles (1.4.3 btw)
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Rubber band joins at dockign port?
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Also, when do we use rigid attachment? -
Raptor's Craft Download Catalog - Tested & Proven
Jestersage replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Join the club. Raptor9 is one of the greatest. I mean, was better than a certain South African who is still a mess in uploading crafts. Perfect balance in looks and part counts. -
cupola doesnt count as a command pod?
Jestersage replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
Did you get it even after you put a Kerbal in there? -
For fellow craft-releasers, May I ask what do you guys consider to be optimal KOR/MOR altitude, if the second launching craft need to "chase" the first launch? For my Orion clone, I ended up using 150k for KOR, and I expect to use 50k for MOR
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Optimal Delta V in orbit
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Agree. I am testing my Orion clone, which "only" have 120 Monoprop. Yet so far for EOR docking to the Orion, it seems fine. However, unlike in the past, I did install a docking indicator. -
Optimal Delta V in orbit
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Oops. Let's be more specific. The total DeltaV for RCS according to KER -- what would be consider optimal? Say an Orion style mission; for both its Moon (Mun) and Mars (Duna mission), it seems to be the main shuttle, so have to do the intialization for all the docking... -
Optimal Delta V in orbit
Jestersage replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
As a sidenote, What is the optimal amount of monoprop for docking/rendezvous? -
It was only looking at some of the most excellent craft makers do I realize Saturn I is a cluster of Redstone rocket tanks. In that case, how come it's classified as Saturn and not Redstone/Jupiter?
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Okay, we have the delta V map from one place to another. But what the the optimal delta V when staying within a SoI, such as "only working in Kerbin orbit" and etc?
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Raptor's Craft Download Catalog - Tested & Proven
Jestersage replied to Raptor9's topic in KSP1 The Spacecraft Exchange
By the way, how do you test LKO? Do you just send a dummie test load to 200K? -
Has anyone found a use for the retractable rover wheels?
Jestersage replied to KerikBalm's topic in Making History Discussion
I think the question is: What's the point of the new rover wheels over the original small wheel, other than looks? -
I am browsing KerbalX, and in someone's Saturn V, a commenter noted: "Wolfhound engines are the wrong engine if you are concerned about realism for Apollo CSM" This lead me to check out information about Wolfhound, and I find the following: - there are some posts around here that day Wolfhound and Skiff had swapped stats. - the "official" Apollo (Acepollo 13) use Cheetah. So I am confused. Is there something wrong with Wolfhound? And if the stats for Skiff and Wolfhound are swapped, can't you just use skiff where you would have used Wolfhound and vice versa?