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Jestersage

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Everything posted by Jestersage

  1. Awesome. Can't wait to see the new MOL you will build with the Gemini Capsule. As for me, I decide to exploit the OP-ness of the Cub verniers for VA+Almaz... borrowing your MOL module side TBH. In fact I will probably stick with Soviet (edit: And China) since a) I manage to build an N1, testing it now (can use a bit more monoprop, as they do not have Reaction wheels) b) Everyone built a Saturn V already... in fact you may want to keep some of the 1.3.1 for non-DLC options. You may as well do a Nova DA lander.
  2. Fine. let's call the slim narrow end of VA "tail", regardless whether it docks with TKS or not.
  3. That is exactly what made it confusing by description instead of just picture. Because the nose is on the left. Seeign Soviet started with "pointy end containing thrusters" with Vostok, When one want to be as accurate as posible it is a bit confusing. So how accurate is this KSP recreation for the VA capsule? https://imgur.com/a/UxVU8
  4. Thank you for the response. I am looking at the two nozzle looking like object at the very tip of the above line diagram. Not sure if they are deorbiting engines or RCS nozzles. It is precisely because it's so much easier to make a VA either way that really made me think. In KSP, I managed to make a VA with the puller configuration (nozzle pointing toward wide end) that actually lift the thing off with only 3 Cub nozzles from MH, with 1100 dv at Sea level.
  5. I was looking at https://forum.kerbalspaceprogram.com/index.php?/topic/166383-tks-better-pictures/&do=findComment&comment=3191835 Specifically, it mentioned: " 2x1 "engines of correction and approaching", "DKS" — at "zenith" (i.e. "top") and "nadir" (i.e."bottom") sides of the ship, thrust 447 kgf (not kN!) each. "Main" engines." and also "Rear" and "front" sides of TKS are confusing. The VA capsule is indeed the rear side of the ship, it starts with its rear side up."Front" part (from orbital pov) is what you can see on this photo, biconical 4m-wide compartment).Wide (4m) side - front, narrow (3 m) side - rear. VA - at the rear. Which can be seen in here:
  6. Not helpful. Already did that. Picture seems to be conflicting due to the four nozzle pointing toward wider end, but also read some information about VA being upside down. All diagrams just mentioned "braking engine", "RCS", with no indication of how it actually works.
  7. Place it here as it's more of the craft information. How is the thruster positioned in the VA/TKS' nose section? Does the nozzle aim toward the pointy-side (basically Vostok retro thruster), or does it flare out toward the wide side (I do notice there are nozzle angled outward toward the wide side)?
  8. So just like in reallife, the Voskhod Capsule sitting position is rotated 90 degrees. However, when placed on launchpad, assuming we do not rotate it during construction, it will seems the control would not follow the IVA unless the option (to control ship base on IVA PoV) is enabled? Can someone confirm that is exactly as behaved?
  9. While I know there's the AeroGUI in the Alt-f12 menu, I am not sure how to read the drag figure. Namely, i want to see what's the difference between a retracted wheel and a non retracted one.
  10. Another one that I think may affect your building is whether you intend to do pure stock or DLC ships going forward. the EV-2C series (Orion clone) can be done, launched by a single SRB, to a 80x80 orbit, when you utilize the DLC 1.8 parts due to the reduced weights.
  11. Making a minimal-parts Altair Capsule. Doable now with MH (already did it for the Orion)
  12. For those that does not have DLC, Mk2 Landing can is still good. However, for those that does have it -- aside from aesthetic, what is the point of Mk2 Landing can? It's heavier, it does not offer anything the MEM does not have, it's more expensive, it does nto have much more internal resource... it's pretty much relegate to base construction purpose!
  13. I noticed that there are a few "modded" crafts in KerbalX that only list "Squad (stock)" Think that means it's DLC?

    1. Show previous comments  1 more
    2. Jestersage

      Jestersage

      Internally you can classify it as a type of mod. However, for UI, maybe an extra button that will show DLC? Because some people may have no issue with DLC, but is completely agast about mods.

      Not sure how your system determines if a craft is Stock or DLC, TBH.

    3. katateochi

      katateochi

      I went for having craft classed as Stock, Stock+, Mod and Mod+, and there's options in the filters to exclude DLC craft or just show craft that use the DLC. 

    4. Jestersage

      Jestersage

      Thank you. I got the news before, but thanks for replying regardless.

  14. Nah, gonna just use the Steam App on my phone to buy it. Plus I have to turn the computer on anyway. Plus I have a trip to branch office this evening :-(
  15. Ah. Bought it on Dec 3, 2013... so no, right? Just want a confirmation before I pay money.
  16. Can someone confirm if the Airbrakes now have a maximum temperature of 2400k both core and skin? Any other parts have a change in stat?
  17. With Making History coming along, we will get missions -- but do anyone know what's the difference between a challenge as we all throw around here, and a mission that we can make? If they are different, can we combine them into some kind of mission challenge (where the challenge is to make a good mission)?
  18. Do we need this for lab processing, or is it all good?
  19. Here's one thing I realize: Unlike mods, where everyone can download it, DLC is costly, and may or may not make it easier to do some of the challenge (Looking at you, Apollo challenges) So going forward, should the Heritage challenge put DLC completely seperate (considered as a mod), if not outright banned?
  20. Yes, but when one have multiple craft files, I think the find and replace method works best. Oh well, can use a programming project anyway
  21. But what about those that we ourselves design but have not upload?
  22. Yes, it's a known bug. 1.4.1 is coming out next week.
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