Jump to content

Maltman

Members
  • Posts

    63
  • Joined

  • Last visited

Everything posted by Maltman

  1. I have done the KSP vanilla career many times and am tiring of it, especially that planes are really unnecessary because rockets can do almost any of the missions better and you don't get space plane parts until end tier anyways. So are there any mods to make career mode more focused on airplanes? or perhaps a mode to change the tech tree to force an airplane focused play through?
  2. My free time is infinite thankfully! So we should be able to talk some time at night or during the weekends. I'll send you a PM with like my gmail and you can contact me on hangouts is that OK? Yeah I struggle with the feeling of being overwhelmed a lot, but I'm learning to ask others for help! I'm making it in Unity with C#.
  3. Hey thanks for all these quality posts! I especially appreciate yours Cunjo! I am struggling to understand it all. I am also making a 2D orbit game and I want to code some of this math into the game so that the player can get information on his orbit. I find all of this shockingly complex sometimes and rather overwhelming. So far I have the eccentricity down as well as the angular momentum. I'd like to code an entire orbital read out with prediction like you get in KSP or in Kerbal Engineer. I've just gotten over the cold. I have to devote some quality time to understanding these concepts. I almost need someone to explain it over a discord or IRC for me because I am derp.
  4. I got this equation from that method . I can find the length of the semi major axis through this and then the distances for the periapsis and apoapsis. Is there any way I can determine the coordinates of where the semi major axis, periapsis, and apoasis will be?
  5. I understand how to get the velocity of a spacecraft using the range and semi major axis. These are just for the magnitude of velocity and distance though and I want to figure out how to get the semi major axis using velocity and distance vector. I am having a hell of a time finding any information about this on the internet oddly enough. I would think it would be one of the most important concepts. I should have payed more attention in school!
  6. I'm trying to get more into the math of orbiting Kerbin. One concept I am struggling with is how to come up with all the orbital information when you don't know the periapsis or apoapsis or semi major axis or anything. I want to know how to calculate the periapsis, apoapsis ( and all that the game always gives you) using only the velocity vector, distance from center of planet, and the planets mass. (AKA using only your position, your velocity vector and the planets gravitational force). Please help me And thank you.
  7. So Here is the config options that the mod author for the semi-saturatable reaction wheels mod gives. " License is GPLv3 So my question is pretty derpy. I don't know anything about the codes and hacks and computer languages like a lot of you folks out there and I don't understand how to change these configs. I changed the bleed rate, I think, (I changed 0.025 to 0.001 on the keys) How do you change the Torque percentage and I don't understand saturation scale. Does anyone else tweak these settings? If so what is the way to get the most realisticish results?
  8. Yeah I used to be the same for awhile. I think that Realism Overhaul was the mod that got me into visual mods because I had to have that 8k texture. Also I have a pretty nice videocard and I've been wasting it on ASCII roguelikes I figure I should use it a little bit blow the cob webs out.
  9. Yes. So much yes. It seems so simple but it would add so much, just to detract some funds every week or so. Would make a lot of sense with Konstruction Time. Would really make that mod come alive.
  10. I'm getting the spam. My lag spikes are rhythmic. Every five or four seconds on the dot. Also during the spike the spams "gush" out sort to speak. Thanks Ald. That's very helpful I'll try it. Thanks Steve
  11. Always. Before I even started I watched a million lets plays on KSP. I started with mods and now I can't go back. Time control, precise maneuver, and KER, and nav ball adjuster I can't even enjoy the game without. The visual mods are amazing. Even if you just want to do stock. You should do visual mods. Mods make this game so much better IMO (Just got the IRC mod liking it. )
  12. I also have this same problem. I am glad I searched instead of making a new thread. So will deleting Cacteye hook dll affect my game or break it in any way?
  13. We'll get there in time. Patience used to be a virtue.
  14. I love this mod! Just got done launching the Kubble MK.1 and taking some snap shots of the neighborhood. It was great. Thanks for all your hard work on this mod everyone! You've made my day a great one
  15. I dont like the NERV either. I feel it is too good for how early you get it in the tech tree. It basically allows you to go anywhere in the system with plenty of room for error. (especially if you use drop tanks). The thud is pretty cool. I like that it is different and unusual and a little quirky. You can use them as low tech lander legs. Reliant is the worst. If you are going to have an uncontrollable first stage engine then why not have an SRB instead?
  16. It's definitively the most iconic real life space craft in my mind. It was really the symbol of space exploration for me. It looks really high tech. The ISS is so gangly and covered in solar panels compared to the sleekness of the shuttle. Looks like some Buck Rogers craft. That coupled with the big crew capacity made it seem really futuristic like the Star Trek Enterprise or something. I only wish they would have painted it some different colors. Why this obsession with black and white space craft?
  17. And it looked cool. The Space Shuttle has always been a symbol of space travel (me being a 90's kid). I always assumed it was just the bees knees and that we (USA) left the Russians in the dirt... Until I started playing KSP and getting into more spacey things. So the Buran had liquid boosters instead of solids and I know that solids are cheaper but more dangerous because you can't just turn them off. I think it's interesting that the space craft with the highest crew count was also one of the more dangerous and that things like solids (which are more dangerous right?) were used here.. I would think that the more human life that was at risk, the safer it should be. I know that space travel is inherently risky but we're America we're supposed to be the good guys! Why did they ditch the Buran and stick with the Soyuz? Can't they just strap some robotic arms on a dragon? I'm tempted to make a light-bulb joke with this whole "send 8 people up at a time in a giant space glider".
  18. So I just watched this: Video bashing the space shuttle. I never knew it was such a poor design. I was wondering what y'all think. Also how does the space shuttle design fair in KSP? it seems like it would be ridiculously difficult to design one. I used the Dynawing stock craft a few times. It was fun but really hard just to get into the lowest orbit. Required pretty efficient profile. I think the ease of SSTO'S in stock make the space shuttle design pretty much null and void outside of for the heck of it.
  19. I played RO with RPO. Still felt that getting into orbit was not very different than stock. Just needed more boom. Landing a plane on the other hand ohh nooo. But to be fair 99% of plane woes are those darn tier one landing gear and at least RPO let's you start off with decent gear. Getting supersonic was no problem but then I killed Jeb landing in the desserts of Kazakhstan.
  20. Parachutes solve everything. I often strap them to my planes. (Why don't they do this IRL. Do Boeing employees not play KSP?) I think a lot of it too is that I don't have a joystick and planes are harder to control with wasd than rockets, which basically just go left.
  21. Just another routine trip to the mun. Bob made a loop on a free return trajectory bringing him home for a smooth re-entry. Feels good coming back to rockets after messing around with planes. Its like going back to ice cream after a day of eating salad.
  22. In KSP rockets are easy. Trash can full of boom, fins on the back, a lil sas, it'll get to space in no time. But planes are a struggle just to get off the runway. Then there is all those flaps and spoilers and fins then with FAR it just gets even crazier. Don't even get me started about landing Why in real life it's the opposite and rockets are so much harder than planes. But in KSP planes are harder than rockets? I've been going through the GAP contracts and it's the most brutal gameplay experience of My life.
  23. I just went through a three hour long rage sessions over this fish tailing business. I was ready to strike my airconditioner with my bare fist... But I resisted.. barely. I am so glad to see that other people have suffered from this same thing! I have been trying to build planes with the low tech landing gear. IT has been pure hell. I've tried every trick I know. I've learned a lot lurking already maybe my airconditioner will be spared next time
  24. 1. How do you engineer around it? 2.No, I don't see avionics locking controls. And I don't think it's the batteries because on the launch pad SAS wont work and the staging wont work, then I will restart the simulation and they will magically work on the launch pad for no reason. Sometimes I even try to press the SAS button real fast before the game bugs out. I don't know if that actually helps though. Because on the last launch my SAS was stuck on. So overall I suffer a loss of control cant turn SAS off cant stage. However, I can click on parts and open up the action menus and activate the parts manually. Which adds to the mystery.
  25. 1. I know that Test Flight adds the Failures and that KCT gives you option during simulation to remove them. However, when I select the option I still get the failures. Also when I select the option to not use RemoteTech it still has it enabled during my simulation. So for whatever reason the options aren't working for me. 2. Nope. I have Test Flight. And Nothing is going wrong with my batteries. They are fine. Sometimes SAS and RCS are stuck "ON" and sometimes "off". Also, I lose the ability to do staging. 3. Yeah I built multiple rockets and double triple checked them all and they all had these problems.. I was close to the avionics mass weight, like within .001 sometimes, I don't if that matters. Yeah I am going to go for a clean install today. And maybe just add mod by mod slowly.
×
×
  • Create New...