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Atubara

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Everything posted by Atubara

  1. Ohh, haha! I see what you did there, @Numberyellow. English is a funny language sometimes. For another opinion, I think that KSP should wait to implement more star systems until after they perfected the Kerbol system and the physics. That's personally a stretch for me, too. It's a bit too sci-fi if we get something like a stock alcubierre drive anytime soon. It would have to be another game entirely, like EVE online, but just kerbalised. It probably wouldn't be much fun then, being a stale idea.
  2. I don't personally think the KSP we know and love should implement multiplayer, at least not in the near future. There's optimists and pessimists on that topic, but where are my fellow 'musicists'?
  3. https://drive.google.com/file/d/0B7se1Lc0vwwmMmpYZjhJbXpBTkk/view?usp=sharing Hopefully this loads correctly. I'm trying to compose some 'homebrew' tunes for me to jam out to for each individual planet. What I'm trying to do is to crank out a unique theme for each planet, because the two (maybe three?) themes that play anywhere outside of Kerbin's atmosphere gets kinda boring. The themes have to be long, memorable, and nontiresome to the player, which poses a cool challenge on me since I'm still learning. The link should be an MP3. I just had a creative streak and made that song in about two hours or so. Still a huge work in progress. I might end up cutting up the song and making more themes for less work, but it seems less sentimental. It would be cool to get a specific theme for each planet's SOI, excluding moons. Jool could sport some cool brass sections and Eve could have an orchestral chamber band. Anyone have any ideas? I'm not doing this to propose to SQUAD or anything significant. I just want some tunes to jive to while playing KSP for myself, and anyone else that wants to listen to it. The main challenge for me is that the only composition tool I have is Musescore. So no access to wub-wubs or mix tracks.
  4. Oh dear if they have life support for the next major imagine the trailer. Usually kerbals die in those trailers, and they usually die because of an accident involving a rocket. I'm a huge fan of dark humour, and I would love to see what kind of trailer SQUAD would put out for life support!
  5. I might be veering off from the topic of Duna, but isn't Pol's surface really buggy with the collision detection? The last time I've went there was in 1.1.3 and my ship exploded hundreds of meters over the visible land. There's also some weird collision meshes with the bigger asteroids and sometimes Gilly, so I suspect that attention to detail is a bit off. Is your detail scattering enabled?
  6. I'm thinking to write that they were sent to Laythe as a wish of goodwill to start colonising the sparse land with eggs that were protected from the intense radiation after probes detected oxygen there. They didn't have enough Dv for a good transfer window, so all of the eggs went bad long before they reached the Jool system. Jebediah didn't know that until after they expended all their fuel getting to a suitable plot of land. In their old age, they can't do much else than try to build rockets out of the salvaged parts from their base. Laythe's environment is no place for a kerbal due to the bitter cold and ionised salty air.
  7. As a composer I am interested in arranging a full-band concert version of that midi. I can probably get it done within a day or so if nobody else is up to the task. I can even arrange it for any instrument to whomever wants it. I can play every instrument in a typical concert band except for trombone and F horn, but I know the range of pitches they are restricted to. Guitar shouldn't be a huge problem for me.
  8. Would this be something already on the mothership, or might it be dockable? I could probably settle for an upper limit of 500 ms for a child unit (with the oscars and spark engine) if the mothership is refuelable via docking ports, but then that would refute the point of boosters besides moving contracts.
  9. I'm trying to avoid really high-tech stuff like the ions. Really expensive too. if anything, the cheaper and lower tech the better. I recognise that it's a long shot to get 3000 m/s of Dv on a small craft, but it's just a challenge I'm setting for myself so I can feasibly reach nearly every body in the game with one launch that isn't an SSTO or a miner. And plus, it seems like a really kerbal thing to do. No clue why, it seems like something Jeb would plan in his spare time. The boosters could come in handy moving probes for contracts. The more complex child units I used incorporated three oscar tanks and a spark engine. I might try five tanks and see where that goes, but it's a little bit big to try and fit in a bouquet position. @DrunkenKerbalnaut, you made an genius design that held eight of the simple probes, so I could feasibly hold four of the booster versions that would remain in space.
  10. The separatrons work like a miracle on Eve! Still having a few problems with the parachutes because I can't switch crafts when in the air, so maybe two or three relays actually make it to the surface unharmed. Firing the small boosters lower in the thermosphere sounds ideal, but they usually don't make it that far before disintegrating. I spruced up my original relay kessler with the simplified child units and got my number up to 25 relays, 26 if you count the main core. I would add more but the FPS tanks. My computer runs at a smooth 2 FPS while launching it into LKO. I'm trying to find a design that holds up to at least six relays that each have at least 3000 m/s of Dv. The nuclear engines are extremely heavy and taxing on the Dv of the primary rocket that gets them into space. I've gotten a stable design that holds six child relays with 200 m/s Dv, so I may use that to construct a Kerbin system network in science mode. I haven't found any practical way to use a relay kessler in career mode, especially on hard, but I found that a small relay that can decouple from a main rocket will work for a cheap connection in future missions. It wouldn't be worth the extra effort if you can't afford more than thirty parts or anything more than 20,000 funds, though.
  11. http://imgur.com/k5kwftx My first time drawing kerbals on a tablet . It took a lot of effort to not draw eyelids. What do you think led up to this picture? What's going on? I've been having a huge urge to write a KSP fanfic, but I don't know about what. I want to make a (fairly) depressing story, but I don't want to seem edgy. I drew a picture but I still have no ideas. Feel free to post your own pictures and stories. I would love to hear what you've come up with!
  12. There's the problem of where to put it, though. With the booster design, the child unit barely has room to spare with three radial chutes and landing gear along with those solar panels. In fact, the RKEE VII child relays' legs suffered overheating and explosions with the small 1.25m shield. There wouldn't even be room for the chutes if there weren't boosters. Perhaps I would replace the Oscar tanks with a small empty fuselage and a separatron underneath? It would be significantly lighter and it's not like they're going to take off from Eve with the small spark engines anyways. Or, would it be feasible to have the mothership deploy the relays at set intervals to cover more area on the surface(although if I ever get recording equippment it would be entertaining to watch several probes skitter through Eve's atmosphere at once)? That just gave me a (not so)good idea to deploy paratrooper-like micro rovers. That would be cool.
  13. It was mostly a test to see if they could make it to the surface of Eve. The heat shields were necessary to protect the child units from the heat. No aerobraking was needed because my orbit before deorbiting was around 95km circular. I did try using fairings for each individual relay with RKEE VIII, but they ended up spinning wildly and blowing up. The complex child units won't fit in a service bay(unless I make a larger version with more thrust to stuff in a fairing, but there's no way a practical relay should be able to take off from Eve)I'll , although I'll try the simple relays in service bays and see how they fare.
  14. The Relay Kessler got its name because I originally intended for the spacecraft to deploy so many satellites that it almost acted like a kessler bomb, hence the boosters/reaction wheels. There's no video, unfortunately, but I can provide with plenty a picture. @Kerbart, I'm pretty sure that's what my radial design is already doing, but I might be missing something. I should have made the pictures more clear so you could see the components haha! My goal is to engineer a low-cost and lightweight vehicle that can scatter obscene numbers of relays. So far, it's been restricted to sandbox mode because there's no technical application to put scientific data on them if a live pilot can record the data and recover it on Kerbin for usually double the value. It's also quite expensive. I guess a valid use for them besides being little buggers that provide signal would be to map distant planets, but unless the game is modded, has no real use over a Kerbal who can do anything without a signal. http://imgur.com/a/Ki59g This album contains a better look at my designs.
  15. Ever since I watched Danny's video about playing around with the relay networks in his first time of 1.2, I have become obsessed with his design that shot off several probes in orbit of the Mun. I want to expand on this idea, something I like to call Relay Kesslers. My dream relay kessler would include about 12-18 probes that include their own reaction wheels, boosters, solar panels, and of course, the relays. This is heavy, RAM intensive, and somewhat impractical if the kessler itself had enough Dv to transport the relays. So far, I have gotten a stable design that only holds six of these probes. I added heat shields and parachutes to go to Eve. They would've survived long-term if it weren't for the gravity smacking them hard enough on the ground to shatter their solar panels. Supposing the kessler has enough Dv and torque (for stability) to transfer simplistic relays (just a probe core, solar panels/RTGs, a relay, and possibly a battery just in case)about the Kerbol system would theoretically shave off a large amount of Dv to waste. The biggest challenge I find myself encountering is the means to deploy said relays. Some designs have a structural element on top of the 2.5m probe core and the small girders to hold separators. My latest attempt has simplistic designs encased in stacked 2.5m service bays. These have to be much more simplistic and have huge trouble getting out of the bay, often breaking the solar panels, but it's lighter. I'm thinking of deploying an empty mothership with several docking ports and launch several of the small probes to dock with it, but then what's the point of wasting all the time and effort when it can all be in one simple launch? I've also been trying to find a career-friendly way to incorporate this malicious military and government surveillance device wonderful way to cross together a DSN. Most importantly, I'd like to stay fully stock. What do you think of the relay kessler? http://imgur.com/a/82oTg
  16. http://imgur.com/a/C9DKK If it loads correctly. I made it in MS Paint so I couldn't use the text very well.
  17. I've been thinking this for the longest time. Has anyone else noticed that Kerbals look somewhat like the monkeys in Ape Escape? The way they look similar makes me want to hack the monkeys in Ape Escape into Kerbals! It would be pretty funny to see them trip, but they would probably be more focused from to build rockets than to change the timeline.
  18. I can draw up design for the new badge, if anyone would like it. Is there anything I should consider?
  19. Oh dear, now that I'm looking over your work, I realise that I didn't use seperate GM products! What a naïve mistake on my part. My home has really bad wifi, so I would show you my work, but it wouldn't have uploaded anyways. I would type it, but I have no motivation to type it after focusing on my derivatives/integrals homework. Just to clarify, this can be used for destinations at both apoapsis and periapsis, right? Would aiming for the periapsis be more efficient? I did end up with a ballpark number of around 1600, and a test flight to Duna from a 100km orbit from Kerbin took about 1800 Dv due to my inefficient piloting skills.
  20. Ah, don't worry. I just wanted to check my answers first with KSP's parameters before I used the maths for a realistically sized system.
  21. I'm really sorry if I'm not getting something here unless I'm missing an important equation or if I'm simply doing it wrong. I'm still not getting anything close to the numbers I see. I would use MechJeb, but I'm still messing around with fidgety Kopernicus to generate my system.
  22. I've been constructing a custom solar system lately, and being the math geek I am, I decided to try and create a Dv map for my system. The only problem being that I have no clue what I'm doing. I can't even seem to recreate the numbers I see on Dv maps for the stock game. I know that I should consider the Vis-Viva equation and assume everything's co-planar and perfectly circular but is there something I'm missing? I would also like to discuss about any other formulas, such as which would yield the most effective results. I would really appreciate it if somebody could enlighten me on this subject. It would also help other system-builders with their work.
  23. Thank you. I'll search around the forums and see if anything helps me in the long run. I'm probably being rough with the game which is causing the frame rate drops and crashes, but nonetheless I'll try.
  24. I'm so sorry for not being able to reply sooner. A huge storm passed through my area and my internet has been so stupid. I did download the latest version, 1.1.3 and I was actually happy to see my game progress through the first launch. I haven't been experiencing any odd crashes lately. One thing I still worry about is that sometimes the game won't last long enough for me to land on the Mün. Even orbiting is problematic for me.
  25. I'm using 1.1.0 and no matter what I do, my game crashes randomly. I can't even get past one launch without the game crashing. I've tried using the launcher to boot the game, and directly booting both the 64bit and 32bit .exe files. The game doesn't seem to take that long loading, and there's no lag whenever the game is in use. I don't have any mods added and I don't have any other programs booted at the same time as KSP. I also made sure that there weren't any background processes that happened to be tanking my RAM. I'm using a Windows 8 computer, but I don't know any other specifications about my system.
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