Jump to content

-dbv-

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by -dbv-

  1. Same for me - Deleting and reinstalling leads to the same message.
  2. it needs an update for the newest version of KSP to work.
  3. dito. Especially when a mod like KSP1 Final Frontier drops and we can see the merits of each of them. Does it work for exiting saves?
  4. I have to admit, i suck at building planes. It drives me crazy. Why are there no points on any part to put stuff on. adding a landing gear is pain in the ass. attaching engines to wings is impossible for me - they either clip through the wings and dont work at all or they simply don't belong to the plane at all. There has to be a major mistake I'm making. Please enlighten me.
  5. How hot can a part get before it breaks? decoupler seem to be made out of ice because they often melt on my way to space. parts once hot don't cool down etc. is there a temp reading I can observe? the temp gauge is useless -it appears when it at this stage hot and even though im in space, it often doesn't cool down but raises.
  6. Or maybe make a mission with a special part first that measures the body. (takes a while, can't be on a vessel that has survey antennas) Once you've got the data you'll see the correct heights for satellites. Other thing: is it intendet that you have to focus the satellite to generate scanning data?
  7. Hi, is there a way to create Manuever nodes without this stupid dV limitation? Sometime I just want to check how many dV is needed and it drives me crazy that can't simple plan a node. Is there a setting I've missed?
  8. This sounds the right way to go. I've just experienced the performance issues while scanning minmus.
  9. Wouldn't it make sense, gameplaywise, that different antennas have different Min/Ideal/Max Altitudes based on theit FoV?
  10. Is there a way to see the PE of the target (here 38.312m) in realtime in ME. It's always 11.400 for me on Mun. So finetunig maneuver nodes is annoying as hell as I always have to hover (and wait) over the PE Mark.
  11. R&D will be in the next version - currently there are no science points to earn.
  12. that would be awesome - I hate flying planes and I never do it because this is a space game. but having a rough direction to land for a mission would be fantastic instead landing anywhere randomly.
  13. Here we go: Key,Type,Desc,german PartModules/OrbitalSurvey/Name,Text,,Orbital Survey PartModules/OrbitalSurvey/Status,Text,,Status PartModules/OrbitalSurvey/Enabled,Text,,aktiviert PartModules/OrbitalSurvey/Mode,Text,,Modus PartModules/OrbitalSurvey/State,Text,,State PartModules/OrbitalSurvey/ScanningFOV,Text,,Sichtfeld PartModules/OrbitalSurvey/ScanningFOVDebug,Text,,Sichtfeld (debug) PartModules/OrbitalSurvey/MinAltitude,Text,,Mindesthöhe PartModules/OrbitalSurvey/IdealAltitude,Text,,optimale Höhe PartModules/OrbitalSurvey/MaxAltitude,Text,,maximale Höhe PartModules/OrbitalSurvey/PercentComplete,Text,,Prozent vollständig PartModules/OrbitalSurvey/OpenGui,Text,,öffne Karte OrbitalSurvey/Status/Disabled,Text,,deaktiviert OrbitalSurvey/Status/Scanning,Text,,Scanning OrbitalSurvey/Status/Idle,Text,,Leerlauf OrbitalSurvey/Status/Complete,Text,,Erfassung vollständig OrbitalSurvey/Status/NoPower,Text,,<color=red>keine Energie ⚠</color> OrbitalSurvey/State/BelowMin,Text,,<color=red>unter Mindesthöhe ⚠</color> OrbitalSurvey/State/BelowIdeal,Text,,<color=yellow>unter optimaler Höhe ⚠</color> OrbitalSurvey/State/Ideal,Text,,<color=green>optimale Höhe</color> OrbitalSurvey/State/AboveIdeal,Text,,<color=yellow>über optimaler Höhe ⚠</color> OrbitalSurvey/State/AboveMax,Text,,<color=red>über maximaler Höhe ⚠</color> OrbitalSurvey/UI/Complete,Text,,<color=green>Vollständig!</color> OrbitalSurvey/OAB/Description,Text,,Scannt Himmelskörper aus dem Orbit OrbitalSurvey/OAB/ResourcesRequiredTitle,Text,,Resourcen erforderlich OrbitalSurvey/OAB/ResourcesRequiredEntry,Text,,Elektrische Ladung btw. orbiting at optimal altitude solves my problem. maybe min altitude isn't necessary at all. It's confusing is hell
  14. Hi, something isn't working for me. It consumes EC but the map never gets generated even though I'm above MinAltitude. Also the description tags seems to be broken (maybe this is simply a language problem). any ideas? edit: installed with ckan
  15. But the CP2077 release was nearly perfect compared to ksp2. I had zero problems running it on max settings with RT enabled. There were some minor mission based bugs and the console version was crap (who exprected that this game would run on middleclass hardware from 2013?) but overall I wouldn't count CP2077 as a failed PC start.
  16. Pretty the same as a button - just 20 clicks later.
  17. [snip] There isn't even official mod support this game (despite it was promised) - and those existing mods don't solve the problems completly - they ease the pain and their pure existence shows that an official solution via patch is possible within hours . Why are aksing for graphical settings? The answer has allways to to be MAX. You're on PC,first priority has to be maximum graphical settings. Also:There is no refund button! Have you ever refunded a game in steam? So you're telling him that he can be grateful to get all the patches and content for free over the next 4 years? He already paid a steep price for that. He get's nothing for free.
  18. Oh hey - something was changed (it's like pressing a save button in a cloud repository) but not so far the people who paid for this could use it. I just rewatched some older videos from their yt channel and love how they all tell you that they love to play the game and everything is so awesome - eventhough you can't get a simple rocket into orbit without flying a space noodle. Do they have another game that they play? and the released one was just the wrong version? and can I please have access to the version the devs have fun playing with because it clearly isn't the EA version? At this point they should release patches hourly just to show that they are doing something - Steam can handle dev branches - so hourly builds shouldn't be a problem at all.
  19. I would have expected a day one patch and another one after 2-3 days just to fix the annoying small things like exploding decouplers. And yes, you can push out patches as soon as they are made. Now they are just prograstinating. It's literally been weeks without any seen work from the developers. And I don't trust this marketing/ PR repurposed bovine waste like"We are working hard on a fix" anymore.
  20. I'm totally with you - but most of the complaints in the Stream reviews are people arguing about bad performance while playing on a "gaming-laptop" with a 1050 mobile.
  21. They had over 4 years to optimize it, that is the main problem. 4 years and they are still on internal-proof-of-concept version 0.21. They tell you that they love to play the game in every interview when they clearly didn't played it at all. Otherwise they would have noticed that this is a total mess and nothing works correctly. The game is now available for ~35€ on most Key reseller sites and I'm sure we'll hit below 30 soon. I'm ok with demanding hardware resources - it's the year 2023, we have a potent hardware generation, use it. But there has to be a setting for older cards (2-3 years) where it runs ok. If you're still on 1060 or worse - it was time to upgrade 3 years ago.
  22. Same here, First, I thought this was caused by the mods I installed this day, but even on a clean this mod doesn't work anymore.
×
×
  • Create New...