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FL-T400

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Everything posted by FL-T400

  1. Finished reading, amazing story, I recommend you make more recoverable boosters because they are cool and cost effective.
  2. CKAN will launch, it is just incredibly glitchy and imputing text is weird and laggy
  3. As an OSX player of KSP I find OSX CKAN hard to use and clunky, which is very disappointing, it is actually faster for me to download mods off of spacedock. I would love to adapt it for OSX myself, but my knowledge of swift is pretty minimal at this point, so I would like to request that a more experienced swift coder make a dedicated OSX version of CKAN.
  4. Another option for balanced science is historical progression tech tree; if you have a few other mods you can unlock most stock parts with 7000 science, but then wind up putting probes far and wide to unlock those last few parts.
  5. Today, 14-1-12016 SpaceX returns to flight after the explosion with iridium next 1-10.
  6. What is the difference between stock and RO parts? In stock most rockets take 2-3 stages to get to orbit, but in real life rockets take 2-4 stages to orbit on a much larger planet, how does this work?
  7. I love the ability to bind collect all from the exparament storage unit to an action group
  8. clarification: i mean the main worlds, like the ones that let you select career, sandbox or science
  9. in KSP I find myself using 10-20 different saves/worlds/universes, whatever, and the current system merely puts them in alphabetical order. This does not work for me because i find myself having to go to the bottom of the list to find a world I was just playing in, it is not a huge issue or anything, but it doesn't work for me. a better way to sort would be by date last played, or by amount of active vessles, or by world type, or by total time played,or manualy.
  10. another fix idea: Once a craft is in vaccum, combine like parts(interconnected fuel tanks,cargo holds, even crew modules.) This would make it signifigantly fewer parts, less complicated to do fuel balncing, and even simpler to preform actions. This would also be well balnced, because if you can get it to space it must be pretty solid
  11. User:Murican_Jeb has been banned for having a squished avatar. $
  12. The Outer Planets Mod is a well-made planet pack that has been around for a while, but has anyone actually gone to them? This thread is all about changing that. your mission: -land on all planets and moons in both the stock and OPM systems -complete as many of the challenges below as you can -return your kerbals alive (if possible, don't sweat it) -wrap it all up into a pretty youtube video or AAR, or even a pdf Rules -no cheating (seems pretty obvious but I thought I'd put it in anyway) -you can skip moho, eve, tylo, laythe, slate, and tekto if you really have to, but if you can land on them, do. -this is not about "getten er done," have fun with it and build all sorts of crazy ships -no mods set in the future, such as Near Future Technologies or Interstellar Extended. Unless of course, you are on science/career mode. Leaderboard challenges (in descending order of difficulty) 1. No ISRU/refuelling ( jk , of course) 2. life support (I don't care which mod you use) 3. single launch (hope you like asparagus) 4. low launch mass (how low can you go?) 5. Re-useable get it assembled in orbit with SSTOs or some sort of re-useable launch vehicle, and return as many pieces as possable 6. Jetpack joyride land on as many bodies as you can using the jetpack completers: some resources: https://i.redditmedia.com/lsWcSwBOc3p3uynh9swc5eyJNrK5eQLZXo3o4TA3I2M.jpg?w=1024&s=04d3f3ae3586f6e609ed9136a2d02561 https://www.youtube.com/watch?v=Mrec-V19udA dres makes a good re-fueling base with OPM so consider completing the dres awareness challenge with a massive re-fueling base:
  13. Very cool tech tree, would you mind adding mechjeb support and perhaps near future technologies
  14. I would recommend heat control to help you use your near future electrical reactors, and the outer planets mod, as well as the following utility mods: science full reward (no need to conduct the exact same experiment multiple times) transfer window planner (help you get places) mechjeb fuel switch (could be useful)
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