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whale_2

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Everything posted by whale_2

  1. Please do whatever is needed to keep this afloat. Many thanks.
  2. Thanks Wobble in 4x physics can't be related as the WS is active only few seconds after loading the scene or coming out of timewarp.
  3. But was it lowered to the ground "gently" or was just dropped? Dummy module should work but drills already have two modules you can target - ModuleResourceHarvester and ModuleAsteroidDrill You can also just put the name of the vessels you want to exclude to the config file (no UI so far, sorry) On the other hand, drills don't have colliders on the "drill" part and thus excluded from vessel geometry calculation, so the problem should be something else...
  4. Thanks, good point. Guess it's time to make a proper support for it, like it was in the time of KAS pre-1.0
  5. TBH, I didn't test it in this situation, but it is unlikely. The mod works only few seconds after the scene is loaded - i.e. when you click "launch" or load a save. After that it does nothing - so if you are more than few seconds into the flight - this must be something else.
  6. Cool, thanks. I'll review the changes soon-ish. Sorry, with current stuff happening around me can't promise more
  7. Let's say, it filters the data more aggressively. More elaborate explanation will dive into how Unity works.
  8. WorldStabilizer is indeed recommended band-aid for OPT. OPT has some parts with apparently wrong colliders that make the game think that vessel is about 1km height hence spawning it 1 km up in the air. This mod determines vessel dimensions differently and places the vessel according to its own calculations.
  9. No idea, sorry. I didn't touch this mod for quite a while - it seems it didn't get any significant interest. However, it has a chance to work even in 1.10 - just try it. No, should be fine without TweakScale too.
  10. This mod is truly fantastic. Kudos for it. Is there a way to make upper and lower width different (sort of trapezoid form)? Can't I just find a proper gizmo or is it not implemented?
  11. Ok, 0.5.2 is out. Now to unlock skydiving contracts you must BUZZ THE TOWER first! Those contracts still could be disabled via config file. I feel too lazy to make a GUI for it, sorry. Mod now is normally disabled on non-career mode, but if you really need it - you can forcefully enable it in config. (See changelog) Also other celestial bodies are available for skydiving.
  12. Thanks, I can fix it, no problem. TBH, I never tested it in sandbox - this mod doesn't make sense in sandbox at all, I'll probably just disable it. @HansAcker - I'll see what I can do with skydiving.
  13. RO is an exception. It has configs that modify stock wheels when KSPWheel is present.
  14. I do it the following way - remap controls, so you can control steerable wheel separately from the rudder. (Ideally have rudder controlled by a joystick). Use wheel control when the speed is low, use rudder when going fast. This way you are less likely to oversteer.
  15. So, finally, updated to recent KSP versions. Also added SkyDiving contracts - started when 1.4 got released, but was distracted by lots of other stuff. Now you can pack your aircraft with some kerbals and throw them out from the sky - they will let the hold themselves and parachute will be automatically opened in 5 sec. Skydiving kerbals are taught to keep horizontal speed around 10 m/s which is quite survivable for them, however, don't leave them alone, circle around in your aircraft or hang around in your helicopter - if you fly away too far, the game will decide that they don't deserve a safe landing, so try to keep them within 10-12 km. I seriously suggest getting AtmosphereAutopilot - it makes switching between the aircraft and paragliders possible without suddenly plummeting into the ground. Some screenshots: https://imgur.com/a/ts88Dyz Grab the latest version here: Release on GitHub
  16. Updating for 1.8 was a no-brainer. I even managed to safely paraglide dozen of tourists. I just need to make tourists who booked paragliding contracts able to EVA while in the air. Fairly easy, but not done yet.
  17. FAR should account for this. Stock game - seems like not.
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