-
Posts
350 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by whale_2
-
[KSP >= 1.3.1] Kourageous Tourists /L - 0.6.0.1 - 2022-1128
whale_2 replied to Lisias's topic in KSP1 Mod Releases
Please do whatever is needed to keep this afloat. Many thanks. -
But was it lowered to the ground "gently" or was just dropped? Dummy module should work but drills already have two modules you can target - ModuleResourceHarvester and ModuleAsteroidDrill You can also just put the name of the vessels you want to exclude to the config file (no UI so far, sorry) On the other hand, drills don't have colliders on the "drill" part and thus excluded from vessel geometry calculation, so the problem should be something else...
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
whale_2 replied to Theysen's topic in KSP1 Mod Releases
Yes- 2,213 replies
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
WorldStabilizer is indeed recommended band-aid for OPT. OPT has some parts with apparently wrong colliders that make the game think that vessel is about 1km height hence spawning it 1 km up in the air. This mod determines vessel dimensions differently and places the vessel according to its own calculations.
-
[1.3.1; 1.4.4] Pre-release, WheelReductionDrive
whale_2 replied to whale_2's topic in KSP1 Mod Development
No idea, sorry. I didn't touch this mod for quite a while - it seems it didn't get any significant interest. However, it has a chance to work even in 1.10 - just try it. No, should be fine without TweakScale too. -
[1.3.1 - 1.7.1] Inner Lock - lock your inner parts
whale_2 replied to whale_2's topic in KSP1 Mod Releases
I think so - -
Ok, 0.5.2 is out. Now to unlock skydiving contracts you must BUZZ THE TOWER first! Those contracts still could be disabled via config file. I feel too lazy to make a GUI for it, sorry. Mod now is normally disabled on non-career mode, but if you really need it - you can forcefully enable it in config. (See changelog) Also other celestial bodies are available for skydiving.
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
whale_2 replied to Theysen's topic in KSP1 Mod Releases
RO is an exception. It has configs that modify stock wheels when KSPWheel is present.- 2,213 replies
-
- 2
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
whale_2 replied to Theysen's topic in KSP1 Mod Releases
I do it the following way - remap controls, so you can control steerable wheel separately from the rudder. (Ideally have rudder controlled by a joystick). Use wheel control when the speed is low, use rudder when going fast. This way you are less likely to oversteer.- 2,213 replies
-
- 1
-
- realism overhaul
- ro
-
(and 1 more)
Tagged with:
-
So, finally, updated to recent KSP versions. Also added SkyDiving contracts - started when 1.4 got released, but was distracted by lots of other stuff. Now you can pack your aircraft with some kerbals and throw them out from the sky - they will let the hold themselves and parachute will be automatically opened in 5 sec. Skydiving kerbals are taught to keep horizontal speed around 10 m/s which is quite survivable for them, however, don't leave them alone, circle around in your aircraft or hang around in your helicopter - if you fly away too far, the game will decide that they don't deserve a safe landing, so try to keep them within 10-12 km. I seriously suggest getting AtmosphereAutopilot - it makes switching between the aircraft and paragliders possible without suddenly plummeting into the ground. Some screenshots: https://imgur.com/a/ts88Dyz Grab the latest version here: Release on GitHub
-
FAR should account for this. Stock game - seems like not.