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KSP2 Release Notes
Everything posted by whale_2
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I allowed myself to recompile ActiveStruts for 1.2 and it seems to work. Going to do so for 1.3. It may or may not work - it's in no way an official release, it just works for me. Use at your own risk. Hope I didn't do something that will be frowned upon. Pull request sent to maintainers. DLL and source on GitHub
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
Sure. Fuel costs funds. And apparently price is higher than in SPH/VAB. Not sure why it is so. Nevertheless, fuel is very cheap. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
@Angel-125 When you airship is close to fuel tanks, click KK icon, press 'Show/hide open facilities' (or smth like that) and choose Fuel Tanks. Then you will be able to choose which internal tank to fill. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
NavUtilities HSI & ILS works just fine, integrated into RPM and has data for all Kerbin Side runways and helipads (somewhere in original Kerbin Side thread). Is there a need to duplicate this functionality in KK? What could be needed, however, is inclusion of runway data into Kerbin Side package. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
Indeed, the frame rate improved, excellent work, @Ger_space! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
Just wow. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
@SpannerMonkey(smce), you mean it was not so in 0.9.9.6? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
And seems like I was wrong about 0.9.9.2. Performance of 0.9.9.1 is OK (on my potato) while 0.9.9.2 is not. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
whale_2 replied to Ger_space's topic in KSP1 Mod Releases
Same issue. 0.9.9.2 seems OK. Gonna try other pre-releases to pin it down. -
You mean - just bring Kerbal Konstructs into stock game? It'd be nice, but seems unrealistic.
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Uh. Spacedock link says this: Unauthorized The server could not verify that you are authorized to access the URL requested. You either supplied the wrong credentials (e.g. a bad password), or your browser doesn't understand how to supply the credentials required.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
whale_2 replied to Athlonic's topic in KSP1 Mod Releases
We need more chatter! I already can understand and repeat every word they say.- 751 replies
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I've just changed the way the jetpack is blocked in that cases where it is not allowed. Fuel is intact, but the jetpack is locked. Main reason was not to clash with EvaFuel . Giving tourist a reduced amount of fuel seems to me like "you first learn to swim, then we'll fill the pool with water". Less fuel does not mean more safety, it's quite the opposite. What really could make sense is limiting jetpack thrust for less experienced tourists - I'll check if this is possible in a reasonable way.
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Fixed tourists not being reverted to tourist when recovered from Tracking Station or KSC view. Now all kerbals in scene smile or react the way they find more appropriate when one of the tourists takes selfie. Reaction is based on courage/stupidity. Less courageous tend to express fear more often, more stupid tend to smile wider.
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Are forced wheel autostruts temporary?
whale_2 replied to allmhuran's topic in KSP1 Suggestions & Development Discussion
I tried something similar, but seems like autostruts are gone only if reset on every FixedUpdate(). Wheels start behaving funny, like if they were attached by a long soft spring. -
This is Mark Shuttleworth de-boarding Soyuz capsule. http://www.gettyimages.co.uk/license/1539857 Mine, and some other people's point was about this - allow them to disembark in certain conditions. On the other hand, in human history there were only handful Moon missions (and no tourists), while in KSP landing on Mün is a routine operation. I guess when in not-so-far future we will have real Moon tourism, the tourists will be allowed to set their foot on Moon surface (maybe for additional price, but who cares)