ErevanGaming
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Hi everybody =) While I was lurking on RaySpace's twitch stream, one of his viewers (RJMac5) posted a link to his giant lander/rover. =) Am curious to what mod did the boxy things came from? The boxy parts where the lander can and decoupler are attached to? Regards and thanks in advance =)
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Hi everybody! =) Was just wondering if anyone here used the Konstruction parts as Canadarm styles robotic arms with shuttles? If you have, may you share how they handle with deploying and grabbing space station segments? Regards and thanks in advance =)
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Yeah, have those appear as well at those instances. =( Regards
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Hi everybody =) Like what the question says ="> is there such a thing as a flat surface on the Mun? A place where bases and ships don't slide? =D I've gotten good tips for landed ships and bases not exploding or jumping to escape SOI =) And also, are all Muns the same for everybody else, even when used with a planet mod pack? Regards and thanks in advance =)
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hi @allista Just quoted my post from the MKS thread about a set of errors when I used MKS that had GC bundled in it. :"> Regards
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ErevanGaming replied to RoverDude's topic in KSP1 Mod Releases
Am tossing, am tossing thanks again! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ErevanGaming replied to RoverDude's topic in KSP1 Mod Releases
Hi RoverDude =) Just an update on the GC related error, I ran KSP with the latest version of MKS with GC and RemoteTech (since someone on the GC thread said it may be conflicting with GC) and the rest of the mods I use, but this time without Configurable Containers and the "Coroutine" error (3 lines total) now only appears once when I load a vessel in the VAB and once when switching between vessels. =) The 3 lines of error are: Coroutine couldn't be started because the the game object 'Tundra.Workshop250' is inactive!" Coroutine couldn't be started because the the game object 'Tundra.AssemblyPlant' is inactive!" Coroutine couldn't be started because the the game object 'Ranger.Workshop' is inactive!" Hope this helps unless you need anything else. Will be glad to send/reference my log file =) Regards and thanks again. =) -
Uhm... ="> I just reinstalled the latest MKS that included GC (RT still installed) and.... the "Coroutine" errors (3 lines of them to be exact) now only appears once when I switch vessels and when a vessel is loaded in the VAB. =) I forgot to mentioned in my previous post that I also had Configurable Containers and Throttled Avionics (along with the rest of the mods I'm using). With this test install, I only didn't include Configurable Containers. =) Hope this helps as am going back to playing my regular career save. =D weeeeeeeeeeeeeeee Regards =)
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Hi maja, Oh, if that's the case, will try it also without RT later in a separate install. =) Regards =)
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Hi @allista Am also experiencing this spam error every few minutes while focused on ships and at the VAB, =( Will provide logs once I get off from my night shift =D Regards =)
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ErevanGaming replied to RoverDude's topic in KSP1 Mod Releases
Hi RoverDude, Will do =) I initially got the impression that GC has become a dependency for MKS ="> am I safe to assume that I could use the latest version and remove the GC related directories for the time being while the "Coroutine" related error spam gets sorted out by allista? ="> Regards and thanks for the quick reply! =) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ErevanGaming replied to RoverDude's topic in KSP1 Mod Releases
Hi everybody, I'm a bit wary of using GC since when I tried to use it on my current career save I get tons of "Coroutine couldn't be started because the the game object '<insert part name here>' is inactive!" messages every couple of minutes. I get these messages while focused on ships and in the VAB. =( Is there a way to use the latest MKS version along with EL? ="> Regards and thanks in advance =) -
Hi pellinor, Trying to scale the model of a part. ="> Will post what I was trying to do later when I get home from my night-shift =D Regards =)
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Deep Space Comms - Orbit vs Landed
ErevanGaming replied to ErevanGaming's topic in KSP1 Gameplay Questions and Tutorials
Same here =) I am planning to send out another ship to Eve this time with four relay satellites as cargo which would be deployed to make up the Eve relay satellite network with dishes pointing back to Kerbin. As always, this is another drone. =D I don't want to have it manned (don't like losing Kerbals ="> ) Based on my earlier failed probe missions, this is going to have excess/extra/tons-o fuel =D Am wondering now how will controlling such a big ship handle due to the distance with Kerbin. =P Regards =) -
Deep Space Comms - Orbit vs Landed
ErevanGaming replied to ErevanGaming's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the words of encouragement @SgtSnuggles =) -
Hi everybody, I have recently design a large tanker to ferry LF+Ox and MP to my science space station orbiting Mun. I initial got an inspiration to design it off-centered like the image below: Earlier test launches and space flights were okay, with and without fuel as cargo. Then I decided to add it's own heavy fuel shuttle/tender which would dock with any space station transferring fuel from the large tanker. This messed up everything (hehehe =">). I ended up going back to traditional designs, using one big tank from the SpaceY mod. =P If you have tips for such designs, I surely would appreciate it! =) I really would want to have such styled ships stable/flyable with my career save. =) Regards and thanks in advance =)
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Hi everybody, I'm trying to add a custom MM config for scaling the boxes parts made by ZZZ but don't seem to have any effect. =( Read this but not sure if it's still relevant to the latest version of TweakScale and KSP. Regards and thanks in advance. =)
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Deep Space Comms - Orbit vs Landed
ErevanGaming replied to ErevanGaming's topic in KSP1 Gameplay Questions and Tutorials
So far the score is... Eve 3 My probes ZERO =D Think I'll stick with my initial plan of trying to get all of the sciences points from Mun and Minmus ="> Thanks everybody for your tips and comments again =) -
Hi RoverDude, Thanks for the notice. ="> Regards
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Hi everybody =) Just want to ask if I adjust the values of some of the resources, will the change effect my existing game or do I need to start a new career? ="> Regards and thanks in advance