ErevanGaming
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+ [Part] [1.6] Davon supply mod v025
ErevanGaming replied to PrivateFlip's topic in KSP1 Mod Releases
Hi everybody, Am thinking of using one of the big B9 parts to have the Davon Supply mod mechanic into it as a clone which would follow the example config given by @hab136 a few pages back =) My question is, how do I add a line to take into account the resizing by tweakscale? Regards and thanks in advance =) -
Deep Space Comms - Orbit vs Landed
ErevanGaming replied to ErevanGaming's topic in KSP1 Gameplay Questions and Tutorials
Think I got my 2 Deep Space satellites set up right (I think) unfortunately, my first ever probe to Eve ran out of fuel for high orbit circularization ="> =D on the plus side though, got my frist ever science reports from a non-Kerbin-Mun-Minmus-Sun body! =D -
Deep Space Comms - Orbit vs Landed
ErevanGaming replied to ErevanGaming's topic in KSP1 Gameplay Questions and Tutorials
Thanks guys for your tips and suggestions! =) -
Hi everybody =) Has anyone started a custom MM config for USI-LS for the KSO space station pack? ="> Regards and thanks in advance.
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Thanks for pointing that out and sure enough I found it ="> was using the search function with 1.2.2 as a keyword =D
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Hi everybody =) Just want to ask if the Space Station parts pack is compatible with 1.2.2? ="> Regards and thanks in advance.
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Thanks again guys for your comments =) Although am having problems with my space stations orbiting Mun and Minmus. With a relay networking orbiting them respectively and constant connection to Kerbin, I get problems controlling them with attached probes saying they don't have power even though a reactor is running (with tons-o-radiators). Another problem is when I go to my Minmus station, after it focuses, I get an almost black view of my station; going back and forth from map view does nothing and it crashes KSP. =( On a good note, I managed to rescue Jeb's command team along with the 3 scientists =D Half of them are now safe on Kerbin. =)
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Thanks guys for your comments =) Recently got access to the MPL and placed it in Kerbin orbit only to find out that it uses a-lot of EC along with the USI LS greenhouse module when both are active. ="> Think I may go down the road of role-playing with also the goal of having space stations as fuel depos for emergencies. I would need to successfully set-up some form of ground based resource extraction and conversion then have a reliable tanker to refuel the orbiting station or ship that has ran out of fuel. Do you guys use any mod that generates EC like the salt reactor of LLL or B9? I am using it a lot but somehow having the feeling that it's kinda... cheaty ="> and saw another part (I forgot what mod it came from) that generates LFO and MP from EC. One reason also I opted to use them over reactors that require radiators is that when I send them off to the Mun or Minmus, the ship/station disappears and I get spammed with rotation view errors. =(
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ErevanGaming replied to Galileo's topic in KSP1 Mod Releases
Thanks again! Now am off to check this out! =) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ErevanGaming replied to Galileo's topic in KSP1 Mod Releases
Hi Galileo, Thanks for your quick reply, got it =) By the way, to what folder should I place the alternate cloud cfg file? ="> Regards -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ErevanGaming replied to Galileo's topic in KSP1 Mod Releases
Hi everybody, Would like to ask which type of SVE (high, medium or low) is suited for someone that has 90+ other mods installed? ="> Regards and thanks in advance =) -
@Sharpy is it safe to surface attach stuff to anything? I tried to design jet/rocket planes and some parts I attach to certain surfaces overheats ="> guess I just need to only use parts with high temperature tolerance. =D
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@dire @Rocket In My Pocket Thanks guys, still tinkering around with a flyable design =D especially liked getting LLL's reactor not so eary-ish on my career game =)
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