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chimpbone

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Posts posted by chimpbone

  1. 20 hours ago, Warhorse said:

    Okay, thanks. I hadn't realized that they included things like those pushbuttons with the covers over them.

    I just realized that I am testing some ASET props that are in beta right now and that's probably what you are seeing if you don't have them. I am sure there will be an update coming to ASET Props in the future. 

  2. Hi. I am working on making an IVA for the Mk2, but am having some problems with the resolutions on my monitors. They look low-res with lots of dots on the screen. All of the other props appear fine. I saw that some others were having the same issue a couple pages back but couldn't tell how they resolved the issue. I have already tried reinstalling RPM and the issue persists. Any help would be appreciated. Thanks!

    GUHzoAX.png

    Edit: Fixed the problem with a full reinstall of the game and RPM. 

  3. Just started working on an advanced IVA for the Mk2 cockpit using RPM and ASET Props and Avionics. Thought I would share my progress and get some feedback from the community. Feel free to share opinions or suggestions. They are appreciated. Thanks to @alexustas for creating these beautiful props to work with. I am still messing around with all of the props and seeing what they can/can't do. 

    This is a very early WIP, but I should have something to download soon enough.  

    JX3TF8M.png

     

    Somebody had to make this.

     

  4. Well that went a lot quicker than I thought. I know this is pretty niche, but I hope this helps for anyone who is interested. The Kramax approaches are quite long, but they are really accurate and make landing a breeze imo. Let me know if there are any issues or if anyone would like a different approach for RWY 27(it is currently an approach from the west). 

    Included are flight plans for Departure on RWY 09 and Landing on RWY's 09 and 27. Also custom NAVID's for RWY's 09 and 27 for NavUtilities Continued. Put them somewhere in your /GameData folder if you want. 

    Kramax Auto-Pilot Flight Plans: https://www.dropbox.com/s/x6rya1p7n30ap4i/GaelFlightPlans.cfg?dl=0

    NavUtilities Continued Runways: https://www.dropbox.com/s/vdg58hjbg1y2hlq/customRunways.cfg?dl=0

    qCnlz1k.jpg

    Edit: Updated flight plans in dropbox. Landing on RWY 09 is much smoother even with larger craft. 

  5. I have been getting into space planes lately and thought I would have a go at creating some Kramax flight plans for the runways at GSC. I am currently just doing a departure for runway 09 and landing guidance for runways 09 and 27. The departure was easy enough, but I am still tweaking the landings. Those mountains made the landing kind of difficult landing at runway 09, but I almost have it dialed in. I have also already done GSC RWY 09 and 27 as well for NavUtilities HSI that I will probably include. Should be ready in a couple days or something like that. 

    aitKK1p.jpg

  6.  

    7 minutes ago, HebaruSan said:

    Yup, 0.7.0 through 0.7.4 had a bug with the localization strings used for RPM, which I did not catch until RPM was updated for 1.3.0. It's fixed in 0.7.5, but I'd recommend upgrading all the way to 0.7.7 because there are some significant improvements to the orbit calculations.

    Awesome. Just grabbed the newest version for the improved calculations. Didn't realize I had an outdated version. Thanks for your help!

  7. Thanks for the great mod. I am having a small issue with the Astrogator RPM. I am using Galileo's Planet Pack, and the normal Astrogator window shows all bodies correctly, but the Astrogator on RPM seems to have missed something. Not really sure what's going on. Any help would be appreciated. Thanks.

    Here is what I am talking about:

     

  8. 13 minutes ago, Creideiki said:

    I'm encountering an annoying bug; perhaps, I could just be a moron and can't figure it out. But the Flight Plan Management window can't be moved. Which is extremely annoying, as I have Kerbin Side GAP, and it massively increases the number of flight plans. Most of which are off the bottom of my screen and thus inaccessible. Is there any chance the Flight Plan Management window could be made movable, and a scrollbar be added to the list of flight plans?

     

    Other than that: Excellent, excellent add-on, and I cannot recommend this enough.Now my landings are actually survivable!

    I don't think that is a bug. More like a feature that was never there. My workaround has been to grab the Kramax window as far down as I can (not the Flight plan management window), and drag it to the top of my screen. The Flight Plan Management window will follow and I am able to see most of the flight plans that way. 

  9. 1 hour ago, Jetski said:

    @chimpboneI think I have a different skybox than you - are you using a separate mod for that or is that part of the GPP suite?

    Yes. I am using a separate skybox. GPP doesn't come with it's own skybox as far as I know. I have it installed with texture replacer replaced for pretty, sparkling stars. Kind of redundant to have two separate texture replacers, but it doesn't interfere with my original texture replacer install, and the skybox is all I use it for right now. I also have disabled a feature in distance object enhancer that dims the skybox by default. 

  10. This is the best looking KSP has ever been! Thank you very much! It looked good with SVE and SVT but this is ridiculous. I am actually considering starting a career game now with all of these beautiful new planets to explore. I seem to be having some issues with the sun or the sunflare causing horizontal and vertical lines. It seems to only happen when the sun and flare are in camera view. When the sun is covered up by a craft it goes away. Not the biggest issue but it kind of bugs me as everything else is working perfectly. Any ideas?

    Here are some pictures:

     

     

  11. Is the sun supposed to be a lot smaller than stock in this mod? It seems very tiny to me, almost like a distant star. I haven't messed with any configs and this is the second clean install where the sun seems way out of proportion. Not sure what's going on but any help would be appreciated. I would like to get my sun back to how it was with Galileo's sun flare I have installed. Thanks!

    Here is what it looks like now (yes, that is the sun, not a star):

    IOD8JKl.jpg

    ygK2mAt.png

    Here is what it looked like before(how I would like it):

    GAqJhD2.png

    V3QzM4r.png

  12. Hi. I just installed this mod today and seem to be missing a bunch of parts. I even tried reinstalling but am having the same problem. The files appear to be in the correct folder, and my 30 other mods are working just fine, but some parts don't appear in the VAB and others do appear. I am on 1.3 and not using RSS/RO. Any help or advice would be appreciated. Thanks. 

    Edit: Nevermind. I am an idiot. They were there the whole time. Mod is great and looks amazing, but I ran into another hiccup. Any reason why the windshield of the crew cabin and the inside of the fuselage doors would be bright purple. The crew cabin looks normal in IVA. 

    http://imgur.com/a/ywSK7 

    Edit 2: Windowshine solved that problem. 

  13. Hi. I am having a little trouble with clouds on this mod. Just downloaded and installed this and now there are no clouds and scatterer doesn't pop up at the start menu. I am also getting an error message when starting up KSP, "1 error related to gamedata/stockvisualenhancements/sve_configs/scatterer_setting.cfg". Any ideas or help? Thanks. 

    Edit: I just reinstalled everything and it seems to be working fine now. Love the mod. Thanks!

  14. 1 minute ago, Deddly said:

    Sorry if that's how we come accross, @chimpbone. The rest of us want nothing more than for the console version to be properly fixed. We love the game, after all, and the fact that a large portion of our community isn't enjoying it as it should be is just such a terrible shame. If I could sacrifice an update so you could get it sooner, believe me I would do it.

    That's nice of you to say. It's not everyone that comes across that way certainly. I am sure that things will be much better when 1.2 finally drops. With the game in it's current state on console though, it is hard if not impossible for us to participate in a lot of the community challenges and events.

    Perhaps we could start some console challenges in the mean time. I am still able to do certain stuff on the console version, like build an ISS replica, or create Apollo type missions. Can still build SSTO's. Anything past Minmus and I usually have issues though. Would anyone even be interested in console challenges?

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