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KSP2 Release Notes
Everything posted by Ger_space
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
sadly it's neccesary and the save button turns orange if there are unsaved changes. For some historic reasons deleting means writing all files new and this makes your computer hanging. You don't want that every time you delete a static. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
yes: reading this: -
they are a problem from scatterer with transparent scenery objects.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
did you press the "save all" button in the main editor window after you deleted the runway in the instance editor? that the gates are scattered shouldn't be a problem, but I need to rework that piece anyway. The code is not very efficient and as you noted it's not possible to put that into a editor. I'll to some rework passes on the gameplay mechanics in the next weeks. I'll put this to it. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
There are currently no plans to add such a feature as it is quite inconvenient for me to programm an interface for it. I'll keep it in mind, but it's basically a standalone mod. maybe I'll add such a mod in the future as an add-on to kk. Currently I'm planning on a 2.0 release with will bring some game play changes and not so many modding changes. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
There is a whitespace in the filename, remove that, or delete the file when you have one with the correct name on that folder. That's a bug in mm that got triggered by kk. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
You can disable the focus on last launchpad in the game settings. -
sadly you cannot add holes into the surface, as you can only alter the height map. Its impossible to make something like a tunnel in a height map, because you only see the mountain above, not whats inside.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
uhmm... how you can have them as a accident? they come from an internal debug menue. I fear you have to manually edit the savegame. mod not installed? you are not in in flight mode? (inside the KSC nothing will happen) -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
this is working as intended. You write / alter .cfg files, this means mm will to a full rescan. This will be always like this. If you edit much, you need a slim installation with only a few mods. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
We have another small release: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.4.5.64 changes API for building spanwed event BugFix: Make Kerbals on EVA float on water BugFix: less crashes on missing .mu ending of 3d model definitions. use lat and lng for GroupCenters instead of a reference vector. this should fix some issues with rescaling. added a switch to launchsites to toggle the behavior where a vessel ls placed on launch (on the topmost collider (default KSP) or at the spawnpoint) added two new community textures by damonvv added a switch to attach groupcenters to the waterlevel and not the ground (fix rescaled floating assets) -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Ger_space replied to Damon's topic in KSP1 Mod Releases
sorry for the delay... it's me being busy. I hope tonight there is something that I can send damonvv to test.- 403 replies
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- ksc
- totm march 2020
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(and 2 more)
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
You actually activated the support for comment or remote tech in the settings menu of kk? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
It's a bug me committing the wrong version file. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
Copy the cfg file and give it a new name and Adjust the settings. That's the intended work flow. I guess you have a broken / incomplete installation of Kerbin-side remastered. They are working for be. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
Just a quick heads up, I'm going to be more or less offline for the next three weeks. This means no Bugfixes or feature requests in that time. Second week of march i can pick up modding again. -
Is it possible to remove KSC biomes?
Ger_space replied to SpinkAkron's topic in KSP1 Mods Discussions
Yes, you have to remove the unity game object tags from the buildings. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
After some checking: The custom recovery code is only active in career games. As this is the only game mode, that is relevant when it comes to money. If you have problems there, then I need your KSP.log when its having problems. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
Have you tried to restart ksp? I think it's only initialized correctly after a full restart. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
Fist: kk by itself doesn't contain any bases, so this bug report should go to the thread that the base is from. Round range can be Kerbin Side or Kerbin-side remastered. I added a toughness modifier to the configs, so buildings can be made more resistant, it only needs some more time until the mods catches up. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
Before I go on vacation, here is a small update to KK: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.4.5.59 or https://spacedock.info/mod/1052/Kerbal-Konstructs Big Changes: You can export your bases "sorted by group (including PQSMapdecals) as .tar files. (.zip was not possible, because of the ancient .net version KSP uses) Water surface textures now poper scale the animated water texture when rescaled. you can now make big water areas without having gigantic waves. Changes for Players fixed AnimateOnSunrise static module. (switches day/night cycle) for Modders Added new community textures by Damon added texture tileing option in the Advanced Texture StaticModule made impact resistence configurable ind model config fix a spelling error in the model variant config added a button in the editor that exports all bases (sorted by group) as .tar files into the KerbalKonstructs\ExportedInstances folder (use winrar or 7-zip) this makes sharing of your own creations a lot easier. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ger_space replied to Ger_space's topic in KSP1 Mod Releases
I think I was too fast with a commit, this are versions for private testing. They contain bugs and are not for puplic (yet) I don't want to bring back the coordinates in the editor, as that it already overloaded. maybe I can bring that back in the .cfg files. writing an extension for KoS is on my todo list for too long. But my time is too limited for the next few weeks.